Beispiel #1
0
        void DropdownOnClicked()
        {
            var menu = new GenericMenu();

            OverlayPresetManager.GenerateMenu(menu, "", m_Canvas.containerWindow);
            menu.DropDown(m_Dropdown.worldBound);
        }
Beispiel #2
0
        void OnGUI()
        {
            GUILayout.Space(5);
            Event evt       = Event.current;
            bool  hitEnter  = evt.type == EventType.KeyDown && (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter);
            bool  hitEscape = evt.type == EventType.KeyDown && (evt.keyCode == KeyCode.Escape);

            if (hitEscape)
            {
                Close();
                GUIUtility.ExitGUI();
            }
            GUI.SetNextControlName("m_PreferencesName");
            EditorGUI.BeginChangeCheck();
            m_PresetName = EditorGUILayout.TextField(m_PresetName);
            m_PresetName = m_PresetName.TrimEnd();
            if (EditorGUI.EndChangeCheck())
            {
                UpdateCurrentInvalidChars();
            }

            if (!m_DidFocus)
            {
                m_DidFocus = true;
                EditorGUI.FocusTextInControl("m_PreferencesName");
            }

            if (m_CurrentInvalidChars.Length != 0)
            {
                EditorGUILayout.HelpBox(string.Format(s_InvalidCharsFormatString, m_CurrentInvalidChars), MessageType.Warning);
                minSize = new Vector2(k_Width, k_Height + k_HelpBoxHeight);
            }
            else
            {
                minSize = new Vector2(k_Width, k_Height);
            }

            bool canSaveLayout = m_PresetName.Length > 0 && m_CurrentInvalidChars.Length == 0;

            EditorGUI.BeginDisabled(!canSaveLayout);

            if (GUILayout.Button("Save") || hitEnter && canSaveLayout)
            {
                Close();

                if (OverlayPresetManager.Exists(m_Window.GetType(), m_PresetName))
                {
                    if (!EditorUtility.DisplayDialog("Overwrite preset?",
                                                     "Do you want to overwrite '" + m_PresetName + "' preset?",
                                                     "Overwrite", "Cancel"))
                    {
                        GUIUtility.ExitGUI();
                    }
                }

                save(m_PresetName);

                GUIUtility.ExitGUI();
            }
            else
            {
                m_DidFocus = false;
            }

            EditorGUI.EndDisabled();
        }