SetBuildProperty() public method

public SetBuildProperty ( IEnumerable targetGuids, string name, string value ) : void
targetGuids IEnumerable
name string
value string
return void
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget == BuildTarget.iOS)
        {
            string projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject proj = new PBXProject();

            proj.ReadFromString(File.ReadAllText(projPath));
            string target = proj.TargetGuidByName("Unity-iPhone");

            // システムのフレームワークを追加
            proj.AddFrameworkToProject(target, "AssetsLibrary.framework", false);

            // 自前のフレームワークを追加
            CopyAndReplaceDirectory("Assets/Lib/mylib.framework", Path.Combine(path, "Frameworks/mylib.framework"));
            proj.AddFileToBuild(target, proj.AddFile("Frameworks/mylib.framework", "Frameworks/mylib.framework", PBXSourceTree.Source));

            // ファイルを追加
            var fileName = "my_file.xml";
            var filePath = Path.Combine("Assets/Lib", fileName);
            File.Copy(filePath, Path.Combine(path, fileName));
            proj.AddFileToBuild(target, proj.AddFile(fileName, fileName, PBXSourceTree.Source));

            // Yosemiteでipaが書き出せないエラーに対応するための設定
            proj.SetBuildProperty(target, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");

            // フレームワークの検索パスを設定・追加
            proj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
            proj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

            // 書き出し
            File.WriteAllText(projPath, proj.WriteToString());
        }
    }
        static void runPodUpdate(string path)
        {
            // Copy the podfile into the project.
            string podfile = "Assets/GoogleMobileAds/Editor/Podfile";
            string destpodfile = path + "/Podfile";
            if(!System.IO.File.Exists(destpodfile))
            {
                FileUtil.CopyFileOrDirectory(podfile, destpodfile);
            }

            try
            {
                CocoaPodHelper.Update(path);
            }
            catch (Exception e)
            {
                UnityEngine.Debug.Log("Could not create a new Xcode project with CocoaPods: " +
                    e.Message);
            }

            #if UNITY_5
                string pbxprojPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
                PBXProject project = new PBXProject();
                project.ReadFromString(File.ReadAllText(pbxprojPath));
                string target = project.TargetGuidByName("Unity-iPhone");

                project.SetBuildProperty(target, "CLANG_ENABLE_MODULES", "YES");
                project.AddBuildProperty(target, "OTHER_LDFLAGS", "$(inherited)");

                File.WriteAllText(pbxprojPath, project.WriteToString());
            #else
                UnityEngine.Debug.Log("Unable to modify build settings in XCode project. Build " +
                        "settings must be set manually");
            #endif
        }
    public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
    {
        Debug.LogWarning("IphoneX Fiter");
        if (target != BuildTarget.iOS)
        {
            Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
            return;
        }
        // Create a new project object from build target
        UnityEditor.iOS.Xcode.PBXProject project = new UnityEditor.iOS.Xcode.PBXProject();
        string configFilePath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(pathToBuiltProject);

        project.ReadFromFile(configFilePath);
        string targetGuid = project.TargetGuidByName("Unity-iPhone");
        string debug      = project.BuildConfigByName(targetGuid, "Debug");
        string release    = project.BuildConfigByName(targetGuid, "Release");

        project.AddBuildPropertyForConfig(debug, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");
        project.AddBuildPropertyForConfig(release, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");

        project.AddFrameworkToProject(targetGuid, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(targetGuid, "Security.framework", true);
        project.AddFrameworkToProject(targetGuid, "libz.tbd", true);
        project.AddFrameworkToProject(targetGuid, "libc++.tbd", true);

        project.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");

        project.WriteToFile(configFilePath);

        EditSuitIpXCode(pathToBuiltProject);
    }
Beispiel #4
0
 //设置编译属性
 private static void SetBuildProperties(PBXProject proj, Hashtable table)
 {
     if (table != null)
     {
         string    target   = proj.TargetGuidByName(PBXProject.GetUnityTargetName());
         Hashtable setTable = table.SGet <Hashtable>("=");
         foreach (DictionaryEntry i in setTable)
         {
             proj.SetBuildProperty(target, i.Key.ToString(), i.Value.ToString());
         }
         Hashtable addTable = table.SGet <Hashtable>("+");
         foreach (DictionaryEntry i in addTable)
         {
             ArrayList     array = i.Value as ArrayList;
             List <string> list  = new List <string>();
             foreach (var flag in array)
             {
                 list.Add(flag.ToString());
             }
             proj.UpdateBuildProperty(target, i.Key.ToString(), list, null);
         }
         Hashtable removeTable = table.SGet <Hashtable>("-");
         foreach (DictionaryEntry i in removeTable)
         {
             ArrayList     array = i.Value as ArrayList;
             List <string> list  = new List <string>();
             foreach (var flag in array)
             {
                 list.Add(flag.ToString());
             }
             proj.UpdateBuildProperty(target, i.Key.ToString(), null, list);
         }
     }
 }
    private static void OnPostprocessBuildIOS(string pathToBuiltProject)
    {
        // We use UnityEditor.iOS.Xcode API which only exists in iOS editor module
                #if UNITY_IOS
        string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";

        UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject();
        proj.ReadFromString(File.ReadAllText(projPath));
        proj.AddFrameworkToProject(proj.TargetGuidByName("Unity-iPhone"), "ARKit.framework", false);
        string target = proj.TargetGuidByName("Unity-iPhone");
        proj.SetBuildProperty(target, "DEVELOPMENT_TEAM", "Z6SFPV59E3");
        Directory.CreateDirectory(Path.Combine(pathToBuiltProject, "Libraries/Unity"));

        string[] filesToCopy = new string[]
        {
        };

        for (int i = 0; i < filesToCopy.Length; ++i)
        {
            var srcPath      = Path.Combine("../PluginSource/source", filesToCopy[i]);
            var dstLocalPath = "Libraries/" + filesToCopy[i];
            var dstPath      = Path.Combine(pathToBuiltProject, dstLocalPath);
            File.Copy(srcPath, dstPath, true);
            proj.AddFileToBuild(target, proj.AddFile(dstLocalPath, dstLocalPath));
        }

        File.WriteAllText(projPath, proj.WriteToString());
                #endif // #if UNITY_IOS
    }
    public static void OnPostProcessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
      if (buildTarget != BuildTarget.iOS) {
        return;
      }

      PBXProject project = new PBXProject();
      string pbxProjectPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
      project.ReadFromString(File.ReadAllText(pbxProjectPath));

      string target = project.TargetGuidByName(PBXProject.GetUnityTargetName());
      string testTarget = project.TargetGuidByName(PBXProject.GetUnityTestTargetName());

      // Linker flags.
      project.SetBuildProperty(target, "ARCHS", "$(ARCHS_STANDARD)");
      project.SetBuildProperty(testTarget, "ARCHS", "$(ARCHS_STANDARD)");
      project.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
      project.AddBuildProperty(testTarget, "OTHER_LDFLAGS", "-ObjC");
      project.AddBuildProperty(target, "OTHER_LDFLAGS", "-lz");
      project.AddBuildProperty(testTarget, "OTHER_LDFLAGS", "-lz");

      // Search paths.
      project.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
      project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

      // Framework dependencies.
      project.AddFrameworkToProject(target, "AVFoundation.framework", true);
      project.AddFrameworkToProject(target, "Accelerate.framework", true);
      project.AddFrameworkToProject(target, "CFNetwork.framework", true);
      project.AddFrameworkToProject(target, "CoreBluetooth.framework", true);
      project.AddFrameworkToProject(target, "CoreText.framework", true);
      project.AddFrameworkToProject(target, "MediaPlayer.framework", true);
      project.AddFrameworkToProject(target, "MediaToolbox.framework", true);
      project.AddFrameworkToProject(target, "Metal.framework", true);
      project.AddFrameworkToProject(target, "Security.framework", true);
      project.AddFrameworkToProject(target, "SystemConfiguration.framework", true);

      // Dynamic library dependencies.
      string sqlite3dylibGuid = project.AddFile("usr/lib/libsqlite3.dylib",
                                                "usr/lib/libsqlite3.dylib", PBXSourceTree.Sdk);
      project.AddFileToBuild(target, sqlite3dylibGuid);
      string libCppdylibGuid = project.AddFile("usr/lib/libc++.dylib",
                                               "usr/lib/libc++.dylib", PBXSourceTree.Sdk);
      project.AddFileToBuild(target, libCppdylibGuid);

      File.WriteAllText(pbxProjectPath, project.WriteToString());
    }
Beispiel #7
0
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        UnityEngine.Debug.Log("OnPostprocessBuild "+buildTarget+" "+path);

        if (buildTarget == BuildTarget.iOS) {

            string projectPath = PBXProject.GetPBXProjectPath(path);

            PBXProject project = new PBXProject();
            project.ReadFromFile(projectPath);

            UnityEngine.Debug.Log(PBXProject.GetUnityTargetName());
            string target = project.TargetGuidByName(PBXProject.GetUnityTargetName());

            UnityEngine.Debug.Log(target);

            // Add build settings for CocoaPods
            project.AddBuildProperty(target, "HEADER_SEARCH_PATHS", "$(inherited)");
            project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
            project.AddBuildProperty(target, "OTHER_CFLAGS", "$(inherited)");
            project.AddBuildProperty(target, "OTHER_LDFLAGS", "$(inherited)");

            // Disable Bitcode
            project.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

            // Copy Podfile into project
            string unityProjectRootPath = Path.GetFullPath("./").Normalize();
            UnityEngine.Debug.Log(unityProjectRootPath);

            // Default src location is the project root
            FileUtil.ReplaceFile("Assets/DeltaDNAAds/Editor/iOS/Podfile", path + "/Podfile");

            // Set Podfile platform version to match Unity
            #if UNITY_5_5_OR_NEWER
            var targetOSVersion = PlayerSettings.iOS.targetOSVersionString;
            string iosPlatform = targetOSVersion.ToString();
            UnityEngine.Debug.Log(iosPlatform);
            #else
            var targetOSVersion = PlayerSettings.iOS.targetOSVersion;
            string iosPlatform = targetOSVersion.ToString().Substring(4).Replace('_', '.');
            #endif

            var podfile = new List<string>(File.ReadAllLines(path + "/Podfile"));
            podfile = new List<string>(podfile.Select(e => e.StartsWith("platform") ? string.Format("platform :ios, '{0}'", iosPlatform) : e).AsEnumerable());
            File.WriteAllLines(path + "/Podfile", podfile.ToArray());

            // Update the XCode project on disk
            project.WriteToFile(projectPath);

            // Run pod update
            Process proc = new Process();
            proc.StartInfo.FileName = "/usr/local/bin/pod";
            proc.StartInfo.Arguments = "install --project-directory=\""+path+"\"";
            proc.StartInfo.UseShellExecute = false;
            proc.Start();
            proc.WaitForExit();
        }
    }
Beispiel #8
0
    //设置Capabilities
    void SetCapabilities(string pathToBuildProject)
    {
        string projPath = pathToBuildProject + "/Unity-iPhone.xcodeproj/project.pbxproj";  //项目路径,这个路径在mac上默认是不显示的,需要右键->显示包内容才能看到。unity到处的名字就是这个。

        UnityEditor.iOS.Xcode.PBXProject pbxProj = new UnityEditor.iOS.Xcode.PBXProject(); //创建xcode project类
        pbxProj.ReadFromString(File.ReadAllText(projPath));                                //xcode project读入
        string targetGuid = pbxProj.TargetGuidByName(PBXProject.GetUnityTargetName());     //获得Target名

        //设置BuildSetting
        pbxProj.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
        pbxProj.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
        pbxProj.SetBuildProperty(targetGuid, "DEBUG_INFORMATION_FORMAT", "dwarf-with-dsym"); //定位崩溃bug
        pbxProj.SetBuildProperty(targetGuid, "EXCLUDED_ARCHS", "armv7");

        pbxProj.AddFrameworkToProject(targetGuid, "MediaPlayer.framework", false);
        pbxProj.AddFrameworkToProject(targetGuid, "AdSupport.framework", true);
        //添加资源
        pbxProj.AddFileToBuild(targetGuid, pbxProj.AddFile(System.Environment.CurrentDirectory + "/LTBaseSDK_Oversea/ltgame.cfg", "Resource/ltgame.cfg", PBXSourceTree.Source));

        //修改编译方式
        string mmfile = pbxProj.FindFileGuidByProjectPath("Classes/UnityAppController.mm");
        var    flags  = pbxProj.GetCompileFlagsForFile(targetGuid, mmfile);

        flags.Add("-fno-objc-arc");
        pbxProj.SetCompileFlagsForFile(targetGuid, mmfile, flags);
        mmfile = pbxProj.FindFileGuidByProjectPath("Libraries/Plugins/IOS/LTSDK/LTSDKNPC.mm");
        flags  = pbxProj.GetCompileFlagsForFile(targetGuid, mmfile);
        flags.Add("-fno-objc-arc");
        pbxProj.SetCompileFlagsForFile(targetGuid, mmfile, flags);
        pbxProj.WriteToFile(projPath);

        string[] splits     = PlayerSettings.applicationIdentifier.Split('.');
        var      capManager = new ProjectCapabilityManager(projPath, splits[splits.Length - 1] + ".entitlements", PBXProject.GetUnityTargetName());//创建设置Capability类

        if (PlayerSettings.applicationIdentifier.Equals("com.longtugame.dzyz.longtu"))
        {
            //正式包,增加计费
            capManager.AddInAppPurchase();
        }
        capManager.AddAssociatedDomains(new[]
        {
            "applinks:dy.longtugame.com"
        });
        capManager.WriteToFile();//写入文件保存
    }
        // 添加动态库 注意路径
        public static void AddFramework(string coreFrameworkName, UnityEditor.iOS.Xcode.PBXProject proj, string target)
        {
            const string defaultLocationInProj = "Library/";
            string       framework             = Path.Combine(defaultLocationInProj, coreFrameworkName);
            string       fileGuid = proj.AddFile(framework, "Frameworks/" + framework, PBXSourceTree.Sdk);

            PBXProjectExtensions.AddFileToEmbedFrameworks(proj, target, fileGuid);
            proj.SetBuildProperty(target, "LD_RUNPATH_SEARCH_PATHS", "$(inherited) @executable_path/Frameworks");
        }
    public static void OnPostProcessBuild(BuildTarget target, string path)
    {
        #if UNITY_IPHONE
            if (target != BuildTarget.iOS) return;

            string buildName = Path.GetFileNameWithoutExtension(path);
            string pbxprojPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

            PBXProject proj = new PBXProject();

            proj.ReadFromString(File.ReadAllText(pbxprojPath));

            string buildTarget = proj.TargetGuidByName("Unity-iPhone");

            DirectoryInfo projectParent = Directory.GetParent(Application.dataPath);

            char divider = Path.DirectorySeparatorChar;

            DirectoryInfo destinationFolder =
                new DirectoryInfo(path + divider + "Frameworks");

            foreach(DirectoryInfo file in destinationFolder.GetDirectories()) {
                string filePath = "Frameworks/"+ file.Name;
                proj.AddFile(filePath, filePath, PBXSourceTree.Source);
                proj.AddFrameworkToProject (buildTarget, file.Name, false);
            }

            proj.SetBuildProperty(
                buildTarget, "FRAMEWORK_SEARCH_PATHS", "$(SRCROOT)/Frameworks"
            );
            proj.AddBuildProperty(
                buildTarget, "FRAMEWORK_SEARCH_PATHS", "$(inherited)"
            );
            proj.SetBuildProperty(buildTarget, "CLANG_ENABLE_MODULES", "YES");

            File.WriteAllText(pbxprojPath, proj.WriteToString());
        #endif
    }
    private static void fixPbxproject(string path)
    {
#if UNITY_IOS
        UnityEditor.iOS.Xcode.PBXProject pbxProj = new UnityEditor.iOS.Xcode.PBXProject();
        pbxProj.ReadFromFile(path);

        string targetGuid = pbxProj.TargetGuidByName("Unity-iPhone");
        pbxProj.SetBuildProperty(targetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");

        pbxProj.WriteToFile(path);

        AddDynamicFrameworksForUnity5(path);
#endif
    }
        private static void configureSwiftBuild(string targetPath)
        {
            var projPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(targetPath);
            var proj     = new UnityEditor.iOS.Xcode.PBXProject();

            proj.ReadFromString(File.ReadAllText(projPath));

#if UNITY_2019_3_OR_NEWER
            var targetGuid = proj.GetUnityFrameworkTargetGuid();
#else
            var targetGuid = proj.TargetGuidByName("Unity-iPhone");
#endif

            proj.SetBuildProperty(targetGuid, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");

            proj.SetBuildProperty(targetGuid, "SWIFT_VERSION", "5.0");
#if UNITY_2019_3_OR_NEWER
            string podFilePath        = Path.Combine(targetPath, "Podfile");
            string podFileContents    = File.ReadAllText(podFilePath);
            string targetUnityiPhone  = "\ntarget 'Unity-iPhone' do";
            string inheritSearchPaths = "\n inherit! :search_paths";

            if (podFileContents.Contains("Unity-iPhone"))
            {
                podFileContents =
                    podFileContents.Replace(targetUnityiPhone, targetUnityiPhone + inheritSearchPaths);
                File.WriteAllText(podFilePath, podFileContents);
            }
            else
            {
                File.AppendAllText(podFilePath, targetUnityiPhone + inheritSearchPaths + "\nend");
            }

            File.AppendAllText(podFilePath,
                               "\npost_install do |installer|\n   installer.pods_project.targets.each do |target|\n     target.build_configurations.each do |config|\n       if ['RxSwift', 'Willow'].include? target.name\n         config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'\n       end\n     end\n   end\n end");

            var iphoneGuid = proj.GetUnityMainTargetGuid();
            proj.SetBuildProperty(iphoneGuid, "SWIFT_OBJC_BRIDGING_HEADER",
                                  "Libraries/ScaleMonk Ads/Plugins/iOS/SMAds-Bridging-Header.h");
#else
            proj.SetBuildProperty(targetGuid, "SWIFT_OBJC_BRIDGING_HEADER", "Libraries/ScaleMonk Ads/Plugins/iOS/SMAds-Bridging-Header.h");

            using (var sw = File.AppendText(targetPath + "/Podfile"))
            {
                sw.WriteLine("\npost_install do |installer|\n   installer.pods_project.targets.each do |target|\n     target.build_configurations.each do |config|\n       if ['RxSwift', 'Willow'].include? target.name\n         config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'\n       end\n     end\n   end\n end");
            }
#endif



            proj.SetBuildProperty(targetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "NO");
            proj.SetBuildProperty(targetGuid, "LD_RUNPATH_SEARCH_PATHS", "@executable_path/Frameworks");

            File.WriteAllText(projPath, proj.WriteToString());
        }
	public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
	{
		if (buildTarget == BuildTarget.iOS)
		{
			string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

			PBXProject proj = new PBXProject();
			proj.ReadFromString(File.ReadAllText(projPath));

			string target = proj.TargetGuidByName("Unity-iPhone");

			proj.AddFileToBuild(target, proj.AddFile("usr/lib/Security.framework", "Frameworks/Security.framework", PBXSourceTree.Sdk));
			proj.SetBuildProperty(target, "ENABLE_BITCODE", "false");

			File.WriteAllText(projPath, proj.WriteToString());
		}
	}
Beispiel #14
0
    public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
    {
    #if UNITY_IPHONE
        if (buildTarget == BuildTarget.iOS)
        {
            Debug.Log("DisableBitCodePostProcessor - start");
            string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
            UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
            pbxProject.ReadFromFile(projectPath);

            string target = pbxProject.TargetGuidByName("Unity-iPhone");
            pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

            pbxProject.WriteToFile(projectPath);
            Debug.Log("DisableBitCodePostProcessor - done");
        }
    #endif
    }
Beispiel #15
0
    static void _AddDeviceCapabilities(string path)
    {
        string pbxprojPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
        
        PBXProject project = new PBXProject();
        project.ReadFromString(File.ReadAllText(pbxprojPath));
        string target = project.TargetGuidByName("Unity-iPhone");

        project.AddFrameworkToProject(target, "AdSupport.framework", false);
        project.AddFrameworkToProject(target, "AudioToolbox.framework", false);
        project.AddFrameworkToProject(target, "AVFoundation.framework", false);
        project.AddFrameworkToProject(target, "CoreGraphics.framework", false);
        project.AddFrameworkToProject(target, "CoreTelephony.framework", false);
        project.AddFrameworkToProject(target, "EventKit.framework", false);
        project.AddFrameworkToProject(target, "EventKitUI.framework", false);
        project.AddFrameworkToProject(target, "MessageUI.framework", false);
        project.AddFrameworkToProject(target, "StoreKit.framework", false);
        project.AddFrameworkToProject(target, "SystemConfiguration.framework", false);

        project.SetBuildProperty(target, "CLANG_ENABLE_MODULES", "YES");

        File.WriteAllText(pbxprojPath, project.WriteToString());

        string infoPlistPath = Path.Combine(path, "./Info.plist");
        PlistDocument plist = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(infoPlistPath));

        PlistElementDict rootDict = plist.root;
        PlistElementArray deviceCapabilityArray = rootDict.CreateArray("UIRequiredDeviceCapabilities");
        deviceCapabilityArray.AddString("armv7");
        deviceCapabilityArray.AddString("gamekit"); 

        rootDict.SetBoolean("UIRequiresFullScreen", true);

        File.WriteAllText(infoPlistPath, plist.WriteToString());
    }
Beispiel #16
0
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget == BuildTarget.iOS) {
            string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

            PBXProject proj = new PBXProject();
            proj.ReadFromString(File.ReadAllText(projPath));

            string target = proj.TargetGuidByName("Unity-iPhone");

            // Add user packages to project. Most other source or resource files and packages
            // can be added the same way.
            /*
            CopyAndReplaceDirectory("NativeAssets/TestLib.bundle", Path.Combine(path, "Frameworks/TestLib.bundle"));
            proj.AddFileToBuild(target, proj.AddFile("Frameworks/TestLib.bundle",
                                                     "Frameworks/TestLib.bundle", PBXSourceTree.Source));

            CopyAndReplaceDirectory("NativeAssets/TestLib.framework", Path.Combine(path, "Frameworks/TestLib.framework"));
            proj.AddFileToBuild(target, proj.AddFile("Frameworks/TestLib.framework",
                                                     "Frameworks/TestLib.framework", PBXSourceTree.Source));
            */
            // Add custom system frameworks. Duplicate frameworks are ignored.
            // needed by our native plugin in Assets/Plugins/iOS

            proj.AddFrameworkToProject(target, "MessageUI.framework", false /*not weak*/);

            // Add our framework directory to the framework include path
            proj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
            proj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

            // Set a custom link flag
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");

            File.WriteAllText(projPath, proj.WriteToString());
        }
    }
Beispiel #17
0
	public static void OnPostProcessBuild (BuildTarget buildTarget, string path)
	{
		#if UNITY_ANDROID

		#elif UNITY_IPHONE
		string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
		PBXProject pbxProj = new PBXProject ();
		pbxProj.ReadFromFile (projPath);
		string target = pbxProj.TargetGuidByName (PBXProject.GetUnityTargetName ());

		pbxProj.AddFrameworkToProject (target, "AssetsLibrary.framework", false);
		pbxProj.AddFrameworkToProject (target, "AudioToolbox.framework", false);
		pbxProj.AddFrameworkToProject (target, "AVFoundation.framework", false);
		pbxProj.AddFrameworkToProject (target, "CFNetwork.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreAudio.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreLocation.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreMedia.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreTelephony.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreVideo.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreGraphics.framework", false);
		pbxProj.AddFrameworkToProject (target, "ImageIO.framework", false);

		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++.dylib", "Frameworks/libc++.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++abi.dylib", "Frameworks/libc++abi.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libsqlite3.dylib", "Frameworks/libsqlite3.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libstdc++.dylib", "Frameworks/libstdc++.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libxml2.dylib", "Frameworks/libxml2.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libz.dylib", "Frameworks/libz.dylib", PBXSourceTree.Sdk));

		pbxProj.AddFrameworkToProject (target, "MapKit.framework", false);
		pbxProj.AddFrameworkToProject (target, "OpenGLES.framework", false);
		pbxProj.AddFrameworkToProject (target, "QuartzCore.framework", false);
		pbxProj.AddFrameworkToProject (target, "SystemConfiguration.framework", false);
		pbxProj.AddFrameworkToProject (target, "UIKit.framework", false);

		DirectoryInfo di = new DirectoryInfo (Application.dataPath);
		string rongCloudLibFloder = Path.Combine (di.Parent.FullName, "RongCloudLib");




		CopyAndReplaceDirectory(Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), Path.Combine(path, "Frameworks/RongIMLib.framework"));
		pbxProj.AddFileToBuild(target, pbxProj.AddFile("Frameworks/RongIMLib.framework", "Frameworks/RongIMLib.framework", PBXSourceTree.Source));


//		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), "Frameworks/RongIMLib.framework", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudBinding.m"), "Libraries/RongCloudBinding.m", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.m"), "Libraries/RongCloudManager.m", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.h"), "Libraries/RongCloudManager.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.h"), "Libraries/GroupOperationMessage.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.m"), "Libraries/GroupOperationMessage.m", PBXSourceTree.Absolute));

		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.h"), "Libraries/GroupRequestMessage.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.m"), "Libraries/GroupRequestMessage.m", PBXSourceTree.Absolute));



		pbxProj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
		pbxProj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

		pbxProj.WriteToFile (projPath);
		PlistDocument plist = new PlistDocument ();
		string plistPath = Path.Combine (path, "Info.plist");
		plist.ReadFromFile (plistPath);
		var deviceCapabilities = plist.root ["UIRequiredDeviceCapabilities"].AsArray ();
		deviceCapabilities.AddString ("front-facing-camera");
		deviceCapabilities.AddString ("video-camera");
//		plist.root.SetBoolean ("LSHasLocalizedDisplayName", true);

		plist.WriteToFile (plistPath);
		#endif

	}
    private static void OnPostprocessBuild(BuildTarget buildTarget, string buildPath)
    {
        //iOS以外にビルドしている場合は更新処理を行わないように
        if (buildTarget != BuildTarget.iOS){
            return;
        }

        //Xcodeの設定データを読み込む
        XcodeProjectSetting setting = Resources.Load<XcodeProjectSetting>(SETTING_DATA_PATH);
        if(setting == null){
            Debug.Log ("Resources/" + SETTING_DATA_PATH + "がありません!");
            return;
        }

        //Xcodeプロジェクトの読み込み
        string pbxProjPath = PBXProject.GetPBXProjectPath(buildPath);
        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromString(File.ReadAllText(pbxProjPath));

        //ターゲットのID取得
        string targetGuid = pbxProject.TargetGuidByName(PBXProject.GetUnityTargetName());

        //指定ディレクトリ内のファイルを全てコピーする
        if(!string.IsNullOrEmpty(setting.CopyDirectoryPath)){
            DirectoryProcessor.CopyAndAddBuildToXcode (pbxProject, targetGuid, setting.CopyDirectoryPath, buildPath, "");
        }

        //コンパイラフラグの設定
        foreach (XcodeProjectSetting.CompilerFlagsSet compilerFlagsSet in setting.CompilerFlagsSetList) {

            foreach (string targetPath in compilerFlagsSet.TargetPathList) {
                if(!pbxProject.ContainsFileByProjectPath(targetPath)){
                    Debug.Log (targetPath + "が無いのでコンパイラフラグが設定できませんでした");
                    continue;
                }

                string fileGuid        = pbxProject.FindFileGuidByProjectPath(targetPath);
                List<string> flagsList = pbxProject.GetCompileFlagsForFile(targetGuid, fileGuid);

                flagsList.Add(compilerFlagsSet.Flags);
                pbxProject.SetCompileFlagsForFile(targetGuid, fileGuid, flagsList);
            }

        }

        //システムのフレームワークを追加
        foreach (string framework in setting.FrameworkList) {
            pbxProject.AddFrameworkToProject(targetGuid, framework, false);
        }

        //Linker Flagの設定
        pbxProject.UpdateBuildProperty(targetGuid, XcodeProjectSetting.LINKER_FLAG_KEY, setting.LinkerFlagArray, null);

        //フレームワークがあるディレクトリへのパス設定
        pbxProject.UpdateBuildProperty(targetGuid, XcodeProjectSetting.FRAMEWORK_SEARCH_PATHS_KEY, setting.FrameworkSearchPathArray, null);

        //BitCodeの設定
        pbxProject.SetBuildProperty(targetGuid, XcodeProjectSetting.ENABLE_BITCODE_KEY, setting.EnableBitCode ? "YES" : "NO");

        //プロジェクトファイル書き出し
        File.WriteAllText(pbxProjPath, pbxProject.WriteToString());

        //URLスキームの設定
        List<string> urlSchemeList = new List<string>(setting.URLSchemeList);
        InfoPlistProcessor.SetURLSchemes (buildPath, setting.URLIdentifier, urlSchemeList);

        //デフォルトで設定されているスプラッシュ画像の設定を消す
        if(setting.NeedToDeleteLaunchiImagesKey){
            InfoPlistProcessor.DeleteLaunchiImagesKey (buildPath);
        }

        //ATSの設定
        InfoPlistProcessor.SetATS (buildPath, setting.EnableATS);

        //ステータスバーの設定
        InfoPlistProcessor.SetStatusBar (buildPath, setting.EnableStatusBar);
    }
    static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget != BuildTarget.iOS) return;

        /*------------------------------------------------------*/
        // for frameworks

        string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
        Debug.Log("Build iOS. path: " + projPath);

        PBXProject proj = new PBXProject();
        proj.ReadFromString(File.ReadAllText(projPath));

        string target = proj.TargetGuidByName("Unity-iPhone");
        //		string debugConfig = proj.BuildConfigByName(target, "Debug");
        //		string releaseConfig = proj.BuildConfigByName(target, "Release");

        // Add custom system frameworks. Duplicate frameworks are ignored.
        // needed by our native plugin in Assets/Plugins/iOS
        //		proj.AddFrameworkToProject(target, ".framework", false /*not weak*/);

        // Add usr/lib
        string framenwork1 = "libz.dylib";
        string framenwork2 = "libsqlite3.0.dylib";
        string fileGuid1 = proj.AddFile ("usr/lib/"+framenwork1, "Frameworks/"+framenwork1, PBXSourceTree.Sdk);
        string fileGuid2 = proj.AddFile ("usr/lib/"+framenwork2, "Frameworks/"+framenwork2, PBXSourceTree.Sdk);
        proj.AddFileToBuild (target, fileGuid1);
        proj.AddFileToBuild (target, fileGuid2);

        // Add our framework directory to the framework include path
        proj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
        proj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");
        //		proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
        proj.AddBuildProperty(target, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");

        File.WriteAllText(projPath, proj.WriteToString());

        /*------------------------------------------------------*/
        // for Info.plist

        // PlistDocument
        // http://docs.unity3d.com/ScriptReference/iOS.Xcode.PlistDocument.html

        // Get plist
        var plistPath = Path.Combine(path, "Info.plist");
        var plist = new PlistDocument();
        plist.ReadFromFile(plistPath);

        // Get root
        PlistElementDict rootDict = plist.root;

        // Create URL types
        string identifier = PlayerPrefs.GetString ("identifier");
        string scheme = PlayerPrefs.GetString ("scheme");

        PlistElementArray urlTypesArray = rootDict.CreateArray ("CFBundleURLTypes");
        PlistElementDict dict = urlTypesArray.AddDict ();
        dict.SetString ("CFBundleURLName", identifier);
        PlistElementArray schemesArray = dict.CreateArray ("CFBundleURLSchemes");
        schemesArray.AddString (scheme);

        //		PlistElementArray urlTypesArray = rootDict.CreateArray ("CFBundleURLTypes");
        //		PlistElementDict dict = urlTypesArray.AddDict ();
        //		dict.SetString ("CFBundleURLName", "com.unitybuild.test");
        //		PlistElementArray schemesArray = dict.CreateArray ("CFBundleURLSchemes");
        //		schemesArray.AddString ("myscheme");

        // Write to file
        File.WriteAllText(plistPath, plist.WriteToString());
    }
Beispiel #20
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            var pbxProjectPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(path);
            var pbxProject     = new UnityEditor.iOS.Xcode.PBXProject();

            pbxProject.ReadFromString(System.IO.File.ReadAllText(pbxProjectPath));

            Debug.Log("TTPPostProcessSettings::Add swift support for mopub and ecpm");
            pbxProject.AddBuildProperty(GetTargetGUID(pbxProject), "LIBRARY_SEARCH_PATHS", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)");
            pbxProject.AddBuildProperty(GetTargetGUID(pbxProject), "LIBRARY_SEARCH_PATHS", "$(SDKROOT)/usr/lib/swift");
            pbxProject.SetBuildProperty(GetTargetGUID(pbxProject), "LD_RUNPATH_SEARCH_PATHS", "/usr/lib/swift $(inherited) @executable_path/Frameworks");
            pbxProject.SetBuildProperty(GetTargetGUID(pbxProject), "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
            pbxProject.SetBuildProperty(GetTargetGUID(pbxProject), "SWIFT_VERSION", "5");
#if UNITY_2019_3_OR_NEWER
            var unityFrameworkTarget = pbxProject.GetUnityFrameworkTargetGuid();
            pbxProject.AddBuildProperty(unityFrameworkTarget, "LIBRARY_SEARCH_PATHS", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)");
            pbxProject.AddBuildProperty(unityFrameworkTarget, "LIBRARY_SEARCH_PATHS", "$(SDKROOT)/usr/lib/swift");
            pbxProject.SetBuildProperty(unityFrameworkTarget, "LD_RUNPATH_SEARCH_PATHS", "/usr/lib/swift $(inherited) @executable_path/Frameworks");
            pbxProject.SetBuildProperty(unityFrameworkTarget, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "NO");
            pbxProject.SetBuildProperty(unityFrameworkTarget, "SWIFT_VERSION", "5");

            var mainTargetLinkFrameworksId   = pbxProject.GetFrameworksBuildPhaseByTarget(pbxProject.GetUnityMainTargetGuid());
            var unityFrameworkBuildProductId = pbxProject.GetTargetProductFileRef(pbxProject.GetUnityFrameworkTargetGuid());
            Debug.Log("Linking unity framework to main target to support unity 2020 - " + mainTargetLinkFrameworksId + ", " + unityFrameworkBuildProductId);
            pbxProject.AddFileToBuildSection(pbxProject.GetUnityMainTargetGuid(), mainTargetLinkFrameworksId, unityFrameworkBuildProductId);
#endif

#if UNITY_2019_3_OR_NEWER
            //Add BUAdASDK.bundle
            string pathToBUAdSDK    = "Data/Raw/Bundle/BUAdSDK.bundle";
            string absPathToBUADSDK = Path.Combine(path, pathToBUAdSDK);

            if (Directory.Exists(absPathToBUADSDK))
            {
                Debug.Log("TTPPostProcessSettings :: Adding BUAdSDK.bundle");
                pbxProject.AddFileToBuild(GetTargetGUID(pbxProject), pbxProject.AddFile(pathToBUAdSDK, "BUAdSDK.bundle"));
            }
            else
            {
                Debug.Log("TTPPostProcessSettings :: BUAdSDK.bundle not exists");
            }
            //END BUAdSDK

            string pathToTapJoyBundle  = "Data/Raw/Bundle/TapjoyResources.bundle";
            string absPathTapJoyBundle = Path.Combine(path, pathToBUAdSDK);

            if (Directory.Exists(absPathTapJoyBundle))
            {
                Debug.Log("TTPPostProcessSettings :: Adding TapjoyResources.bundle");
                pbxProject.AddFileToBuild(GetTargetGUID(pbxProject), pbxProject.AddFile(pathToTapJoyBundle, "TapjoyResources.bundle"));
            }
            else
            {
                Debug.Log("TTPAddTiktokBundle.cs :: TapjoyResources.bundle not exists");
            }
#endif

            File.WriteAllText(pbxProjectPath, pbxProject.WriteToString());

            var plistPath = Path.Combine(path, "Info.plist");
            var plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            rootDict = plist.root;

            rootDict.SetBoolean("GOOGLE_ANALYTICS_DEFAULT_ALLOW_AD_PERSONALIZATION_SIGNALS", false);
            rootDict.SetBoolean("FIREBASE_ANALYTICS_COLLECTION_ENABLED", false);


            // Add AppLovinSdkKey
            if (Application.identifier == "com.tabtaleint.ttplugins" ||
                Application.identifier == "com.tabtaleint.ttplugins" ||
                Application.identifier == "com.tabtaleint.ttplugins")
            {
                rootDict.SetString("AppLovinSdkKey", "yRHC8kgWwG5S4lOh7Dx_pZB2iEBLVWMSzde5MKbGahifQ6MTKIT7tk9ZzLvTsFwptZvDuVTTBB8cHU9bohkeQu");
            }
            else
            {
                rootDict.SetString("AppLovinSdkKey", "TREvWeSbneklepMTdxWL5KCqUD57xezP4CIarlBcOwM1kiVMe0hkLvTq7dy3HwSL6mxyV7Tu1wwlcP5FQo-nhW");
            }


            var array = rootDict.CreateArray("SKAdNetworkItems");
            //admob
            array.AddDict().SetString("SKAdNetworkIdentifier", "cstr6suwn9.skadnetwork");
            //applovin
            array.AddDict().SetString("SKAdNetworkIdentifier", "ludvb6z3bs.skadnetwork");
            //ironsource
            array.AddDict().SetString("SKAdNetworkIdentifier", "su67r6k2v3.skadnetwork");
            //adcolony
            array.AddDict().SetString("SKAdNetworkIdentifier", "4pfyvq9l8r.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "4fzdc2evr5.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "4468km3ulz.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "3rd42ekr43.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "m8dbw4sv7c.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "ejvt5qm6ak.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "mtkv5xtk9e.skadnetwork");
            //chartboost
            array.AddDict().SetString("SKAdNetworkIdentifier", "f38h382jlk.skadnetwork");
            //facebook
            array.AddDict().SetString("SKAdNetworkIdentifier", "v9wttpbfk9.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "n38lu8286q.skadnetwork");
            //hypermx
            array.AddDict().SetString("SKAdNetworkIdentifier", "nu4557a4je.skadnetwork");
            //inmobi
            array.AddDict().SetString("SKAdNetworkIdentifier", "wzmmz9fp6w.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "uw77j35x4d.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "7ug5zh24hu.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "hs6bdukanm.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "ggvn48r87g.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "5lm9lj6jb7.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "9rd848q2bz.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "c6k4g5qg8m.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "3sh42y64q3.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "yclnxrl5pm.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "f73kdq92p3.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "ydx93a7ass.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "w9q455wk68.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "prcb7njmu6.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "wg4vff78zm.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "mlmmfzh3r3.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "tl55sbb4fm.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "t38b2kh725.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "5l3tpt7t6e.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "7rz58n8ntl.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "klf5c3l5u5.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "cg4yq2srnc.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "av6w8kgt66.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "9t245vhmpl.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "v72qych5uu.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "2u9pt9hc89.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "44jx6755aq.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "8s468mfl3y.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "p78axxw29g.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "ppxm28t8ap.skadnetwork");
            //mintegral
            array.AddDict().SetString("SKAdNetworkIdentifier", "kbd757ywx3.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "glqzh8vgby.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "6xzpu9s2p8.skadnetwork");
            //pangle
            array.AddDict().SetString("SKAdNetworkIdentifier", "22mmun2rn5.skadnetwork"); //non cn
            array.AddDict().SetString("SKAdNetworkIdentifier", "238da6jt44.skadnetwork"); //cn
            //tapjoy
            array.AddDict().SetString("SKAdNetworkIdentifier", "ecpz2srf59.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "578prtvx9j.skadnetwork");
            //unity ads
            array.AddDict().SetString("SKAdNetworkIdentifier", "4dzt52r2t5.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "488r3q3dtq.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "zmvfpc5aq8.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "v79kvwwj4g.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "lr83yxwka7.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "44n7hlldy6.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "424m5254lk.skadnetwork");
            //vungle
            array.AddDict().SetString("SKAdNetworkIdentifier", "gta9lk7p23.skadnetwork");
            //mopub
            array.AddDict().SetString("SKAdNetworkIdentifier", "cdkw7geqsh.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "qyjfv329m4.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "3qy4746246.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "523jb4fst2.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "5a6flpkh64.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "737z793b9f.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "7953jerfzd.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "97r2b46745.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "9yg77x724h.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "bvpn9ufa9b.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "cj5566h2ga.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "gvmwg8q7h5.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "mls7yz5dvl.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "n66cz3y3bx.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "n9x2a789qt.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "nzq8sh4pbs.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "pu4na253f3.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "u679fj5vs4.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "xy9t38ct57.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "z4gj7hsk7h.skadnetwork");

            array.AddDict().SetString("SKAdNetworkIdentifier", "s39g8k73mm.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "24t9a8vw3c.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "yrqqpx2mcb.skadnetwork");
            array.AddDict().SetString("SKAdNetworkIdentifier", "52fl2v3hgk.skadnetwork");



            // fix problem with statusbar on iOS 14
            if (!rootDict.values.ContainsKey("UIViewControllerBasedStatusBarAppearance"))
            {
                rootDict.SetBoolean("UIViewControllerBasedStatusBarAppearance", false);
            }


            File.WriteAllText(plistPath, plist.WriteToString());
        }
        /// <summary>
        /// Updates the generated pbxproj to reduce manual work required by developers. Currently
        /// this adds the '-fobjc-arc' flag for the Play Games ObjC source file.
        /// </summary>
        /// <param name="pbxprojPath">Pbxproj path.</param>
        private static void UpdateGeneratedPbxproj(string pbxprojPath)
        {
            PBXProject proj = new PBXProject();
            proj.ReadFromString(File.ReadAllText(pbxprojPath));

            string target =
                proj.TargetGuidByName(PBXProject.GetUnityTargetName());
            string testTarget =
                proj.TargetGuidByName(PBXProject.GetUnityTestTargetName());

            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "$(inherited)");
            proj.AddBuildProperty(testTarget, "OTHER_LDFLAGS", "$(inherited)");
            proj.AddBuildProperty(target, "HEADER_SEARCH_PATHS", "$(inherited)");
            proj.AddBuildProperty(testTarget, "HEADER_SEARCH_PATHS", "$(inherited)");
            proj.AddBuildProperty(target, "OTHER_CFLAGS", "$(inherited)");
            proj.AddBuildProperty(testTarget, "OTHER_CFLAGS", "$(inherited)");
            proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
            proj.SetBuildProperty(testTarget, "ENABLE_BITCODE", "NO");

            string fileGuid =
                 proj.FindFileGuidByProjectPath("Libraries/Plugins/iOS/GPGSAppController.mm");

            if (fileGuid == null)
            {
                // look in the legacy location
                fileGuid =
                    proj.FindFileGuidByProjectPath("Libraries/GPGSAppController.mm");
            }


            List<string> list = new List<string>();
            list.Add("-fobjc-arc");

            proj.SetCompileFlagsForFile(target, fileGuid, list);

            File.WriteAllText(pbxprojPath, proj.WriteToString());
        }
    private static void OnPostprocessBuildIOS(string pathToBuiltProject)
    {
        // We use UnityEditor.iOS.Xcode API which only exists in iOS editor module
                #if UNITY_IOS
        string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";

        UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject();
        proj.ReadFromString(File.ReadAllText(projPath));
        proj.AddFrameworkToProject(proj.TargetGuidByName("Unity-iPhone"), "ARKit.framework", false);
        string target = proj.TargetGuidByName("Unity-iPhone");
        Directory.CreateDirectory(Path.Combine(pathToBuiltProject, "Libraries/Unity"));

        // Check UnityARKitPluginSettings
        UnityARKitPluginSettings ps = LoadSettings();
        string        plistPath     = Path.Combine(pathToBuiltProject, "Info.plist");
        PlistDocument plist         = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(plistPath));
        PlistElementDict rootDict = plist.root;

        // Get or create array to manage device capabilities
        const string      capsKey = "UIRequiredDeviceCapabilities";
        PlistElementArray capsArray;
        PlistElement      pel;
        if (rootDict.values.TryGetValue(capsKey, out pel))
        {
            capsArray = pel.AsArray();
        }
        else
        {
            capsArray = rootDict.CreateArray(capsKey);
        }
        // Remove any existing "arkit" plist entries
        const string arkitStr = "arkit";
        capsArray.values.RemoveAll(x => arkitStr.Equals(x.AsString()));
        if (ps.AppRequiresARKit)
        {
            // Add "arkit" plist entry
            capsArray.AddString(arkitStr);
        }
        File.WriteAllText(plistPath, plist.WriteToString());

        foreach (ARReferenceImagesSet ar in imageSets)
        {
            AddReferenceImagesSetToAssetCatalog(ar, pathToBuiltProject, proj);
        }

        //TODO: remove this when XCode actool is able to handles ARResources despite deployment target
        if (imageSets.Count > 0)
        {
            proj.SetBuildProperty(target, "IPHONEOS_DEPLOYMENT_TARGET", "11.3");
        }

        // Add or replace define for facetracking
        UpdateDefinesInFile(pathToBuiltProject + "/Classes/Preprocessor.h", new Dictionary <string, bool>()
        {
            { "ARKIT_USES_FACETRACKING", ps.m_ARKitUsesFacetracking }
        });

        string[] filesToCopy = new string[]
        {
        };

        for (int i = 0; i < filesToCopy.Length; ++i)
        {
            var srcPath      = Path.Combine("../PluginSource/source", filesToCopy[i]);
            var dstLocalPath = "Libraries/" + filesToCopy[i];
            var dstPath      = Path.Combine(pathToBuiltProject, dstLocalPath);
            File.Copy(srcPath, dstPath, true);
            proj.AddFileToBuild(target, proj.AddFile(dstLocalPath, dstLocalPath));
        }

        File.WriteAllText(projPath, proj.WriteToString());
                #endif // #if UNITY_IOS
    }