public static PasteGradient ( UnityEditor.SerializedProperty gradientProperty, UnityEditor.SerializedProperty gradientProperty2 ) : void | ||
gradientProperty | UnityEditor.SerializedProperty | |
gradientProperty2 | UnityEditor.SerializedProperty | |
return | void |
private void Paste() { ParticleSystemClipboard.PasteGradient(this.m_Prop1, null); if (this.m_Prop1 != null) { this.m_Prop1.serializedObject.ApplyModifiedProperties(); } GradientPreviewCache.ClearCache(); }
private void Paste() { ParticleSystemClipboard.PasteGradient(m_Prop1, null); if (m_Prop1 != null) { m_Prop1.serializedObject.ApplyModifiedProperties(); } UnityEditorInternal.GradientPreviewCache.ClearCache(); }
private void Paste() { ParticleSystemClipboard.PasteGradient(this.m_Prop1, null); GradientPreviewCache.ClearCache(); }