Beispiel #1
0
        public static void LookAt(Transform origin, Transform target, Vector3 worldUp = default(Vector3), float lenght = 5)
        {
            if (!origin || !target)
            {
                return;
            }
            worldUp = worldUp == default(Vector3) ? Vector3.up : worldUp;
            Vector3 originV          = origin.position;
            Vector3 forwardDirection = target.position - originV;

            GizmosForQuaternion.LookRotation(originV, forwardDirection, worldUp, lenght);
        }
Beispiel #2
0
        public static void LookAt(Transform origin, Vector3 worldPosition, Vector3 worldUp = default(Vector3), float lenght = 5)
        {
            if (!origin)
            {
                return;
            }
            worldUp = worldUp == default(Vector3) ? Vector3.up : worldUp;
            Vector3 originV          = origin.position;
            Vector3 forwardDirection = worldPosition - originV;

            GizmosForQuaternion.LookRotation(originV, forwardDirection, worldUp, lenght);
            GizmosForVector.ShowVectorValue(worldPosition, "worldPosition", worldPosition, Color.red);
            Color temp = Gizmos.color;

            Gizmos.color = Color.red;
            Gizmos.DrawSphere(worldPosition, 0.2f);
            Gizmos.color = temp;
        }