Base class to derive custom material property drawers from.

        public void OnGUI(ref Rect position, MaterialProperty prop, string label, MaterialEditor editor)
        {
            float height = position.height;

            position.height = 0.0f;
            if (this.m_DecoratorDrawers != null)
            {
                using (List <MaterialPropertyDrawer> .Enumerator enumerator = this.m_DecoratorDrawers.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        MaterialPropertyDrawer current = enumerator.Current;
                        position.height = current.GetPropertyHeight(prop, label, editor);
                        float labelWidth = EditorGUIUtility.labelWidth;
                        float fieldWidth = EditorGUIUtility.fieldWidth;
                        current.OnGUI(position, prop, label, editor);
                        EditorGUIUtility.labelWidth = labelWidth;
                        EditorGUIUtility.fieldWidth = fieldWidth;
                        position.y += position.height;
                        height     -= position.height;
                    }
                }
            }
            position.height = height;
            if (this.m_PropertyDrawer == null)
            {
                return;
            }
            float labelWidth1 = EditorGUIUtility.labelWidth;
            float fieldWidth1 = EditorGUIUtility.fieldWidth;

            this.m_PropertyDrawer.OnGUI(position, prop, label, editor);
            EditorGUIUtility.labelWidth = labelWidth1;
            EditorGUIUtility.fieldWidth = fieldWidth1;
        }
        private static MaterialPropertyHandler GetShaderPropertyHandler(Shader shader, string name)
        {
            string[] propertyAttributes = ShaderUtil.GetShaderPropertyAttributes(shader, name);
            if (propertyAttributes == null || propertyAttributes.Length == 0)
            {
                return((MaterialPropertyHandler)null);
            }
            MaterialPropertyHandler materialPropertyHandler = new MaterialPropertyHandler();

            foreach (string attrib in propertyAttributes)
            {
                bool isDecorator;
                MaterialPropertyDrawer shaderPropertyDrawer = MaterialPropertyHandler.GetShaderPropertyDrawer(attrib, out isDecorator);
                if (shaderPropertyDrawer != null)
                {
                    if (isDecorator)
                    {
                        if (materialPropertyHandler.m_DecoratorDrawers == null)
                        {
                            materialPropertyHandler.m_DecoratorDrawers = new List <MaterialPropertyDrawer>();
                        }
                        materialPropertyHandler.m_DecoratorDrawers.Add(shaderPropertyDrawer);
                    }
                    else
                    {
                        if (materialPropertyHandler.m_PropertyDrawer != null)
                        {
                            Debug.LogWarning((object)string.Format("Shader property {0} already has a property drawer", (object)name), (UnityEngine.Object)shader);
                        }
                        materialPropertyHandler.m_PropertyDrawer = shaderPropertyDrawer;
                    }
                }
            }
            return(materialPropertyHandler);
        }
Beispiel #3
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        private static MaterialPropertyHandler GetShaderPropertyHandler(Shader shader, string name)
        {
            string[] shaderPropertyAttributes = ShaderUtil.GetShaderPropertyAttributes(shader, name);
            if ((shaderPropertyAttributes == null) || (shaderPropertyAttributes.Length == 0))
            {
                return(null);
            }
            MaterialPropertyHandler handler = new MaterialPropertyHandler();

            foreach (string str in shaderPropertyAttributes)
            {
                bool flag;
                MaterialPropertyDrawer shaderPropertyDrawer = GetShaderPropertyDrawer(str, out flag);
                if (shaderPropertyDrawer != null)
                {
                    if (flag)
                    {
                        if (handler.m_DecoratorDrawers == null)
                        {
                            handler.m_DecoratorDrawers = new List <MaterialPropertyDrawer>();
                        }
                        handler.m_DecoratorDrawers.Add(shaderPropertyDrawer);
                    }
                    else
                    {
                        if (handler.m_PropertyDrawer != null)
                        {
                            Debug.LogWarning(string.Format("Shader property {0} already has a property drawer", name), shader);
                        }
                        handler.m_PropertyDrawer = shaderPropertyDrawer;
                    }
                }
            }
            return(handler);
        }
        private static MaterialPropertyHandler GetShaderPropertyHandler(Shader shader, string name)
        {
            if (name == null)
            {
                return(null);
            }
            int propertyIndex = shader.FindPropertyIndex(name);

            if (propertyIndex < 0)
            {
                return(null);
            }
            string[] attribs = shader.GetPropertyAttributes(propertyIndex);
            if (attribs == null || attribs.Length == 0)
            {
                return(null);
            }

            var handler = new MaterialPropertyHandler();

            foreach (var attr in attribs)
            {
                bool isDecorator;
                MaterialPropertyDrawer drawer = GetShaderPropertyDrawer(attr, out isDecorator);
                if (drawer != null)
                {
                    if (isDecorator)
                    {
                        if (handler.m_DecoratorDrawers == null)
                        {
                            handler.m_DecoratorDrawers = new List <MaterialPropertyDrawer>();
                        }
                        handler.m_DecoratorDrawers.Add(drawer);
                    }
                    else
                    {
                        if (handler.m_PropertyDrawer != null)
                        {
                            Debug.LogWarning(string.Format("Shader property {0} already has a property drawer", name), shader);
                        }
                        handler.m_PropertyDrawer = drawer;
                    }
                }
            }

            return(handler);
        }
        private static MaterialPropertyHandler GetShaderPropertyHandler(Shader shader, string name)
        {
            string[] shaderPropertyAttributes = ShaderUtil.GetShaderPropertyAttributes(shader, name);
            MaterialPropertyHandler result;

            if (shaderPropertyAttributes == null || shaderPropertyAttributes.Length == 0)
            {
                result = null;
            }
            else
            {
                MaterialPropertyHandler materialPropertyHandler = new MaterialPropertyHandler();
                string[] array = shaderPropertyAttributes;
                for (int i = 0; i < array.Length; i++)
                {
                    string attrib = array[i];
                    bool   flag;
                    MaterialPropertyDrawer shaderPropertyDrawer = MaterialPropertyHandler.GetShaderPropertyDrawer(attrib, out flag);
                    if (shaderPropertyDrawer != null)
                    {
                        if (flag)
                        {
                            if (materialPropertyHandler.m_DecoratorDrawers == null)
                            {
                                materialPropertyHandler.m_DecoratorDrawers = new List <MaterialPropertyDrawer>();
                            }
                            materialPropertyHandler.m_DecoratorDrawers.Add(shaderPropertyDrawer);
                        }
                        else
                        {
                            if (materialPropertyHandler.m_PropertyDrawer != null)
                            {
                                Debug.LogWarning(string.Format("Shader property {0} already has a property drawer", name), shader);
                            }
                            materialPropertyHandler.m_PropertyDrawer = shaderPropertyDrawer;
                        }
                    }
                }
                result = materialPropertyHandler;
            }
            return(result);
        }
        public float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
        {
            float num = 0.0f;

            if (this.m_DecoratorDrawers != null)
            {
                using (List <MaterialPropertyDrawer> .Enumerator enumerator = this.m_DecoratorDrawers.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        MaterialPropertyDrawer current = enumerator.Current;
                        num += current.GetPropertyHeight(prop, label, editor);
                    }
                }
            }
            if (this.m_PropertyDrawer != null)
            {
                num += this.m_PropertyDrawer.GetPropertyHeight(prop, label, editor);
            }
            return(num);
        }
Beispiel #7
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        private static MaterialPropertyDrawer GetShaderPropertyDrawer(string attrib, out bool isDecorator)
        {
            isDecorator = false;
            string text  = attrib;
            string text2 = string.Empty;
            Match  match = Regex.Match(attrib, "(\\w+)\\s*\\((.*)\\)");

            if (match.Success)
            {
                text  = match.Groups[1].Value;
                text2 = match.Groups[2].Value.Trim();
            }
            foreach (Type current in EditorAssemblies.SubclassesOf(typeof(MaterialPropertyDrawer)))
            {
                if (!(current.Name == text) && !(current.Name == text + "Drawer") && !(current.Name == "Material" + text + "Drawer") && !(current.Name == text + "Decorator"))
                {
                    if (!(current.Name == "Material" + text + "Decorator"))
                    {
                        continue;
                    }
                }
                try
                {
                    isDecorator = current.Name.EndsWith("Decorator");
                    MaterialPropertyDrawer result = MaterialPropertyHandler.CreatePropertyDrawer(current, text2);
                    return(result);
                }
                catch (Exception)
                {
                    Debug.LogWarningFormat("Failed to create material drawer {0} with arguments '{1}'", new object[]
                    {
                        text,
                        text2
                    });
                    MaterialPropertyDrawer result = null;
                    return(result);
                }
            }
            return(null);
        }