Beispiel #1
0
        private static void Load()
        {
            if (IsUnitOptionsBuilt())
            {
                // Update before loading if required, ensuring no "in-between" state
                // where the loaded options are not yet loaded.
                // The update code will not touch the options array if it is null.
                if (BoltFlow.Configuration.updateUnitsAutomatically)
                {
                    try
                    {
                        ProgressUtility.DisplayProgressBar("Checking for codebase changes...", null, 0);

                        if (requiresUpdate)
                        {
                            Update();
                        }
                    }
                    catch (Exception ex)
                    {
                        Debug.LogError($"Failed to update unit options.\nRetry with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n{ex}");
                    }
                    finally
                    {
                        ProgressUtility.ClearProgressBar();
                    }
                }

                lock (@lock)
                {
                    using (ProfilingUtility.SampleBlock("Load Unit Database"))
                    {
                        using (NativeUtility.Module("sqlite3.dll"))
                        {
                            ProgressUtility.DisplayProgressBar("Loading unit database...", null, 0);

                            SQLiteConnection database = null;

                            try
                            {
                                database = new SQLiteConnection(BoltFlow.Paths.unitOptions, SQLiteOpenFlags.ReadOnly);

                                int total;

                                total = database.Table <UnitOptionRow>().Count();

                                var progress = 0f;

                                options = new HashSet <IUnitOption>();

                                var failedOptions = new Dictionary <UnitOptionRow, Exception>();

                                foreach (var row in database.Table <UnitOptionRow>())
                                {
                                    try
                                    {
                                        var option = row.ToOption();

                                        options.Add(option);
                                    }
                                    catch (Exception rowEx)
                                    {
                                        failedOptions.Add(row, rowEx);
                                    }

                                    ProgressUtility.DisplayProgressBar("Loading unit database...", BoltCore.Configuration.humanNaming ? row.labelHuman : row.labelProgrammer, progress++ / total);
                                }

                                if (failedOptions.Count > 0)
                                {
                                    var sb = new StringBuilder();

                                    sb.AppendLine($"{failedOptions.Count} unit options failed to load and were skipped.");
                                    sb.AppendLine($"Try rebuilding the unit options with '{UnitOptionUtility.GenerateUnitDatabasePath}' to purge outdated units.");
                                    sb.AppendLine();

                                    foreach (var failedOption in failedOptions)
                                    {
                                        sb.AppendLine(failedOption.Key.favoriteKey);
                                    }

                                    sb.AppendLine();

                                    foreach (var failedOption in failedOptions)
                                    {
                                        sb.AppendLine(failedOption.Key.favoriteKey + ": ");
                                        sb.AppendLine(failedOption.Value.ToString());
                                        sb.AppendLine();
                                    }

                                    Debug.LogWarning(sb.ToString());
                                }
                            }
                            catch (Exception ex)
                            {
                                options = new HashSet <IUnitOption>();
                                Debug.LogError($"Failed to load unit options.\nTry to rebuild them with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n\n{ex}");
                            }
                            finally
                            {
                                database?.Close();
                                //ConsoleProfiler.Dump();
                                ProgressUtility.ClearProgressBar();
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public static void Build()
        {
            if (!IsUnitOptionsBuilt())
            {
                var progressTitle = "Visual Scripting: Building unit database...";

                lock (@lock)
                {
                    using (ProfilingUtility.SampleBlock("Update Unit Database"))
                    {
                        using (NativeUtility.Module("sqlite3.dll"))
                        {
                            SQLiteConnection database = null;

                            try
                            {
                                ProgressUtility.DisplayProgressBar(progressTitle, "Creating database...", 0);

                                PathUtility.CreateParentDirectoryIfNeeded(BoltFlow.Paths.unitOptions);
                                database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
                                database.CreateTable <UnitOptionRow>();

                                ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", 0);

                                UpdateCodebase();

                                ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", 0);

                                UpdateTypeMappings();

                                ProgressUtility.DisplayProgressBar(progressTitle,
                                                                   "Converting codebase to unit options...", 0);

                                options = new HashSet <IUnitOption>(GetStaticOptions());

                                var rows = new HashSet <UnitOptionRow>();

                                var progress          = 0;
                                var lastShownProgress = 0f;

                                foreach (var option in options)
                                {
                                    try
                                    {
                                        var shownProgress = (float)progress / options.Count;

                                        if (shownProgress > lastShownProgress + 0.01f)
                                        {
                                            ProgressUtility.DisplayProgressBar(progressTitle,
                                                                               "Converting codebase to unit options...", shownProgress);
                                            lastShownProgress = shownProgress;
                                        }

                                        rows.Add(option.Serialize());
                                    }
                                    catch (Exception ex)
                                    {
                                        Debug.LogError($"Failed to save option '{option.GetType()}'.\n{ex}");
                                    }

                                    progress++;
                                }

                                ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);

                                try
                                {
                                    database.CreateTable <UnitOptionRow>();
                                    database.InsertAll(rows);
                                }
                                catch (Exception ex)
                                {
                                    Debug.LogError($"Failed to write options to database.\n{ex}");
                                }
                            }
                            finally
                            {
                                database?.Close();
                                ProgressUtility.ClearProgressBar();
                                AssetDatabase.Refresh();
                                //ConsoleProfiler.Dump();
                            }
                        }
                    }
                }
            }
        }
Beispiel #3
0
        public static void Update()
        {
            if (!IsUnitOptionsBuilt())
            {
                Build();
                return;
            }

            lock (@lock)
            {
                using (ProfilingUtility.SampleBlock("Update Unit Database"))
                {
                    using (NativeUtility.Module("sqlite3.dll"))
                    {
                        var progressTitle = "Updating unit database...";

                        SQLiteConnection database = null;

                        try
                        {
                            VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);

                            var steps = 7f;
                            var step  = 0f;

                            ProgressUtility.DisplayProgressBar(progressTitle, "Connecting to database...", step++ / steps);

                            database = new SQLiteConnection(BoltFlow.Paths.unitOptions);

                            ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", step++ / steps);

                            UpdateTypeMappings();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Fetching modified scripts...", step++ / steps);

                            var modifiedScriptGuids = GetModifiedScriptGuids().Distinct().ToHashSet();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Fetching deleted scripts...", step++ / steps);

                            var deletedScriptGuids = GetDeletedScriptGuids().Distinct().ToHashSet();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", step++ / steps);

                            var modifiedScriptTypes = modifiedScriptGuids.SelectMany(GetScriptTypes).ToArray();

                            UpdateCodebase(modifiedScriptTypes);

                            var outdatedScriptGuids = new HashSet <string>();
                            outdatedScriptGuids.UnionWith(modifiedScriptGuids);
                            outdatedScriptGuids.UnionWith(deletedScriptGuids);

                            ProgressUtility.DisplayProgressBar(progressTitle, "Removing outdated unit options...", step++ / steps);

                            options?.RemoveWhere(option => outdatedScriptGuids.Overlaps(option.sourceScriptGuids));

                            // We want to use the database level WHERE here for speed,
                            // so we'll run multiple queries, one for each outdated script GUID.

                            foreach (var outdatedScriptGuid in outdatedScriptGuids)
                            {
                                foreach (var outdatedRowId in database.Table <UnitOptionRow>()
                                         .Where(row => row.sourceScriptGuids.Contains(outdatedScriptGuid))
                                         .Select(row => row.id))
                                {
                                    database.Delete <UnitOptionRow>(outdatedRowId);
                                }
                            }

                            ProgressUtility.DisplayProgressBar(progressTitle, "Converting codebase to unit options...", step++ / steps);

                            var newOptions = new HashSet <IUnitOption>(modifiedScriptGuids.SelectMany(GetScriptTypes)
                                                                       .Distinct()
                                                                       .SelectMany(GetIncrementalOptions));

                            var rows = new HashSet <UnitOptionRow>();

                            float progress = 0;

                            foreach (var newOption in newOptions)
                            {
                                options?.Add(newOption);

                                try
                                {
                                    ProgressUtility.DisplayProgressBar(progressTitle, newOption.label, (step / steps) + ((1 / step) * (progress / newOptions.Count)));
                                    rows.Add(newOption.Serialize());
                                }
                                catch (Exception ex)
                                {
                                    Debug.LogError($"Failed to serialize option '{newOption.GetType()}'.\n{ex}");
                                }

                                progress++;
                            }

                            ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);

                            try
                            {
                                database.InsertAll(rows);
                            }
                            catch (Exception ex)
                            {
                                Debug.LogError($"Failed to write options to database.\n{ex}");
                            }

                            // Make sure the database is touched to the current date,
                            // even if we didn't do any change. This will avoid unnecessary
                            // analysis in future update checks.
                            File.SetLastWriteTimeUtc(BoltFlow.Paths.unitOptions, DateTime.UtcNow);
                        }
                        finally
                        {
                            database?.Close();
                            ProgressUtility.ClearProgressBar();
                            UnityAPI.Async(AssetDatabase.Refresh);
                            //ConsoleProfiler.Dump();
                        }
                    }
                }
            }
        }
        public static void Run(IEnumerable <string> paths, IEnumerable <ScriptReferenceReplacement> replacements, Mode mode)
        {
            if (!canRun)
            {
                var message = "Cannot run missing script resolver with the current serialization mode.\nSet the project serialization mode to 'Force Text' and try again.";

                if (mode == Mode.Dialog)
                {
                    EditorUtility.DisplayDialog("Script Reference Resolver", message, "OK");
                }
                else if (mode == Mode.Console)
                {
                    Debug.LogWarning(message);
                }

                return;
            }

            // Doing a naive approach here: replacing the exact string by regex instead of parsing the YAML,
            // since Unity sometimes breaks YAML specifications. This is whitespace dependant, but it should work.

            var newContents = new Dictionary <string, string[]>();

            var _paths    = paths.ToArray();
            var pathIndex = 0;

            var regexes = new Dictionary <ScriptReferenceReplacement, Regex>();

            foreach (var replacement in replacements)
            {
                var regex = new Regex($@"\{{fileID: {replacement.previousReference.fileID}, guid: {replacement.previousReference.guid}, type: 3\}}", RegexOptions.Compiled);
                regexes.Add(replacement, regex);
            }

            foreach (var path in _paths)
            {
                if (newContents.ContainsKey(path))
                {
                    // Duplicate path
                    continue;
                }

                var replaced     = false;
                var fileContents = new List <string>();

                if (mode == Mode.Dialog)
                {
                    ProgressUtility.DisplayProgressBar("Script Reference Resolver", $"Analyzing '{path}'...", pathIndex++ / (float)_paths.Length);
                }

                foreach (var line in File.ReadAllLines(path))
                {
                    var newLine = line;

                    foreach (var replacement in replacements)
                    {
                        newLine = regexes[replacement].Replace
                                  (
                            newLine, (match) =>
                        {
                            replaced = true;

                            return($@"{{fileID: {replacement.newReference.fileID}, guid: {replacement.newReference.guid}, type: 3}}");
                        }
                                  );
                    }

                    fileContents.Add(newLine);
                }

                if (replaced)
                {
                    newContents.Add(path, fileContents.ToArray());
                }
            }

            pathIndex = 0;

            if (newContents.Count > 0)
            {
                var pathMaxLength = 40;
                var fileLimit     = 15;
                var fileList      = newContents.Keys.Select(p => StringUtility.PathEllipsis(PathUtility.FromProject(p), pathMaxLength)).Take(fileLimit).ToLineSeparatedString();

                if (newContents.Count > fileLimit)
                {
                    fileList += "\n...";
                }

                var replace = true;

                if (mode == Mode.Dialog)
                {
                    var message = $"Missing script references have been found in {newContents.Count} file{(newContents.Count > 1 ? "s" : "")}: \n\n{fileList}\n\nProceed with replacement?";

                    replace = EditorUtility.DisplayDialog("Script Reference Resolver", message, "Replace References", "Cancel");
                }

                if (replace)
                {
                    foreach (var newContent in newContents)
                    {
                        if (mode == Mode.Dialog)
                        {
                            ProgressUtility.DisplayProgressBar("Script Reference Resolver", $"Fixing '{newContent.Key}'...", pathIndex++ / (float)_paths.Length);
                        }

                        VersionControlUtility.Unlock(newContent.Key);
                        File.WriteAllLines(newContent.Key, newContent.Value);
                    }

                    if (mode == Mode.Dialog)
                    {
                        EditorUtility.DisplayDialog("Script Reference Resolver", "Script references have been successfully replaced.\nRestarting Unity is recommended.", "OK");
                    }
                    else if (mode == Mode.Console)
                    {
                        Debug.Log($"Missing script references have been replaced in {newContents.Count} file{(newContents.Count > 1 ? "s" : "")}.\nRestarting Unity is recommended.\n{fileList}\n");
                    }
                }
            }
            else
            {
                var message = "No missing script reference was found.";

                if (mode == Mode.Dialog)
                {
                    EditorUtility.DisplayDialog("Script Reference Resolver", message, "OK");
                }
                else if (mode == Mode.Console)
                {
                    // Debug.Log(message);
                }
            }

            if (mode == Mode.Dialog)
            {
                ProgressUtility.ClearProgressBar();
            }
        }