Beispiel #1
0
        void CreateFrom3DSMaterial(MaterialDescription description, Material material, AnimationClip[] clips)
        {
            var shader = Shader.Find("Standard");

            if (shader == null)
            {
                context.LogImportError("ThreeDSMaterialDescriptionPreprocessor cannot find a shader named 'Standard'.");
                return;
            }

            material.shader = shader;

            TexturePropertyDescription textureProperty;
            float   floatProperty;
            Vector4 vectorProperty;

            description.TryGetProperty("diffuse", out vectorProperty);
            vectorProperty.x /= 255.0f;
            vectorProperty.y /= 255.0f;
            vectorProperty.z /= 255.0f;
            vectorProperty.w /= 255.0f;
            description.TryGetProperty("transparency", out floatProperty);

            bool isTransparent = vectorProperty.w <= 0.99f || floatProperty > .0f;

            if (isTransparent)
            {
                material.SetFloat("_Mode", (float)StandardShaderGUI.BlendMode.Transparent);
                material.SetOverrideTag("RenderType", "Transparent");
                material.SetFloat("_SrcBlend", (float)UnityEngine.Rendering.BlendMode.One);
                material.SetFloat("_DstBlend", (float)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
                material.SetFloat("_ZWrite", 0.0f);
                material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
                material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
            }
            else
            {
                material.SetFloat("_Mode", (float)StandardShaderGUI.BlendMode.Opaque);
                material.SetOverrideTag("RenderType", "");
                material.SetFloat("_SrcBlend", (float)UnityEngine.Rendering.BlendMode.One);
                material.SetFloat("_DstBlend", (float)UnityEngine.Rendering.BlendMode.Zero);
                material.SetFloat("_ZWrite", 1.0f);
                material.DisableKeyword("_ALPHATEST_ON");
                material.DisableKeyword("_ALPHABLEND_ON");
                material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
                material.renderQueue = -1;
            }

            if (floatProperty > .0f)
            {
                vectorProperty.w = 1.0f - floatProperty;
            }

            Color diffuseColor = vectorProperty;

            material.SetColor("_Color", PlayerSettings.colorSpace == ColorSpace.Gamma ? diffuseColor : diffuseColor.linear);

            if (description.TryGetProperty("EmissiveColor", out vectorProperty))
            {
                material.SetColor("_EmissionColor", vectorProperty);
                material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive;
                material.EnableKeyword("_EMISSION");
            }

            if (description.TryGetProperty("texturemap1", out textureProperty))
            {
                SetMaterialTextureProperty("_MainTex", material, textureProperty);
            }

            if (description.TryGetProperty("bumpmap", out textureProperty))
            {
                if (material.HasProperty("_BumpMap"))
                {
                    SetMaterialTextureProperty("_BumpMap", material, textureProperty);
                    material.EnableKeyword("_NORMALMAP");
                }
            }
        }