GetAddRemoveButtonRect() private static method

private static GetAddRemoveButtonRect ( Rect r ) : Rect
r UnityEngine.Rect
return UnityEngine.Rect
Beispiel #1
0
        private void DrawShaderEntry(int shaderIndex)
        {
            SerializedProperty arrayElementAtIndex = this.m_Shaders.GetArrayElementAtIndex(shaderIndex);
            Shader             shader             = (Shader)arrayElementAtIndex.FindPropertyRelative("first").objectReferenceValue;
            SerializedProperty serializedProperty = arrayElementAtIndex.FindPropertyRelative("second.variants");

            using (new GUILayout.HorizontalScope(new GUILayoutOption[0]))
            {
                Rect rect = GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.boldLabel);
                Rect addRemoveButtonRect = ShaderVariantCollectionInspector.GetAddRemoveButtonRect(rect);
                rect.xMax = addRemoveButtonRect.x;
                GUI.Label(rect, shader.name, EditorStyles.boldLabel);
                if (GUI.Button(addRemoveButtonRect, ShaderVariantCollectionInspector.Styles.iconRemove, ShaderVariantCollectionInspector.Styles.invisibleButton))
                {
                    this.m_Shaders.DeleteArrayElementAtIndex(shaderIndex);
                    return;
                }
            }
            for (int i = 0; i < serializedProperty.arraySize; i++)
            {
                SerializedProperty arrayElementAtIndex2 = serializedProperty.GetArrayElementAtIndex(i);
                string             text = arrayElementAtIndex2.FindPropertyRelative("keywords").stringValue;
                if (string.IsNullOrEmpty(text))
                {
                    text = "<no keywords>";
                }
                PassType intValue             = (PassType)arrayElementAtIndex2.FindPropertyRelative("passType").intValue;
                Rect     rect2                = GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.miniLabel);
                Rect     addRemoveButtonRect2 = ShaderVariantCollectionInspector.GetAddRemoveButtonRect(rect2);
                rect2.xMax = addRemoveButtonRect2.x;
                GUI.Label(rect2, intValue + " " + text, EditorStyles.miniLabel);
                if (GUI.Button(addRemoveButtonRect2, ShaderVariantCollectionInspector.Styles.iconRemove, ShaderVariantCollectionInspector.Styles.invisibleButton))
                {
                    serializedProperty.DeleteArrayElementAtIndex(i);
                }
            }
            Rect rect3 = GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.miniLabel);
            Rect addRemoveButtonRect3 = ShaderVariantCollectionInspector.GetAddRemoveButtonRect(rect3);

            if (GUI.Button(addRemoveButtonRect3, ShaderVariantCollectionInspector.Styles.iconAdd, ShaderVariantCollectionInspector.Styles.invisibleButton))
            {
                this.DisplayAddVariantsWindow(shader, base.target as ShaderVariantCollection);
            }
        }
Beispiel #2
0
        private void DrawShaderEntry(int shaderIndex)
        {
            SerializedProperty arrayElementAtIndex1 = this.m_Shaders.GetArrayElementAtIndex(shaderIndex);
            Shader             objectReferenceValue = (Shader)arrayElementAtIndex1.FindPropertyRelative("first").objectReferenceValue;
            SerializedProperty propertyRelative     = arrayElementAtIndex1.FindPropertyRelative("second.variants");

            using (new GUILayout.HorizontalScope(new GUILayoutOption[0]))
            {
                Rect rect             = GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.boldLabel);
                Rect removeButtonRect = ShaderVariantCollectionInspector.GetAddRemoveButtonRect(rect);
                rect.xMax = removeButtonRect.x;
                GUI.Label(rect, objectReferenceValue.name, EditorStyles.boldLabel);
                if (GUI.Button(removeButtonRect, ShaderVariantCollectionInspector.Styles.iconRemove, ShaderVariantCollectionInspector.Styles.invisibleButton))
                {
                    this.m_Shaders.DeleteArrayElementAtIndex(shaderIndex);
                    return;
                }
            }
            for (int index = 0; index < propertyRelative.arraySize; ++index)
            {
                SerializedProperty arrayElementAtIndex2 = propertyRelative.GetArrayElementAtIndex(index);
                string             str = arrayElementAtIndex2.FindPropertyRelative("keywords").stringValue;
                if (string.IsNullOrEmpty(str))
                {
                    str = "<no keywords>";
                }
                PassType intValue         = (PassType)arrayElementAtIndex2.FindPropertyRelative("passType").intValue;
                Rect     rect             = GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.miniLabel);
                Rect     removeButtonRect = ShaderVariantCollectionInspector.GetAddRemoveButtonRect(rect);
                rect.xMax = removeButtonRect.x;
                GUI.Label(rect, ((int)intValue).ToString() + " " + str, EditorStyles.miniLabel);
                if (GUI.Button(removeButtonRect, ShaderVariantCollectionInspector.Styles.iconRemove, ShaderVariantCollectionInspector.Styles.invisibleButton))
                {
                    propertyRelative.DeleteArrayElementAtIndex(index);
                }
            }
            if (!GUI.Button(ShaderVariantCollectionInspector.GetAddRemoveButtonRect(GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.miniLabel)), ShaderVariantCollectionInspector.Styles.iconAdd, ShaderVariantCollectionInspector.Styles.invisibleButton))
            {
                return;
            }
            this.DisplayAddVariantsWindow(objectReferenceValue, this.target as ShaderVariantCollection);
        }