private void UpdateMipSamplingModeInputs()
        {
            var capabilities = ShaderStageCapability.Fragment;

            if (m_MipSamplingMode == Texture2DMipSamplingMode.LOD || m_MipSamplingMode == Texture2DMipSamplingMode.Gradient)
            {
                capabilities |= ShaderStageCapability.Vertex;
            }

            m_RGBAPins.SetCapabilities(capabilities);

            m_Mip2DSamplingInputs = MipSamplingModesUtils.CreateMip2DSamplingInputs(
                this, m_MipSamplingMode, m_Mip2DSamplingInputs, MipBiasInput, LodInput, DdxInput, DdyInput);
        }