public override void RenderNoTestsInfo()
        {
            if (!TestListGUIHelper.SelectedFolderContainsTestAssembly())
            {
                var noTestText = "No tests to show";
                if (!PlayerSettings.playModeTestRunnerEnabled)
                {
                    const string testsArePulledFromCustomAssemblues = "Test Assemblies are defined by Assembly Definitions where you add Unity References \"Test Assemblies\"";
                    const string infoTextAboutTestsInAllAssemblies  =
                        "To have tests in all assemblies enable it in the Test Runner window context menu";
                    noTestText += Environment.NewLine + testsArePulledFromCustomAssemblues + Environment.NewLine +
                                  infoTextAboutTestsInAllAssemblies;
                }

                EditorGUILayout.HelpBox(noTestText, MessageType.Info);
                if (GUILayout.Button("Create PlayMode Test Assembly Folder"))
                {
                    TestListGUIHelper.AddFolderAndAsmDefForTesting();
                }
            }

            if (!TestListGUIHelper.CanAddPlayModeTestScriptAndItWillCompile())
            {
                UnityEngine.GUI.enabled = false;
                EditorGUILayout.HelpBox("PlayMode test scripts can only be created in non editor test assemblies.", MessageType.Warning);
            }
            if (GUILayout.Button("Create Test Script in current folder"))
            {
                TestListGUIHelper.AddTest();
            }
            UnityEngine.GUI.enabled = true;
        }
        public override void RenderNoTestsInfo()
        {
            if (!TestListGUIHelper.SelectedFolderContainsTestAssembly())
            {
                var noTestText = "No tests to show";

                if (!PlayerSettings.playModeTestRunnerEnabled)
                {
                    const string testsArePulledFromCustomAssemblies =
                        "EditMode tests can be in Editor only Assemblies, either in the editor special folder or Editor only Assembly Definitions with added Unity References \"Test Assemblies\".";
                    noTestText += Environment.NewLine + testsArePulledFromCustomAssemblies;
                }

                EditorGUILayout.HelpBox(noTestText, MessageType.Info);
                if (GUILayout.Button("Create EditMode Test Assembly Folder"))
                {
                    TestListGUIHelper.AddFolderAndAsmDefForTesting(isEditorOnly: true);
                }
            }

            if (!TestListGUIHelper.CanAddEditModeTestScriptAndItWillCompile())
            {
                UnityEngine.GUI.enabled = false;
                EditorGUILayout.HelpBox("EditMode test scripts can only be created in editor test assemblies.", MessageType.Warning);
            }
            if (GUILayout.Button("Create Test Script in current folder"))
            {
                TestListGUIHelper.AddTest();
            }
            UnityEngine.GUI.enabled = true;
        }
Beispiel #3
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        public void RepaintIfProjectPathChanged()
        {
            var path = TestListGUIHelper.GetActiveFolderPath();

            if (path != m_PreviousProjectPath)
            {
                m_PreviousProjectPath = path;
                TestRunnerWindow.s_Instance.Repaint();
            }

            EditorApplication.update -= RepaintIfProjectPathChanged;
        }