Beispiel #1
0
 private static void DoEditRegularParameters(AnimationEvent evt, Type selectedParameter)
 {
     if (selectedParameter == typeof(AnimationEvent) || selectedParameter == typeof(float))
     {
         evt.floatParameter = EditorGUILayout.FloatField("Float", evt.floatParameter, new GUILayoutOption[0]);
     }
     if (selectedParameter.IsEnum)
     {
         evt.intParameter = AnimationEventPopup.EnumPopup("Enum", selectedParameter, evt.intParameter);
     }
     else if (selectedParameter == typeof(AnimationEvent) || selectedParameter == typeof(int))
     {
         evt.intParameter = EditorGUILayout.IntField("Int", evt.intParameter, new GUILayoutOption[0]);
     }
     if (selectedParameter == typeof(AnimationEvent) || selectedParameter == typeof(string))
     {
         evt.stringParameter = EditorGUILayout.TextField("String", evt.stringParameter, new GUILayoutOption[0]);
     }
     if (selectedParameter == typeof(AnimationEvent) || selectedParameter.IsSubclassOf(typeof(UnityEngine.Object)) || selectedParameter == typeof(UnityEngine.Object))
     {
         Type type = typeof(UnityEngine.Object);
         if (selectedParameter != typeof(AnimationEvent))
         {
             type = selectedParameter;
         }
         bool allowSceneObjects = false;
         evt.objectReferenceParameter = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(type.Name), evt.objectReferenceParameter, type, allowSceneObjects, new GUILayoutOption[0]);
     }
 }