protected override void OnContentGUI(Rect rect, int row, TreeViewItem item, string label, bool selected, bool focused,
                                             bool useBoldFont, bool isPinging)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem == null)
            {
                return;
            }

            rect.xMax = m_ContentRectRight;

            if (goItem.isSceneHeader)
            {
                if (goItem.scene.isDirty)
                {
                    label += "*";
                }

                switch (goItem.scene.loadingState)
                {
                case Scene.LoadingState.NotLoaded:
                    label += " (not loaded)";
                    break;

                case Scene.LoadingState.Loading:
                    label += " (is loading)";
                    break;

                case Scene.LoadingState.Unloading:
                    label += " (is unloading)";
                    break;
                }

                // Render disabled if scene is unloaded
                using (new EditorGUI.DisabledScope(!goItem.scene.isLoaded))
                {
                    base.OnContentGUI(rect, row, item, label, selected, focused, useBoldFont, isPinging);
                }
                return;
            }

            if (!isPinging)
            {
                // The rect is assumed indented and sized after the content when pinging
                rect.xMin += GetContentIndent(item) + extraSpaceBeforeIconAndLabel;
            }

            int  colorCode      = goItem.colorCode;
            bool renderDisabled = colorCode >= 4;

            lineStyle = Styles.lineStyle;

            if (SubSceneGUI.IsUsingSubScenes())
            {
                useBoldFont = SubSceneGUI.UseBoldFontForGameObject((GameObject)goItem.objectPPTR);
            }

            if (useBoldFont)
            {
                lineStyle = Styles.lineBoldStyle;
            }
            else
            {
                GameObjectColorType objectColorType = (GameObjectColorType)(colorCode & 3);
                if (objectColorType == GameObjectColorType.Normal)
                {
                    lineStyle = (renderDisabled) ? GameObjectStyles.disabledLabel : Styles.lineStyle;
                }
                else if (objectColorType == GameObjectColorType.Prefab)
                {
                    lineStyle = (renderDisabled) ? GameObjectStyles.disabledPrefabLabel : GameObjectStyles.prefabLabel;
                }
                else if (objectColorType == GameObjectColorType.BrokenPrefab)
                {
                    lineStyle = (renderDisabled) ? GameObjectStyles.disabledBrokenPrefabLabel : GameObjectStyles.brokenPrefabLabel;
                }
            }

            var sceneGUID = s_ActiveParentObjectPerSceneGUID.FirstOrDefault(x => x.Value == goItem.id).Key;

            if (!string.IsNullOrEmpty(sceneGUID) && (EditorSceneManager.GetActiveScene().guid == sceneGUID || PrefabStageUtility.GetCurrentPrefabStage() != null))
            {
                lineStyle = Styles.lineBoldStyle;
            }

            lineStyle.padding.left = 0;
            Texture icon = GetEffectiveIcon(goItem, selected, focused);

            if (icon != null)
            {
                Rect iconRect = rect;
                iconRect.width = k_IconWidth;

                Color col = GUI.color;
                if (renderDisabled || (CutBoard.hasCutboardData && CutBoard.IsGameObjectPartOfCutAndPaste((GameObject)goItem.objectPPTR)))
                {
                    col = new Color(1f, 1f, 1f, 0.5f);
                }
                GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);

                if (goItem.overlayIcon != null)
                {
                    GUI.DrawTexture(iconRect, goItem.overlayIcon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);
                }

                if (!EditorApplication.isPlaying)
                {
                    var vco = VersionControlManager.activeVersionControlObject;
                    if (vco != null)
                    {
                        var extension = vco.GetExtension <IIconOverlayExtension>();
                        if (extension != null && m_HierarchyPrefabToAssetPathMap.TryGetValue(item.id, out var assetPath))
                        {
                            iconRect.x     -= 10;
                            iconRect.width += 7 * 2;

                            extension.DrawOverlay(assetPath, IconOverlayType.Hierarchy, iconRect);
                        }
                    }
                    else
                    {
                        Asset[] assets;
                        m_HierarchyPrefabToAssetIDMap.TryGetValue(item.id, out assets);
                        if (assets != null)
                        {
                            iconRect.x     -= 10;
                            iconRect.width += 7 * 2;

                            Overlay.DrawHierarchyOverlay(assets[0], assets[1], iconRect);
                        }
                    }
                }

                rect.xMin += iconTotalPadding + k_IconWidth + k_SpaceBetweenIconAndText;
            }

            // Draw text
            lineStyle.Draw(rect, label, false, false, selected, focused);
        }
        protected override void OnContentGUI(Rect rect, int row, TreeViewItem item, string label, bool selected, bool focused,
                                             bool useBoldFont, bool isPinging)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem == null)
            {
                return;
            }

            rect.xMax = m_ContentRectRight;

            if (goItem.isSceneHeader)
            {
                if (goItem.scene.isDirty)
                {
                    label += "*";
                }

                switch (goItem.scene.loadingState)
                {
                case Scene.LoadingState.NotLoaded:
                    label += " (not loaded)";
                    break;

                case Scene.LoadingState.Loading:
                    label += " (is loading)";
                    break;
                }

                // Render disabled if scene is unloaded
                using (new EditorGUI.DisabledScope(!goItem.scene.isLoaded))
                {
                    base.OnContentGUI(rect, row, item, label, selected, focused, useBoldFont, isPinging);
                }
                return;
            }

            if (!isPinging)
            {
                // The rect is assumed indented and sized after the content when pinging
                rect.xMin += GetContentIndent(item) + extraSpaceBeforeIconAndLabel;
            }

            int colorCode = goItem.colorCode;

            lineStyle = Styles.lineStyle;

            if (SubSceneGUI.IsUsingSubScenes())
            {
                useBoldFont = SubSceneGUI.UseBoldFontForGameObject((GameObject)goItem.objectPPTR);
            }

            if (useBoldFont)
            {
                lineStyle = Styles.lineBoldStyle;
            }
            else
            {
                if ((colorCode & 3) == (int)GameObjectColorType.Normal)
                {
                    lineStyle = (colorCode < 4) ? Styles.lineStyle : GameObjectStyles.disabledLabel;
                }
                else if ((colorCode & 3) == (int)GameObjectColorType.Prefab)
                {
                    lineStyle = (colorCode < 4) ? GameObjectStyles.prefabLabel : GameObjectStyles.disabledPrefabLabel;
                }
                else if ((colorCode & 3) == (int)GameObjectColorType.BrokenPrefab)
                {
                    lineStyle = (colorCode < 4) ? GameObjectStyles.brokenPrefabLabel : GameObjectStyles.disabledBrokenPrefabLabel;
                }
            }

            lineStyle.padding.left = 0;
            Texture icon = GetEffectiveIcon(goItem);

            if (icon != null)
            {
                Rect iconRect = rect;
                iconRect.width = k_IconWidth;
                bool  renderDisabled = colorCode >= 4;
                Color col            = GUI.color;
                if (renderDisabled || (CutBoard.hasCutboardData && CutBoard.IsGameObjectPartOfCutAndPaste((GameObject)goItem.objectPPTR)))
                {
                    col = new Color(1f, 1f, 1f, 0.5f);
                }
                GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);

                if (goItem.overlayIcon != null)
                {
                    GUI.DrawTexture(iconRect, goItem.overlayIcon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);
                }

                rect.xMin += iconTotalPadding + k_IconWidth + k_SpaceBetweenIconAndText;
            }

            // Draw text
            lineStyle.Draw(rect, label, false, false, selected, focused);
        }