private void Init(Rect buttonRect, SpriteFrameModule sf, ITextureDataProvider dataProvider) { // Create for once if setting was not created before. if (s_Setting == null) { s_Setting = CreateInstance <SpriteEditorMenuSetting>(); } m_SpriteFrameModule = sf; m_TextureDataProvider = dataProvider; buttonRect = GUIUtility.GUIToScreenRect(buttonRect); float windowHeight = 195; var windowSize = new Vector2(300, windowHeight); ShowAsDropDown(buttonRect, windowSize); Undo.undoRedoPerformed += UndoRedoPerformed; }
internal static bool ShowAtPosition(Rect buttonRect, SpriteFrameModule sf, ITextureDataProvider textureProvider) { // We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting playmode, we assume an increasing time when comparing time. long nowMilliSeconds = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; bool justClosed = nowMilliSeconds < s_LastClosedTime + 50; if (!justClosed) { if (UnityEvent.current != null) // Event.current can be null during integration test { UnityEvent.current.Use(); } SpriteEditorMenu spriteEditorMenu = CreateInstance <SpriteEditorMenu>(); spriteEditorMenu.Init(buttonRect, sf, textureProvider); return(true); } return(false); }
// implements ISpriteEditorModule public override void OnModuleActivate() { spriteImportMode = SpriteFrameModule.GetSpriteImportMode(spriteEditor.GetDataProvider <ISpriteEditorDataProvider>()); m_TextureDataProvider = spriteEditor.GetDataProvider <ITextureDataProvider>(); m_SpriteDataProvider = spriteEditor.GetDataProvider <ISpriteEditorDataProvider>(); int width, height; m_TextureDataProvider.GetTextureActualWidthAndHeight(out width, out height); textureActualWidth = width; textureActualHeight = height; m_RectsCache = ScriptableObject.CreateInstance <SpriteRectModel>(); m_RectsCache.hideFlags = HideFlags.HideAndDontSave; m_RectsCache.spriteRects = m_SpriteDataProvider.GetSpriteRects().ToList(); spriteEditor.spriteRects = m_RectsCache.spriteRects; if (spriteEditor.selectedSpriteRect != null) { spriteEditor.selectedSpriteRect = m_RectsCache.spriteRects.FirstOrDefault(x => x.spriteID == spriteEditor.selectedSpriteRect.spriteID); } AddMainUI(spriteEditor.GetMainVisualContainer()); undoSystem.RegisterUndoCallback(UndoCallback); }
public override bool CanBeActivated() { return(SpriteFrameModule.GetSpriteImportMode(spriteEditorWindow.GetDataProvider <ISpriteEditorDataProvider>()) != SpriteImportMode.None); }
public SpriteFrameModuleContext(SpriteFrameModule spriteFrame) { m_SpriteFrameModule = spriteFrame; }
public override bool CanBeActivated() { return(SpriteFrameModule.GetSpriteImportMode(spriteEditor.GetDataProvider <ISpriteEditorDataProvider>()) == SpriteImportMode.Polygon); }