Beispiel #1
0
 static void Drawer_FieldForwardRenderingOnly(FrameSettingsUI s, SerializedFrameSettings p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.enableForwardRenderingOnly, _.GetContent("Enable Forward Rendering Only"));
 }
 static void Drawer_FieldUseDepthPrepassWithDefferedRendering(FrameSettingsUI s, SerializedFrameSettings p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.enableDepthPrepassWithDeferredRendering, _.GetContent("Enable Depth Prepass With Deferred Rendering"));
 }
 static void Drawer_FieldStereoEnabled(FrameSettingsUI s, SerializedFrameSettings p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.enableStereo, _.GetContent("Enable Stereo"));
 }
Beispiel #4
0
 static void Drawer_FieldRenderAlphaTestOnlyInDeferredPrepass(FrameSettingsUI s, SerializedFrameSettings p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.enableAlphaTestOnlyInDeferredPrepass, _.GetContent("Enable Alpha Test Only In Deferred Prepass"));
 }