/// <summary> /// Implementation of OnEnable() /// </summary> public void OnEnable() { m_PanelScaler = GetComponent <PanelScaler>(); m_Event.type = EventType.Repaint; m_Scale = Single.NaN; m_TargetSize = new Vector2(Single.NaN, Single.NaN); m_TargetTexture = targetTexture; InternalBridge.SetTargetTexture(panel, m_TargetTexture); OnValidate(); InternalBridge.RegisterPanel(gameObject.GetInstanceID(), panel); }