protected override bool EvaluateCondition()
        {
            if (variable == null)
            {
                return(false);
            }

            bool condition = false;

            if (variable.GetType() == typeof(BooleanVariable))
            {
                BooleanVariable booleanVariable = (variable as BooleanVariable);
                condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
            }
            else if (variable.GetType() == typeof(IntegerVariable))
            {
                IntegerVariable integerVariable = (variable as IntegerVariable);
                condition = integerVariable.Evaluate(compareOperator, integerData.Value);
            }
            else if (variable.GetType() == typeof(FloatVariable))
            {
                FloatVariable floatVariable = (variable as FloatVariable);
                condition = floatVariable.Evaluate(compareOperator, floatData.Value);
            }
            else if (variable.GetType() == typeof(StringVariable))
            {
                StringVariable stringVariable = (variable as StringVariable);
                condition = stringVariable.Evaluate(compareOperator, stringData.Value);
            }
            else if (variable.GetType() == typeof(GameObjectVariable))
            {
                GameObjectVariable gameObjectVariable = (variable as GameObjectVariable);
                condition = gameObjectVariable.Evaluate(compareOperator, gameObjectData.Value);
            }

            return(condition);
        }
Beispiel #2
0
 public FloatData(float v)
 {
     floatVal = v;
     floatRef = null;
 }