private DisplayControls ( Object target, |
||
target | Object | |
sceneView | ||
return | void |
public override void OnGUI() { if (m_Window == null) { var wins = Resources.FindObjectsOfTypeAll(typeof(OcclusionCullingWindow)) as OcclusionCullingWindow[]; m_Window = wins.Length > 0 ? wins[0] : null; } if (m_Window != null) { m_Window.DisplayControls(); } }