CheckForUpdates() private method

private CheckForUpdates ( ) : void
return void
Beispiel #1
0
 private void OnGUI()
 {
     GUILayout.BeginArea(LicenseManagementWindow.rectArea);
     GUILayout.FlexibleSpace();
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (GUILayout.Button("Check for updates", new GUILayoutOption[]
     {
         GUILayout.ExpandHeight(true),
         GUILayout.Width((float)LicenseManagementWindow.buttonWidth)
     }))
     {
         LicenseManagementWindow.CheckForUpdates();
     }
     GUI.skin.label.wordWrap = true;
     GUILayout.Label("Checks for updates to the currently installed license. If you have purchased addons you can install them by pressing this button (Internet access required)", new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.Space(15f);
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (GUILayout.Button("Activate new license", new GUILayoutOption[]
     {
         GUILayout.ExpandHeight(true),
         GUILayout.Width((float)LicenseManagementWindow.buttonWidth)
     }))
     {
         LicenseManagementWindow.ActivateNewLicense();
         LicenseManagementWindow.Window.Close();
     }
     GUILayout.Label("Activate Unity with a different serial number, switch to a free serial or start a trial period if you are eligible for it (Internet access required).", new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.Space(15f);
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (GUILayout.Button("Return license", new GUILayoutOption[]
     {
         GUILayout.ExpandHeight(true),
         GUILayout.Width((float)LicenseManagementWindow.buttonWidth)
     }))
     {
         LicenseManagementWindow.ReturnLicense();
     }
     GUILayout.Label("Return this license and free an activation for the serial it is using. You can then reuse the activation on another machine (Internet access required).", new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.Space(15f);
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (GUILayout.Button("Manual activation", new GUILayoutOption[]
     {
         GUILayout.ExpandHeight(true),
         GUILayout.Width((float)LicenseManagementWindow.buttonWidth)
     }))
     {
         LicenseManagementWindow.ManualActivation();
     }
     GUILayout.Label("Start the manual activation process, you can save this machines license activation request file or deploy a license file you have already activated manually.", new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.Space(15f);
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (GUILayout.Button("Unity FAQ", new GUILayoutOption[]
     {
         GUILayout.ExpandHeight(true),
         GUILayout.Width((float)LicenseManagementWindow.buttonWidth)
     }))
     {
         Application.OpenURL("http://unity3d.com/unity/faq");
     }
     GUILayout.Label("Open the Unity FAQ web page, where you can find information about Unity's license system.", new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.FlexibleSpace();
     GUILayout.EndArea();
 }