Beispiel #1
0
        void IEdgeConnectorListener.OnDropOutsidePort(Edge edge, Vector2 position)
        {
            VFXView           view           = this.GetFirstAncestorOfType <VFXView>();
            VFXViewController viewController = view.controller;


            VFXContextUI endContext = null;

            foreach (var node in view.GetAllContexts())
            {
                if (node.worldBound.Contains(position))
                {
                    endContext = node;
                }
            }

            VFXFlowEdge flowEdge = edge as VFXFlowEdge;
            bool        exists   = false;

            if (flowEdge.controller != null)
            {
                view.controller.RemoveElement(flowEdge.controller);
                exists = true;
            }

            if (endContext != null)
            {
                VFXContextController nodeController = endContext.controller;

                var compatibleAnchors = viewController.GetCompatiblePorts(controller, null);

                if (controller.direction == Direction.Input)
                {
                    foreach (var outputAnchor in nodeController.flowOutputAnchors)
                    {
                        if (compatibleAnchors.Contains(outputAnchor))
                        {
                            VFXFlowEdgeController edgeController = new VFXFlowEdgeController(controller, outputAnchor);

                            viewController.AddElement(edgeController);
                            break;
                        }
                    }
                }
                else
                {
                    foreach (var inputAnchor in nodeController.flowInputAnchors)
                    {
                        if (compatibleAnchors.Contains(inputAnchor))
                        {
                            VFXFlowEdgeController edgeController = new VFXFlowEdgeController(inputAnchor, controller);

                            viewController.AddElement(edgeController);
                            break;
                        }
                    }
                }
            }
            else if (!exists)
            {
                VFXFilterWindow.Show(VFXViewWindow.currentWindow, Event.current.mousePosition - new Vector2(376 * 0.5f * VFXViewWindow.currentWindow.graphView.scale, 0), view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedContext, ProviderFilter, new Type[] { typeof(VFXContext) }));
            }
        }