public static void CheckForAssemblyFileNameMismatch(string assemblyPath)
        {
            string withoutExtension     = Path.GetFileNameWithoutExtension(assemblyPath);
            string internalAssemblyName = AssemblyHelper.ExtractInternalAssemblyName(assemblyPath);

            if (!(withoutExtension != internalAssemblyName))
            {
                return;
            }
            UnityEngine.Debug.LogWarning((object)("Assembly '" + internalAssemblyName + "' has non matching file name: '" + Path.GetFileName(assemblyPath) + "'. This can cause build issues on some platforms."));
        }
Beispiel #2
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        public static void CheckForAssemblyFileNameMismatch(string assemblyPath)
        {
            string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(assemblyPath);
            string text = AssemblyHelper.ExtractInternalAssemblyName(assemblyPath);

            if (fileNameWithoutExtension != text)
            {
                UnityEngine.Debug.LogWarning(string.Concat(new string[]
                {
                    "Assembly '",
                    text,
                    "' has non matching file name: '",
                    Path.GetFileName(assemblyPath),
                    "'. This can cause build issues on some platforms."
                }));
            }
        }