private static ApplicationBehaviour CreateSingleton()
        {
            if (!Application.isPlaying)
            {
                Debug.LogWarning("ApplicationBehaviour doesn't work at edit time.");
                return(null);
            }

            instanceCache = new GameObject("ApplicationBehaviour").AddComponent <ApplicationBehaviour>();
            instanceCache.gameObject.hideFlags = HideFlags.DontSave;
            DontDestroyOnLoad(instanceCache.gameObject);
            return(instanceCache);
        }
 private void OnDestroy()
 {
     instanceCache = null;
 }
Beispiel #3
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 private void OnDestroy()
 {
     singleton = null;
 }