public bool UpdateControllers()
        {
            bool changed = false;
            var  nodes   = model.nodes.GroupBy(t => t.id).ToDictionary(t => t.Key, t => t.First());

            foreach (var removedController in m_Controllers.Where(t => !nodes.ContainsKey(t.Key)).ToArray())
            {
                removedController.Value.OnDisable();
                m_Controllers.Remove(removedController.Key);
                viewController.RemoveControllerFromModel(parameter, removedController.Value);
                changed = true;
            }

            foreach (var addedController in nodes.Where(t => !m_Controllers.ContainsKey(t.Key)).ToArray())
            {
                VFXParameterNodeController controller = new VFXParameterNodeController(this, addedController.Value, viewController);

                m_Controllers[addedController.Key] = controller;
                viewController.AddControllerToModel(parameter, controller);

                controller.ForceUpdate();
                changed = true;
            }

            return(changed);
        }
Beispiel #2
0
        ParameterNode CopyParameterNode(int parameterIndex, int nodeIndex, VFXParameterNodeController controller)
        {
            ParameterNode n = new ParameterNode();

            n.position       = controller.position;
            n.collapsed      = controller.superCollapsed;
            n.expandedOutput = controller.infos.expandedSlots.Select(t => t.path).ToArray();

            if (parameterIndex < (1 << 18) && nodeIndex < (1 << 11))
            {
                modelIndices[controller] = GetParameterNodeID((uint)parameterIndex, (uint)nodeIndex);
            }
            else
            {
                modelIndices[controller] = InvalidID;
            }
            return(n);
        }
 public VFXParameterOutputDataAnchorController(VFXSlot model, VFXParameterNodeController sourceNode, bool hidden) : base(model, sourceNode, hidden)
 {
 }