public static VFXExpression ApplyToExpressionGraph(VFXPropertyAttribute[] attributes, VFXExpression exp)
        {
            if (attributes != null)
            {
                foreach (VFXPropertyAttribute attribute in attributes)
                {
                    switch (attribute.m_Type)
                    {
                    case Type.kRange:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant(attribute.m_Min), VFXValue.Constant(attribute.m_Max));
                        break;

                    case Type.kMin:
                        exp = new VFXExpressionMax(exp, VFXOperatorUtility.CastFloat(VFXValue.Constant(attribute.m_Min), exp.valueType));
                        break;

                    case Type.kNormalize:
                        exp = VFXOperatorUtility.Normalize(exp);
                        break;

                    case Type.kTooltip:
                    case Type.kAngle:
                    case Type.kColor:
                    case Type.kRegex:
                    case Type.kDelayed:
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                }
            }

            return(exp);
        }
        static public VFXExpression SequentialCircle(VFXExpression center, VFXExpression radius, VFXExpression normal, VFXExpression up, VFXExpression index, VFXExpression count)
        {
            VFXExpression dt = new VFXExpressionCastUintToFloat(VFXOperatorUtility.Modulo(index, count));

            dt = dt / new VFXExpressionCastUintToFloat(count);

            var cos  = new VFXExpressionCos(dt * VFXOperatorUtility.TauExpression[VFXValueType.Float]) as VFXExpression;
            var sin  = new VFXExpressionSin(dt * VFXOperatorUtility.TauExpression[VFXValueType.Float]) as VFXExpression;
            var left = VFXOperatorUtility.Normalize(VFXOperatorUtility.Cross(normal, up));

            radius = new VFXExpressionCombine(radius, radius, radius);
            sin    = new VFXExpressionCombine(sin, sin, sin);
            cos    = new VFXExpressionCombine(cos, cos, cos);

            return(center + (cos * up + sin * left) * radius);
        }
        static public VFXExpression SequentialCircle(VFXExpression center, VFXExpression radius, VFXExpression normal, VFXExpression up, VFXExpression index, VFXExpression count, SequentialAddressingMode mode)
        {
            VFXExpression countForAddressing = count;

            if (mode == SequentialAddressingMode.Clamp || mode == SequentialAddressingMode.Mirror)
            {
                //Explicitly close the circle loop, if `index` equals to `count`, adds an extra step.
                countForAddressing = count + OneExpression[VFXValueType.Uint32];
            }
            VFXExpression dt = ApplyAddressingMode(index, countForAddressing, mode);

            dt = new VFXExpressionCastUintToFloat(dt);
            dt = dt / new VFXExpressionCastUintToFloat(count);

            var cos  = new VFXExpressionCos(dt * VFXOperatorUtility.TauExpression[VFXValueType.Float]) as VFXExpression;
            var sin  = new VFXExpressionSin(dt * VFXOperatorUtility.TauExpression[VFXValueType.Float]) as VFXExpression;
            var left = VFXOperatorUtility.Normalize(VFXOperatorUtility.Cross(normal, up));

            radius = new VFXExpressionCombine(radius, radius, radius);
            sin    = new VFXExpressionCombine(sin, sin, sin);
            cos    = new VFXExpressionCombine(cos, cos, cos);

            return(center + (cos * up + sin * left) * radius);
        }
        public static VFXExpression ApplyToExpressionGraph(VFXPropertyAttribute[] attributes, VFXExpression exp)
        {
            if (attributes != null)
            {
                foreach (VFXPropertyAttribute attribute in attributes)
                {
                    switch (attribute.m_Type)
                    {
                    case Type.kRange:
                        switch (exp.valueType)
                        {
                        case VFXValueType.Int32:
                            exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((int)attribute.m_Min), VFXValue.Constant((int)attribute.m_Max), false);
                            break;

                        case VFXValueType.Uint32:
                            exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((uint)attribute.m_Min), VFXValue.Constant((uint)attribute.m_Max), false);
                            break;

                        case VFXValueType.Float:
                        case VFXValueType.Float2:
                        case VFXValueType.Float3:
                        case VFXValueType.Float4:
                            exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant(attribute.m_Min), VFXValue.Constant(attribute.m_Max));
                            break;

                        default:
                            throw new NotImplementedException(string.Format("Cannot use RangeAttribute on value of type: {0}", exp.valueType));
                        }
                        break;

                    case Type.kMin:
                        switch (exp.valueType)
                        {
                        case VFXValueType.Int32:
                            exp = new VFXExpressionMax(exp, VFXValue.Constant((int)attribute.m_Min));
                            break;

                        case VFXValueType.Uint32:
                            exp = new VFXExpressionMax(exp, VFXValue.Constant((uint)attribute.m_Min));
                            break;

                        case VFXValueType.Float:
                        case VFXValueType.Float2:
                        case VFXValueType.Float3:
                        case VFXValueType.Float4:
                            exp = new VFXExpressionMax(exp, VFXOperatorUtility.CastFloat(VFXValue.Constant(attribute.m_Min), exp.valueType));
                            break;

                        default:
                            throw new NotImplementedException(string.Format("Cannot use MinAttribute on value of type: {0}", exp.valueType));
                        }
                        break;

                    case Type.kNormalize:
                        exp = VFXOperatorUtility.Normalize(exp);
                        break;

                    case Type.kTooltip:
                    case Type.kAngle:
                    case Type.kColor:
                    case Type.kRegex:
                    case Type.kDelayed:
                    case Type.kBitField:
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                }
            }

            return(exp);
        }
 protected override VFXExpression ApplyPatchExpression(VFXExpression expression)
 {
     return(VFXOperatorUtility.Normalize(expression));
 }
        public VFXExpression ApplyToExpressionGraph(VFXExpression exp)
        {
            if (m_GraphAttributes == null)
            {
                return(exp);
            }

            foreach (PropertyAttribute attribute in m_GraphAttributes)
            {
                if (attribute is RangeAttribute)
                {
                    var rangeAttribute = (RangeAttribute)attribute;
                    switch (exp.valueType)
                    {
                    case VFXValueType.Int32:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((int)rangeAttribute.min), VFXValue.Constant((int)rangeAttribute.max), false);
                        break;

                    case VFXValueType.Uint32:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant((uint)rangeAttribute.min), VFXValue.Constant((uint)rangeAttribute.max), false);
                        break;

                    case VFXValueType.Float:
                    case VFXValueType.Float2:
                    case VFXValueType.Float3:
                    case VFXValueType.Float4:
                        exp = VFXOperatorUtility.Clamp(exp, VFXValue.Constant(rangeAttribute.min), VFXValue.Constant(rangeAttribute.max));
                        break;

                    default:
                        throw new NotImplementedException(string.Format("Cannot use RangeAttribute on value of type: {0}", exp.valueType));
                    }
                }
                else if (attribute is MinAttribute)
                {
                    var minAttribute = (MinAttribute)attribute;
                    switch (exp.valueType)
                    {
                    case VFXValueType.Int32:
                        exp = new VFXExpressionMax(exp, VFXValue.Constant((int)minAttribute.min));
                        break;

                    case VFXValueType.Uint32:
                        exp = new VFXExpressionMax(exp, VFXValue.Constant((uint)minAttribute.min));
                        break;

                    case VFXValueType.Float:
                    case VFXValueType.Float2:
                    case VFXValueType.Float3:
                    case VFXValueType.Float4:
                        exp = new VFXExpressionMax(exp, VFXOperatorUtility.CastFloat(VFXValue.Constant(minAttribute.min), exp.valueType));
                        break;

                    default:
                        throw new NotImplementedException(string.Format("Cannot use MinAttribute on value of type: {0}", exp.valueType));
                    }
                }
                else if (attribute is NormalizeAttribute)
                {
                    exp = VFXOperatorUtility.Normalize(exp);
                }
                else if (attribute is EnumAttribute)
                {
                    var enumAttribute = (EnumAttribute)attribute;
                    exp = new VFXExpressionMin(exp, VFXValue.Constant((uint)enumAttribute.values.Length - 1));
                }
                else
                {
                    throw new NotImplementedException("Unrecognized expression attribute: " + attribute);
                }
            }

            return(exp);
        }