public static CreateCheckerTexture ( int numCols, int numRows, int cellPixelWidth, Color col1, Color col2 ) : |
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numCols | int | |
numRows | int | |
cellPixelWidth | int | |
col1 | Color | |
col2 | Color | |
return |
public static Texture2D GetBackgroundTexture() { if (s_BackgroundTexture == null) { s_BackgroundTexture = GradientEditor.CreateCheckerTexture(32, 4, 4, Color.white, new Color(0.7f, 0.7f, 0.7f)); } return(s_BackgroundTexture); }
public static Texture2D GetBackgroundTexture() { if ((UnityEngine.Object)GradientEditor.s_BackgroundTexture == (UnityEngine.Object)null) { GradientEditor.s_BackgroundTexture = GradientEditor.CreateCheckerTexture(32, 4, 4, Color.white, new Color(0.7f, 0.7f, 0.7f)); } return(GradientEditor.s_BackgroundTexture); }
private void Init() { if (this.m_ColorSwatch == null) { this.m_ColorSwatch = ColorPresetLibrary.CreateColorSwatchWithBorder(14, 14, false); } if (this.m_ColorSwatchTriangular == null) { this.m_ColorSwatchTriangular = ColorPresetLibrary.CreateColorSwatchWithBorder(14, 14, true); } if (this.m_MiniColorSwatchTriangular == null) { this.m_MiniColorSwatchTriangular = ColorPresetLibrary.CreateColorSwatchWithBorder(8, 8, true); } if (this.m_CheckerBoard == null) { this.m_CheckerBoard = GradientEditor.CreateCheckerTexture(2, 2, 3, new Color(0.8f, 0.8f, 0.8f), new Color(0.5f, 0.5f, 0.5f)); } }
private void Init() { if (m_ColorSwatch == null) { m_ColorSwatch = CreateColorSwatchWithBorder(kSwatchSize, kSwatchSize, false); } if (m_ColorSwatchTriangular == null) { m_ColorSwatchTriangular = CreateColorSwatchWithBorder(kSwatchSize, kSwatchSize, true); } if (m_MiniColorSwatchTriangular == null) { m_MiniColorSwatchTriangular = CreateColorSwatchWithBorder(kMiniSwatchSize, kMiniSwatchSize, true); } if (m_CheckerBoard == null) { m_CheckerBoard = GradientEditor.CreateCheckerTexture(2, 2, 3, new Color(0.8f, 0.8f, 0.8f), new Color(0.5f, 0.5f, 0.5f)); } }