private static bool ReassignMaterial(Object obj, string oldMaterialName, string newMaterialPath)
        {
            var result = true;

            // do the reflection to make sure we get the right material reference
            if (obj is GameObject go)
            {
                foreach (var key in MaterialReferenceBuilder.GetComponentTypes())
                {
                    var components = go.GetComponentsInChildren(key);
                    foreach (var component in components)
                    {
                        result &= ReassignMaterialOnComponentOrObject(component,
                                                                      oldMaterialName,
                                                                      newMaterialPath);
                    }
                }
            }
            else
            {
                result &= ReassignMaterialOnComponentOrObject(obj,
                                                              oldMaterialName,
                                                              newMaterialPath);
            }

            return(result);
        }
        public override void OnRun(ref RunItemContext ctx)
        {
            var obj         = LoadObject(ref ctx);
            var result      = true;
            var errorString = new StringBuilder();

            if (obj != null)
            {
                var materials = MaterialReferenceBuilder.GetMaterialsFromObject(obj);

                foreach (var material in materials)
                {
                    // there might be multiple materials on this object, we only care about the ones we explicitly try to remap that fail
                    if (!MaterialReferenceBuilder.GetIsReadonlyMaterial(material))
                    {
                        continue;
                    }
                    if (!ReadonlyMaterialMap.Map.ContainsKey(material.name))
                    {
                        continue;
                    }
                    if (!ReassignMaterial(obj, material.name, ReadonlyMaterialMap.Map[material.name]))
                    {
                        result = false;
                        errorString.AppendLine($"Material {material.name} failed to be reassigned");
                    }
                }
            }
            else
            {
                result = false;
                errorString.AppendLine($"Object {ctx.item.descriptor.name} could not be loaded");
            }

            if (!result)
            {
                ctx.didFail = true;
                ctx.info    = errorString.ToString();
            }
            else
            {
                // make sure the changes get saved
                EditorUtility.SetDirty(obj);
                var currentScene = SceneManager.GetActiveScene();
                EditorSceneManager.SaveScene(currentScene);
            }
        }