public string GetBuildTargetDisplayName(BuildTargetGroup buildTargetGroup, BuildTarget target, int subtarget) { if (buildTargetGroup == BuildTargetGroup.Standalone && subtarget == (int)StandaloneBuildSubtarget.Server) { return(GetBuildTargetDisplayName(NamedBuildTarget.Server, target)); } return(GetBuildTargetDisplayName(NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup), target)); }
public BuildPlatform(string locTitle, string tooltip, string iconId, NamedBuildTarget namedBuildTarget, BuildTarget defaultTarget, bool hideInUi) { this.namedBuildTarget = namedBuildTarget; name = namedBuildTarget.TargetName; m_Title = new ScalableGUIContent(locTitle, null, iconId); m_SmallTitle = new ScalableGUIContent(null, null, iconId + ".Small"); this.tooltip = tooltip; this.hideInUi = hideInUi; this.defaultTarget = defaultTarget; }
int BuildPlatformIndexFromNamedBuildTarget(NamedBuildTarget target) { for (int i = 0; i < buildPlatforms.Length; i++) { if (target == buildPlatforms[i].namedBuildTarget) { return(i); } } return(-1); }
internal BuildPlatforms() { List <BuildPlatform> buildPlatformsList = new List <BuildPlatform>(); DiscoveredTargetInfo[] buildTargets = BuildTargetDiscovery.GetBuildTargetInfoList(); // Standalone needs to be first // Before we had BuildTarget.StandaloneWindows for BuildPlatform.defaultTarget // But that doesn't make a lot of sense, as editor use it in places, so it should agree with editor platform // TODO: should we poke module manager for target support? i think we can assume support for standalone for editor platform // TODO: even then - picking windows standalone unconditionally wasn't much better BuildTarget standaloneTarget = BuildTarget.StandaloneWindows; if (Application.platform == RuntimePlatform.OSXEditor) { standaloneTarget = BuildTarget.StandaloneOSX; } else if (Application.platform == RuntimePlatform.LinuxEditor) { standaloneTarget = BuildTarget.StandaloneLinux64; } buildPlatformsList.Add(new BuildPlatformWithSubtarget(BuildPipeline.GetBuildTargetGroupDisplayName(BuildTargetGroup.Standalone), "", "BuildSettings.Standalone", NamedBuildTarget.Standalone, standaloneTarget, (int)StandaloneBuildSubtarget.Player, true)); buildPlatformsList.Add(new BuildPlatformWithSubtarget("Dedicated Server", "", "BuildSettings.DedicatedServer", NamedBuildTarget.Server, standaloneTarget, (int)StandaloneBuildSubtarget.Server, true)); foreach (var target in buildTargets) { if (!target.HasFlag(TargetAttributes.IsStandalonePlatform)) { NamedBuildTarget namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(BuildPipeline.GetBuildTargetGroup(target.buildTargetPlatformVal)); buildPlatformsList.Add(new BuildPlatform( BuildPipeline.GetBuildTargetGroupDisplayName(namedBuildTarget.ToBuildTargetGroup()), target.iconName, namedBuildTarget, target.buildTargetPlatformVal, target.HasFlag(TargetAttributes.HideInUI))); } } foreach (var buildPlatform in buildPlatformsList) { buildPlatform.tooltip = buildPlatform.title.text + " settings"; } buildPlatforms = buildPlatformsList.ToArray(); }
public string GetBuildTargetDisplayName(NamedBuildTarget namedBuildTarget, BuildTarget target) { foreach (BuildPlatform cur in buildPlatforms) { if (cur.defaultTarget == target && cur.namedBuildTarget == namedBuildTarget) { return(cur.title.text); } } var suffix = namedBuildTarget == NamedBuildTarget.Server ? " Server" : ""; switch (target) { case BuildTarget.StandaloneWindows: case BuildTarget.StandaloneWindows64: return($"Windows{suffix}"); case BuildTarget.StandaloneOSX: // Deprecated #pragma warning disable 612, 618 case BuildTarget.StandaloneOSXIntel: case BuildTarget.StandaloneOSXIntel64: #pragma warning restore 612, 618 return($"macOS{suffix}"); // Deprecated #pragma warning disable 612, 618 case BuildTarget.StandaloneLinux: case BuildTarget.StandaloneLinuxUniversal: #pragma warning restore 612, 618 case BuildTarget.StandaloneLinux64: return($"Linux{suffix}"); } return("Unsupported Target"); }
public BuildPlatformWithSubtarget(string locTitle, string tooltip, string iconId, NamedBuildTarget namedBuildTarget, BuildTarget defaultTarget, int subtarget, bool forceShowTarget) : base(locTitle, tooltip, iconId, namedBuildTarget, defaultTarget, forceShowTarget) { this.subtarget = subtarget; name = namedBuildTarget.TargetName; }
public BuildPlatform(string locTitle, string iconId, NamedBuildTarget namedBuildTarget, BuildTarget defaultTarget, bool hideInUi) : this(locTitle, "", iconId, namedBuildTarget, defaultTarget, hideInUi) { }
public BuildPlatform BuildPlatformFromNamedBuildTarget(NamedBuildTarget target) { int index = BuildPlatformIndexFromNamedBuildTarget(target); return(index != -1 ? buildPlatforms[index] : null); }
public string GetModuleDisplayName(NamedBuildTarget namedBuildTarget, BuildTarget buildTarget) { return(GetBuildTargetDisplayName(namedBuildTarget, buildTarget)); }