Beispiel #1
0
 public override void OnInspectorGUI(ParticleSystem s)
 {
     if (LightsModuleUI.s_Texts == null)
     {
         LightsModuleUI.s_Texts = new LightsModuleUI.Texts();
     }
     ModuleUI.GUIObject(LightsModuleUI.s_Texts.light, this.m_Light, new GUILayoutOption[0]);
     ModuleUI.GUIFloat(LightsModuleUI.s_Texts.ratio, this.m_Ratio, new GUILayoutOption[0]);
     ModuleUI.GUIToggle(LightsModuleUI.s_Texts.randomDistribution, this.m_RandomDistribution, new GUILayoutOption[0]);
     ModuleUI.GUIToggle(LightsModuleUI.s_Texts.color, this.m_UseParticleColor, new GUILayoutOption[0]);
     ModuleUI.GUIToggle(LightsModuleUI.s_Texts.range, this.m_SizeAffectsRange, new GUILayoutOption[0]);
     ModuleUI.GUIToggle(LightsModuleUI.s_Texts.intensity, this.m_AlphaAffectsIntensity, new GUILayoutOption[0]);
     ModuleUI.GUIMinMaxCurve(LightsModuleUI.s_Texts.rangeCurve, this.m_Range, new GUILayoutOption[0]);
     ModuleUI.GUIMinMaxCurve(LightsModuleUI.s_Texts.intensityCurve, this.m_Intensity, new GUILayoutOption[0]);
     ModuleUI.GUIInt(LightsModuleUI.s_Texts.maxLights, this.m_MaxLights, new GUILayoutOption[0]);
     if (this.m_Light.objectReferenceValue)
     {
         Light light = (Light)this.m_Light.objectReferenceValue;
         if (light.type != LightType.Point && light.type != LightType.Spot)
         {
             GUIContent gUIContent = EditorGUIUtility.TextContent("Only point and spot lights are supported on particles.");
             EditorGUILayout.HelpBox(gUIContent.text, MessageType.Warning, true);
         }
     }
 }
Beispiel #2
0
 protected override void Init()
 {
     if (this.m_Ratio == null)
     {
         if (LightsModuleUI.s_Texts == null)
         {
             LightsModuleUI.s_Texts = new LightsModuleUI.Texts();
         }
         this.m_Ratio = base.GetProperty("ratio");
         this.m_RandomDistribution = base.GetProperty("randomDistribution");
         this.m_Light                 = base.GetProperty("light");
         this.m_UseParticleColor      = base.GetProperty("color");
         this.m_SizeAffectsRange      = base.GetProperty("range");
         this.m_AlphaAffectsIntensity = base.GetProperty("intensity");
         this.m_MaxLights             = base.GetProperty("maxLights");
         this.m_Range                 = new SerializedMinMaxCurve(this, LightsModuleUI.s_Texts.rangeCurve, "rangeCurve");
         this.m_Intensity             = new SerializedMinMaxCurve(this, LightsModuleUI.s_Texts.intensityCurve, "intensityCurve");
     }
 }