INTERNAL_CALL_FitRectToScreen() private method

private INTERNAL_CALL_FitRectToScreen ( Rect &defaultRect, bool forceCompletelyVisible, bool useMouseScreen, Rect &value ) : void
defaultRect UnityEngine.Rect
forceCompletelyVisible bool
useMouseScreen bool
value UnityEngine.Rect
return void
Beispiel #1
0
        internal static Rect FitRectToScreen(Rect defaultRect, bool forceCompletelyVisible, bool useMouseScreen)
        {
            Rect result;

            ContainerWindow.INTERNAL_CALL_FitRectToScreen(ref defaultRect, forceCompletelyVisible, useMouseScreen, out result);
            return(result);
        }