Beispiel #1
0
        public static MediaStream CaptureStream(this Camera cam, int width, int height, RenderTextureDepth depth = RenderTextureDepth.DEPTH_24)
        {
            if (camCopyRts.Count > 0)
            {
                throw new NotImplementedException("Currently not allowed multiple MediaStream");
            }

            switch (depth)
            {
            case RenderTextureDepth.DEPTH_16:
            case RenderTextureDepth.DEPTH_24:
            case RenderTextureDepth.DEPTH_32:
                break;

            default:
                throw new InvalidEnumArgumentException(nameof(depth), (int)depth, typeof(RenderTextureDepth));
            }

            int depthValue = (int)depth;

            RenderTexture[] rts    = new RenderTexture[2];
            var             format = WebRTC.GetSupportedRenderTextureFormat(SystemInfo.graphicsDeviceType);

            //rts[0] for render target, rts[1] for flip and WebRTC source
            rts[0] = new RenderTexture(width, height, depthValue, format);
            rts[1] = new RenderTexture(width, height, 0, format);
            rts[0].Create();
            rts[1].Create();
            camCopyRts.Add(rts);
            cam.targetTexture = rts[0];
            cam.gameObject.AddCleanerCallback(() =>
            {
                CameraExtension.RemoveRt(rts);
                rts[0].Release();
                rts[1].Release();
                UnityEngine.Object.Destroy(rts[0]);
                UnityEngine.Object.Destroy(rts[1]);
            });
            started = true;

            var stream = WebRTC.Context.CaptureVideoStream(rts[1].GetNativeTexturePtr(), width, height);

            // TODO::
            // You should initialize encoder after create stream instance.
            // This specification will change in the future.
            WebRTC.Context.InitializeEncoder();

            return(new MediaStream(rts, stream));
        }
Beispiel #2
0
 private void StopTrack(MediaStreamTrack track)
 {
     if (track.Kind == TrackKind.Video)
     {
         WebRTC.Context.StopMediaStreamTrack(track.self);
         RenderTexture[] rts = VideoTrackToRts[track];
         if (rts != null)
         {
             CameraExtension.RemoveRt(rts);
             rts[0].Release();
             rts[1].Release();
             UnityEngine.Object.Destroy(rts[0]);
             UnityEngine.Object.Destroy(rts[1]);
         }
     }
     else
     {
         Audio.Stop();
     }
 }