Inheritance: AssetImporter
Beispiel #1
0
 private void ShowFieldInfo(System.Type type, MonoImporter importer, List <string> names, List <UnityEngine.Object> objects, ref bool didModify)
 {
     if (!MonoScriptImporterInspector.IsTypeCompatible(type))
     {
         return;
     }
     this.ShowFieldInfo(type.BaseType, importer, names, objects, ref didModify);
     foreach (System.Reflection.FieldInfo field in type.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
     {
         if (!field.IsPublic)
         {
             object[] customAttributes = field.GetCustomAttributes(typeof(SerializeField), true);
             if (customAttributes == null || customAttributes.Length == 0)
             {
                 continue;
             }
         }
         if (field.FieldType.IsSubclassOf(typeof(UnityEngine.Object)) || field.FieldType == typeof(UnityEngine.Object))
         {
             UnityEngine.Object defaultReference = importer.GetDefaultReference(field.Name);
             UnityEngine.Object @object          = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(field.Name), defaultReference, field.FieldType, false, new GUILayoutOption[0]);
             names.Add(field.Name);
             objects.Add(@object);
             if (defaultReference != @object)
             {
                 didModify = true;
             }
         }
     }
 }
 private void ShowFieldInfo(System.Type type, MonoImporter importer, List<string> names, List<UnityEngine.Object> objects, ref bool didModify)
 {
     if (IsTypeCompatible(type))
     {
         this.ShowFieldInfo(type.BaseType, importer, names, objects, ref didModify);
         foreach (System.Reflection.FieldInfo info in type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly))
         {
             if (!info.IsPublic)
             {
                 object[] customAttributes = info.GetCustomAttributes(typeof(SerializeField), true);
                 if ((customAttributes == null) || (customAttributes.Length == 0))
                 {
                     continue;
                 }
             }
             if (info.FieldType.IsSubclassOf(typeof(UnityEngine.Object)) || (info.FieldType == typeof(UnityEngine.Object)))
             {
                 UnityEngine.Object defaultReference = importer.GetDefaultReference(info.Name);
                 UnityEngine.Object item = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(info.Name), defaultReference, info.FieldType, false, new GUILayoutOption[0]);
                 names.Add(info.Name);
                 objects.Add(item);
                 if (defaultReference != item)
                 {
                     didModify = true;
                 }
             }
         }
     }
 }
Beispiel #3
0
        private void Apply()
        {
            List <int>        list  = new List <int>();
            List <MonoScript> list2 = new List <MonoScript>();

            for (int i = 0; i < this.m_AllScripts.Length; i++)
            {
                if (MonoImporter.GetExecutionOrder(this.m_AllScripts[i]) != this.m_AllOrders[i])
                {
                    list.Add(i);
                    list2.Add(this.m_AllScripts[i]);
                }
            }
            bool success = true;

            if (Provider.enabled)
            {
                Task task = Provider.Checkout(list2.ToArray(), CheckoutMode.Meta);
                task.Wait();
                success = task.success;
            }
            if (success)
            {
                foreach (int num2 in list)
                {
                    MonoImporter.SetExecutionOrder(this.m_AllScripts[num2], this.m_AllOrders[num2]);
                }
                this.PopulateScriptArray();
            }
            else
            {
                Debug.LogError("Could not checkout scrips in version control for changing script execution order");
            }
        }
Beispiel #4
0
 private void PopulateScriptArray()
 {
     this.m_AllScripts         = MonoImporter.GetAllRuntimeMonoScripts();
     this.m_AllOrders          = new int[this.m_AllScripts.Length];
     this.m_CustomTimeScripts  = new List <MonoScript>();
     this.m_DefaultTimeScripts = new List <MonoScript>();
     for (int i = 0; i < this.m_AllScripts.Length; i++)
     {
         MonoScript script = this.m_AllScripts[i];
         this.m_AllOrders[i] = MonoImporter.GetExecutionOrder(script);
         if (IsValidScript(script))
         {
             if (this.GetExecutionOrder(script) == 0)
             {
                 this.m_DefaultTimeScripts.Add(script);
             }
             else
             {
                 this.m_CustomTimeScripts.Add(script);
             }
         }
     }
     this.m_CustomTimeScripts.Add(sDummyScript);
     this.m_CustomTimeScripts.Add(sDummyScript);
     this.m_CustomTimeScripts.Sort(new SortMonoScriptExecutionOrder(this));
     this.m_DefaultTimeScripts.Sort(new SortMonoScriptNameOrder());
     this.m_Edited      = null;
     this.m_DirtyOrders = false;
 }
Beispiel #5
0
 private void ShowFieldInfo(Type type, MonoImporter importer, List <string> names, List <Object> objects, ref bool didModify)
 {
     if (IsTypeCompatible(type))
     {
         this.ShowFieldInfo(type.BaseType, importer, names, objects, ref didModify);
         foreach (FieldInfo info in type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly))
         {
             if (!info.IsPublic)
             {
                 object[] customAttributes = info.GetCustomAttributes(typeof(SerializeField), true);
                 if ((customAttributes == null) || (customAttributes.Length == 0))
                 {
                     continue;
                 }
             }
             if (info.FieldType.IsSubclassOf(typeof(Object)) || (info.FieldType == typeof(Object)))
             {
                 Object defaultReference = importer.GetDefaultReference(info.Name);
                 Object item             = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(info.Name), defaultReference, info.FieldType, false, new GUILayoutOption[0]);
                 names.Add(info.Name);
                 objects.Add(item);
                 if (defaultReference != item)
                 {
                     didModify = true;
                 }
             }
         }
     }
 }
Beispiel #6
0
        private static void ResetDefaultReferences(MenuCommand command)
        {
            MonoImporter context = command.context as MonoImporter;

            context.SetDefaultReferences(new string[0], new Object[0]);
            AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(context));
        }
Beispiel #7
0
        void ShowFieldInfo(Type type, MonoImporter importer, List<string> names, List<Object> objects, ref bool didModify)
        {
            // Only show default properties for types that support it (so far only MonoBehaviour derived types)
            if (!IsTypeCompatible(type))
                return;

            ShowFieldInfo(type.BaseType, importer, names, objects, ref didModify);

            FieldInfo[] infos = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
            foreach (FieldInfo field in infos)
            {
                if (!field.IsPublic)
                {
                    object[] attr = field.GetCustomAttributes(typeof(SerializeField), true);
                    if (attr == null || attr.Length == 0)
                        continue;
                }

                if (field.FieldType.IsSubclassOf(typeof(Object)) || field.FieldType == typeof(Object))
                {
                    Object oldTarget = importer.GetDefaultReference(field.Name, out var instanceID);
                    if(oldTarget == null && instanceID != 0)
                    {
                        oldTarget = Object.CreateMissingReferenceObject(instanceID);
                    }
                    Object newTarget = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(field.Name), oldTarget, field.FieldType, false);

                    names.Add(field.Name);
                    objects.Add(newTarget);

                    if (oldTarget != newTarget)
                        didModify = true;
                }
            }
        }
Beispiel #8
0
        public override void OnInspectorGUI()
        {
            MonoImporter target = this.target as MonoImporter;
            MonoScript   script = target.GetScript();

            if (!(bool)((UnityEngine.Object)script))
            {
                return;
            }
            System.Type type = script.GetClass();
            if (!MonoScriptImporterInspector.IsTypeCompatible(type))
            {
                EditorGUILayout.HelpBox("No MonoBehaviour scripts in the file, or their names do not match the file name.", MessageType.Info);
            }
            Vector2 iconSize = EditorGUIUtility.GetIconSize();

            EditorGUIUtility.SetIconSize(new Vector2(16f, 16f));
            List <string>             names   = new List <string>();
            List <UnityEngine.Object> objects = new List <UnityEngine.Object>();
            bool didModify = false;

            this.ShowFieldInfo(type, target, names, objects, ref didModify);
            EditorGUIUtility.SetIconSize(iconSize);
            if (!didModify)
            {
                return;
            }
            target.SetDefaultReferences(names.ToArray(), objects.ToArray());
            AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath((UnityEngine.Object)target));
        }
Beispiel #9
0
        public override void OnInspectorGUI()
        {
            MonoImporter monoImporter = this.target as MonoImporter;
            MonoScript   script       = monoImporter.GetScript();

            if (script)
            {
                Type @class = script.GetClass();
                if (!MonoScriptImporterInspector.IsTypeCompatible(@class))
                {
                    EditorGUILayout.HelpBox("No MonoBehaviour scripts in the file, or their names do not match the file name.", MessageType.Info);
                }
                Vector2 iconSize = EditorGUIUtility.GetIconSize();
                EditorGUIUtility.SetIconSize(new Vector2(16f, 16f));
                List <string>             list  = new List <string>();
                List <UnityEngine.Object> list2 = new List <UnityEngine.Object>();
                bool flag = false;
                this.ShowFieldInfo(@class, monoImporter, list, list2, ref flag);
                EditorGUIUtility.SetIconSize(iconSize);
                if (flag)
                {
                    monoImporter.SetDefaultReferences(list.ToArray(), list2.ToArray());
                    AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(monoImporter));
                }
            }
        }
Beispiel #10
0
        private void Apply()
        {
            List <int>        list  = new List <int>();
            List <MonoScript> list2 = new List <MonoScript>();

            for (int i = 0; i < this.m_AllScripts.Length; i++)
            {
                if (MonoImporter.GetExecutionOrder(this.m_AllScripts[i]) != this.m_AllOrders[i])
                {
                    list.Add(i);
                    list2.Add(this.m_AllScripts[i]);
                }
            }
            bool flag = true;

            if (Provider.enabled)
            {
                Task task = Provider.Checkout(list2.ToArray(), CheckoutMode.Both);
                task.SetCompletionAction(CompletionAction.UpdatePendingWindow);
                task.Wait();
                flag = task.success;
            }
            if (flag)
            {
                foreach (int current in list)
                {
                    MonoImporter.SetExecutionOrder(this.m_AllScripts[current], this.m_AllOrders[current]);
                }
                this.PopulateScriptArray();
            }
            else
            {
                Debug.LogError("Could not checkout scrips in version control for changing script execution order");
            }
        }
Beispiel #11
0
        private static void ResetDefaultReferences(MenuCommand command)
        {
            MonoImporter monoImporter = command.context as MonoImporter;

            monoImporter.SetDefaultReferences(new string[0], new UnityEngine.Object[0]);
            AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(monoImporter));
        }
        public override void OnInspectorGUI()
        {
            MonoImporter monoImporter = base.target as MonoImporter;
            MonoScript   script       = monoImporter.GetScript();

            if (script)
            {
                Type @class = script.GetClass();
                if (!InternalEditorUtility.IsInEditorFolder(monoImporter.assetPath))
                {
                    if (!MonoScriptImporterInspector.IsTypeCompatible(@class))
                    {
                        EditorGUILayout.HelpBox("No MonoBehaviour scripts in the file, or their names do not match the file name.", MessageType.Info);
                    }
                }
                List <string>             list  = new List <string>();
                List <UnityEngine.Object> list2 = new List <UnityEngine.Object>();
                bool flag = false;
                using (new EditorGUIUtility.IconSizeScope(new Vector2(16f, 16f)))
                {
                    this.ShowFieldInfo(@class, monoImporter, list, list2, ref flag);
                }
                if (list2.Count != 0)
                {
                    EditorGUILayout.HelpBox("Default references will only be applied in edit mode.", MessageType.Info);
                }
                if (flag)
                {
                    monoImporter.SetDefaultReferences(list.ToArray(), list2.ToArray());
                    AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(monoImporter));
                }
            }
        }
 private void PopulateScriptArray()
 {
     this.m_AllScripts         = MonoImporter.GetAllRuntimeMonoScripts();
     this.m_AllOrders          = new int[this.m_AllScripts.Length];
     this.m_CustomTimeScripts  = new List <MonoScript>();
     this.m_DefaultTimeScripts = new List <MonoScript>();
     for (int index = 0; index < this.m_AllScripts.Length; ++index)
     {
         MonoScript allScript = this.m_AllScripts[index];
         this.m_AllOrders[index] = MonoImporter.GetExecutionOrder(allScript);
         if (ScriptExecutionOrderInspector.IsValidScript(allScript))
         {
             if (this.GetExecutionOrder(allScript) == 0)
             {
                 this.m_DefaultTimeScripts.Add(allScript);
             }
             else
             {
                 this.m_CustomTimeScripts.Add(allScript);
             }
         }
     }
     this.m_CustomTimeScripts.Add(ScriptExecutionOrderInspector.sDummyScript);
     this.m_CustomTimeScripts.Add(ScriptExecutionOrderInspector.sDummyScript);
     this.m_CustomTimeScripts.Sort((IComparer <MonoScript>) new ScriptExecutionOrderInspector.SortMonoScriptExecutionOrder(this));
     this.m_DefaultTimeScripts.Sort((IComparer <MonoScript>) new ScriptExecutionOrderInspector.SortMonoScriptNameOrder());
     this.m_Edited      = (MonoScript)null;
     this.m_DirtyOrders = false;
 }
 private void OnDisable()
 {
     foreach (MonoScript current in this.m_MonoScriptIconsChanged)
     {
         MonoImporter.CopyMonoScriptIconToImporters(current);
     }
     AnnotationWindow.s_LastClosedTime   = DateTime.Now.Ticks / 10000L;
     AnnotationWindow.s_AnnotationWindow = null;
 }
Beispiel #15
0
 private void OnDisable()
 {
     AssemblyReloadEvents.beforeAssemblyReload -= new AssemblyReloadEvents.AssemblyReloadCallback(base.Close);
     foreach (MonoScript current in this.m_MonoScriptIconsChanged)
     {
         MonoImporter.CopyMonoScriptIconToImporters(current);
     }
     AnnotationWindow.s_LastClosedTime   = DateTime.Now.Ticks / 10000L;
     AnnotationWindow.s_AnnotationWindow = null;
 }
Beispiel #16
0
        private void Apply()
        {
            var changedIndices = new List <int>();
            var changedScripts = new List <MonoScript>();

            for (int i = 0; i < m_AllScripts.Length; i++)
            {
                if (MonoImporter.GetExecutionOrder(m_AllScripts[i]) != m_AllOrders[i])
                {
                    changedIndices.Add(i);
                    changedScripts.Add(m_AllScripts[i]);
                }
            }

            bool editable = true;

            if (Provider.enabled)
            {
                var needToCheckout = new AssetList();
                foreach (var s in changedScripts)
                {
                    var asset = Provider.GetAssetByPath(AssetDatabase.GetAssetPath(s));
                    if (asset == null) // script might be outside of the project (e.g. in a package)
                    {
                        continue;
                    }
                    if (AssetDatabase.IsMetaFileOpenForEdit(s, StatusQueryOptions.UseCachedIfPossible))
                    {
                        continue; // might not need a checkout (not connected, etc.)
                    }
                    needToCheckout.Add(asset);
                }
                if (needToCheckout.Any())
                {
                    var task = Provider.Checkout(needToCheckout, CheckoutMode.Meta);
                    task.Wait();
                    editable = task.success;
                }
            }

            if (editable)
            {
                foreach (int index in changedIndices)
                {
                    MonoImporter.SetExecutionOrder(m_AllScripts[index], m_AllOrders[index]);
                }

                PopulateScriptArray();
            }
            else
            {
                Debug.LogError("Could not checkout scrips in version control for changing script execution order");
            }
        }
        void OnDisable()
        {
            AssemblyReloadEvents.beforeAssemblyReload -= Close;
            // When window closes we copy all changes to monoimporters (reimport monoScripts)
            foreach (MonoScript monoScript in m_MonoScriptIconsChanged)
            {
                MonoImporter.CopyMonoScriptIconToImporters(monoScript);
            }

            s_LastClosedTime   = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
            s_AnnotationWindow = null;
        }
 private void OnDisable()
 {
     using (List <MonoScript> .Enumerator enumerator = this.m_MonoScriptIconsChanged.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             MonoImporter.CopyMonoScriptIconToImporters(enumerator.Current);
         }
     }
     AnnotationWindow.s_LastClosedTime   = DateTime.Now.Ticks / 10000L;
     AnnotationWindow.s_AnnotationWindow = (AnnotationWindow)null;
 }
        private void Apply()
        {
            var changedIndices = new List <int>();
            var changedPaths   = new List <string>();

            for (var i = 0; i < m_AllScripts.Length; i++)
            {
                var script = m_AllScripts[i];
                if (MonoImporter.GetExecutionOrder(script) == m_AllOrders[i])
                {
                    continue;
                }

                var assetPath = AssetDatabase.GetAssetPath(script);
                if (string.IsNullOrEmpty(assetPath)) // Script might be outside of the project (e.g. in a package).
                {
                    continue;
                }

                var metaPath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetPath);
                if (!AssetDatabase.CanOpenForEdit(metaPath))
                {
                    continue;
                }

                changedIndices.Add(i);
                if (!AssetDatabase.IsOpenForEdit(metaPath)) // No VCS enabled, not connected, already checked out, etc.
                {
                    changedPaths.Add(metaPath);
                }
            }

            if (!AssetDatabase.MakeEditable(changedPaths.ToArray()))
            {
                Debug.LogError("Could not make scrips editable for changing script execution order.");
                return;
            }

            foreach (var index in changedIndices)
            {
                MonoImporter.SetExecutionOrder(m_AllScripts[index], m_AllOrders[index]);
            }

            PopulateScriptArray();
        }
Beispiel #20
0
 private void SaveIconChanges()
 {
     if (EditorGUIUtility.GetIconForObject(this.m_TargetObject) != this.m_StartIcon)
     {
         MonoScript targetObject = this.m_TargetObject as MonoScript;
         if (targetObject != null)
         {
             if (this.m_MonoScriptIconChangedCallback != null)
             {
                 this.m_MonoScriptIconChangedCallback(targetObject);
             }
             else
             {
                 MonoImporter.CopyMonoScriptIconToImporters(targetObject);
             }
         }
     }
 }
        private void ShowFieldInfo(Type type, MonoImporter importer, List <string> names, List <UnityEngine.Object> objects, ref bool didModify)
        {
            if (!MonoScriptImporterInspector.IsTypeCompatible(type))
            {
                return;
            }
            this.ShowFieldInfo(type.BaseType, importer, names, objects, ref didModify);
            FieldInfo[] fields = type.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
            FieldInfo[] array  = fields;
            int         i      = 0;

            while (i < array.Length)
            {
                FieldInfo fieldInfo = array[i];
                if (fieldInfo.IsPublic)
                {
                    goto IL_67;
                }
                object[] customAttributes = fieldInfo.GetCustomAttributes(typeof(SerializeField), true);
                if (customAttributes != null && customAttributes.Length != 0)
                {
                    goto IL_67;
                }
IL_EC:
                i++;
                continue;
IL_67:
                if (!fieldInfo.FieldType.IsSubclassOf(typeof(UnityEngine.Object)) && fieldInfo.FieldType != typeof(UnityEngine.Object))
                {
                    goto IL_EC;
                }
                UnityEngine.Object defaultReference = importer.GetDefaultReference(fieldInfo.Name);
                UnityEngine.Object @object          = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(fieldInfo.Name), defaultReference, fieldInfo.FieldType, false, new GUILayoutOption[0]);
                names.Add(fieldInfo.Name);
                objects.Add(@object);
                if (defaultReference != @object)
                {
                    didModify = true;
                    goto IL_EC;
                }
                goto IL_EC;
            }
        }
		private void ShowFieldInfo(Type type, MonoImporter importer, List<string> names, List<UnityEngine.Object> objects, ref bool didModify)
		{
			if (!MonoScriptImporterInspector.IsTypeCompatible(type))
			{
				return;
			}
			this.ShowFieldInfo(type.BaseType, importer, names, objects, ref didModify);
			FieldInfo[] fields = type.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			FieldInfo[] array = fields;
			int i = 0;
			while (i < array.Length)
			{
				FieldInfo fieldInfo = array[i];
				if (fieldInfo.IsPublic)
				{
					goto IL_67;
				}
				object[] customAttributes = fieldInfo.GetCustomAttributes(typeof(SerializeField), true);
				if (customAttributes != null && customAttributes.Length != 0)
				{
					goto IL_67;
				}
				IL_EC:
				i++;
				continue;
				IL_67:
				if (!fieldInfo.FieldType.IsSubclassOf(typeof(UnityEngine.Object)) && fieldInfo.FieldType != typeof(UnityEngine.Object))
				{
					goto IL_EC;
				}
				UnityEngine.Object defaultReference = importer.GetDefaultReference(fieldInfo.Name);
				UnityEngine.Object @object = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(fieldInfo.Name), defaultReference, fieldInfo.FieldType, false, new GUILayoutOption[0]);
				names.Add(fieldInfo.Name);
				objects.Add(@object);
				if (defaultReference != @object)
				{
					didModify = true;
					goto IL_EC;
				}
				goto IL_EC;
			}
		}
        private void SaveIconChanges()
        {
            if (!((UnityEngine.Object)EditorGUIUtility.GetIconForObject(this.m_TargetObject) != (UnityEngine.Object) this.m_StartIcon))
            {
                return;
            }
            MonoScript targetObject = this.m_TargetObject as MonoScript;

            if (!((UnityEngine.Object)targetObject != (UnityEngine.Object)null))
            {
                return;
            }
            if (this.m_MonoScriptIconChangedCallback != null)
            {
                this.m_MonoScriptIconChangedCallback(targetObject);
            }
            else
            {
                MonoImporter.CopyMonoScriptIconToImporters(targetObject);
            }
        }
Beispiel #24
0
        void PopulateScriptArray()
        {
            m_AllScripts = MonoImporter.GetAllRuntimeMonoScripts();
            m_AllOrders  = new int[m_AllScripts.Length];

            // Create cleaned up list of scripts
            m_CustomTimeScripts  = new List <MonoScript>();
            m_DefaultTimeScripts = new List <MonoScript>();
            for (int i = 0; i < m_AllScripts.Length; i++)
            {
                MonoScript script = m_AllScripts[i];
                m_AllOrders[i] = MonoImporter.GetExecutionOrder(script);

                if (!IsValidScript(script))
                {
                    continue;
                }

                if (GetExecutionOrder(script) == 0)
                {
                    m_DefaultTimeScripts.Add(script);
                }
                else
                {
                    m_CustomTimeScripts.Add(script);
                }
            }

            // Add two dummy items used for the default time area
            m_CustomTimeScripts.Add(sDummyScript);
            m_CustomTimeScripts.Add(sDummyScript);

            // Assign and sort
            m_CustomTimeScripts.Sort(new SortMonoScriptExecutionOrder(this));
            m_DefaultTimeScripts.Sort(new SortMonoScriptNameOrder());
            m_Edited = null;

            m_DirtyOrders = false;
        }
Beispiel #25
0
        void SaveIconChanges()
        {
            Texture2D currentIcon = EditorGUIUtility.GetIconForObject(m_TargetObject);

            // Only save if we had any changes
            if (currentIcon != m_StartIcon)
            {
                MonoScript monoScript = m_TargetObject as MonoScript;
                if (monoScript != null)
                {
                    // If callback is set then it is the callback owner responsiblity to call CopyMonoScriptIconToImporters
                    if (m_MonoScriptIconChangedCallback != null)
                    {
                        m_MonoScriptIconChangedCallback(monoScript);
                    }
                    else
                    {
                        MonoImporter.CopyMonoScriptIconToImporters(monoScript);
                    }
                }
            }
        }
        private void Apply()
        {
            List <int>        intList        = new List <int>();
            List <MonoScript> monoScriptList = new List <MonoScript>();

            for (int index = 0; index < this.m_AllScripts.Length; ++index)
            {
                if (MonoImporter.GetExecutionOrder(this.m_AllScripts[index]) != this.m_AllOrders[index])
                {
                    intList.Add(index);
                    monoScriptList.Add(this.m_AllScripts[index]);
                }
            }
            bool flag = true;

            if (Provider.enabled)
            {
                Task task = Provider.Checkout((UnityEngine.Object[])monoScriptList.ToArray(), CheckoutMode.Meta);
                task.Wait();
                flag = task.success;
            }
            if (flag)
            {
                using (List <int> .Enumerator enumerator = intList.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        int current = enumerator.Current;
                        MonoImporter.SetExecutionOrder(this.m_AllScripts[current], this.m_AllOrders[current]);
                    }
                }
                this.PopulateScriptArray();
            }
            else
            {
                Debug.LogError((object)"Could not checkout scrips in version control for changing script execution order");
            }
        }
Beispiel #27
0
        private void Apply()
        {
            var changedIndices = new List <int>();
            var changedScripts = new List <MonoScript>();

            for (int i = 0; i < m_AllScripts.Length; i++)
            {
                if (MonoImporter.GetExecutionOrder(m_AllScripts[i]) != m_AllOrders[i])
                {
                    changedIndices.Add(i);
                    changedScripts.Add(m_AllScripts[i]);
                }
            }

            bool editable = true;

            if (Provider.enabled)
            {
                var task = Provider.Checkout(changedScripts.ToArray(), CheckoutMode.Meta);
                task.Wait();
                editable = task.success;
            }

            if (editable)
            {
                foreach (int index in changedIndices)
                {
                    MonoImporter.SetExecutionOrder(m_AllScripts[index], m_AllOrders[index]);
                }

                PopulateScriptArray();
            }
            else
            {
                Debug.LogError("Could not checkout scrips in version control for changing script execution order");
            }
        }
 private void ShowFieldInfo(System.Type type, MonoImporter importer, List<string> names, List<UnityEngine.Object> objects, ref bool didModify)
 {
   if (!MonoScriptImporterInspector.IsTypeCompatible(type))
     return;
   this.ShowFieldInfo(type.BaseType, importer, names, objects, ref didModify);
   foreach (System.Reflection.FieldInfo field in type.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
   {
     if (!field.IsPublic)
     {
       object[] customAttributes = field.GetCustomAttributes(typeof (SerializeField), true);
       if (customAttributes == null || customAttributes.Length == 0)
         continue;
     }
     if (field.FieldType.IsSubclassOf(typeof (UnityEngine.Object)) || field.FieldType == typeof (UnityEngine.Object))
     {
       UnityEngine.Object defaultReference = importer.GetDefaultReference(field.Name);
       UnityEngine.Object @object = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(field.Name), defaultReference, field.FieldType, false, new GUILayoutOption[0]);
       names.Add(field.Name);
       objects.Add(@object);
       if (defaultReference != @object)
         didModify = true;
     }
   }
 }
Beispiel #29
0
        private static string GetObjectTypeName(UnityEngine.Object o)
        {
            string result;

            if (o == null)
            {
                result = "Nothing Selected";
            }
            else if (o is GameObject)
            {
                result = o.name;
            }
            else if (o is TagManager)
            {
                result = "Tags & Layers";
            }
            else if (o is Component)
            {
                MonoBehaviour monoBehaviour = o as MonoBehaviour;
                if (monoBehaviour)
                {
                    string scriptClassName = monoBehaviour.GetScriptClassName();
                    if (scriptClassName == "InvalidStateMachineBehaviour")
                    {
                        result = monoBehaviour.name + " (Script)";
                    }
                    else
                    {
                        result = scriptClassName + " (Script)";
                    }
                }
                else
                {
                    MeshFilter meshFilter = o as MeshFilter;
                    if (meshFilter)
                    {
                        Mesh sharedMesh = meshFilter.sharedMesh;
                        result = ((!sharedMesh) ? "[none]" : sharedMesh.name) + " (MeshFilter)";
                    }
                    else
                    {
                        result = o.GetType().Name;
                    }
                }
            }
            else if (o is AssetImporter)
            {
                MonoImporter monoImporter = o as MonoImporter;
                if (monoImporter)
                {
                    MonoScript script = monoImporter.GetScript();
                    result = "Default References (" + ((!script) ? string.Empty : script.name) + ")";
                }
                else
                {
                    SubstanceImporter substanceImporter = o as SubstanceImporter;
                    if (substanceImporter)
                    {
                        MonoScript substanceArchive = substanceImporter.GetSubstanceArchive();
                        if (substanceArchive)
                        {
                            result = substanceArchive.name + " (Substance Archive)";
                            return(result);
                        }
                    }
                    result = o.GetType().Name;
                }
            }
            else
            {
                result = o.name + " (" + o.GetType().Name + ")";
            }
            return(result);
        }