public void ExportSpecificJointData_Succeeds()
        {
            GameObject            linkObject       = new GameObject("link");
            TestUrdfJointRevolute urdfJoint        = linkObject.AddComponent <TestUrdfJointRevolute>();
            ArticulationBody      articulationBody = linkObject.GetComponent <ArticulationBody>();

            urdfJoint.SetAxisOfMotion(new Vector3(1.2345678f, 2.3456789f, 3.4567891f));
            urdfJoint.Dynamics(new Joint.Dynamics(4, 5));

            var joint = new Joint(
                name: "custom_joint", type: "continuous", parent: "base", child: "link");

            urdfJoint.TestExportSpecificJointData(joint);

            UnityEngine.Assertions.Assert.AreApproximatelyEqual(1.234568f, (float)joint.axis.xyz[0]);
            UnityEngine.Assertions.Assert.AreApproximatelyEqual(2.345679f, (float)joint.axis.xyz[1]);
            UnityEngine.Assertions.Assert.AreApproximatelyEqual(3.456789f, (float)joint.axis.xyz[2]);
            Assert.AreEqual(4, joint.dynamics.damping);
            Assert.AreEqual(5, joint.dynamics.friction);
            Assert.AreEqual(articulationBody.xDrive.lowerLimit * Mathf.Deg2Rad, joint.limit.lower);
            Assert.AreEqual(articulationBody.xDrive.upperLimit * Mathf.Deg2Rad, joint.limit.upper);
            Assert.AreEqual(articulationBody.xDrive.forceLimit, joint.limit.effort);
            Assert.AreEqual(articulationBody.maxAngularVelocity, joint.limit.velocity);

            Object.DestroyImmediate(linkObject);
        }
        public void ImportJointData_SpecificAixs_Succeeds()
        {
            var joint = new Joint(
                name: "custom_joint", type: "prismatic", parent: "base", child: "link",
                axis: new Joint.Axis(new double[] { 1, 2, 3 }),
                limit: new Joint.Limit(4, 5, 6, 7),
                dynamics: new Joint.Dynamics(8, 9));

            GameObject baseObject = new GameObject("base");
            GameObject linkObject = new GameObject("link");

            linkObject.transform.parent = baseObject.transform;

            UrdfJoint.Create(baseObject, UrdfJoint.JointTypes.Fixed);
            TestUrdfJointRevolute urdfJoint        = linkObject.AddComponent <TestUrdfJointRevolute>();
            ArticulationBody      articulationBody = linkObject.GetComponent <ArticulationBody>();

            urdfJoint.TestImportJointData(joint);

            Assert.AreEqual(ArticulationDofLock.LimitedMotion, articulationBody.linearLockX);
            Assert.AreEqual(ArticulationDofLock.LockedMotion, articulationBody.linearLockY);
            Assert.AreEqual(ArticulationDofLock.LockedMotion, articulationBody.linearLockZ);
            Assert.AreEqual(ArticulationDofLock.LimitedMotion, articulationBody.twistLock);

            Quaternion expectedAnchorRotation = new Quaternion();

            expectedAnchorRotation.SetFromToRotation(new Vector3(1, 0, 0), -new Vector3(-2, 3, 1));
            Assert.AreEqual(expectedAnchorRotation, articulationBody.anchorRotation);

            Assert.AreEqual(4 * Mathf.Rad2Deg, articulationBody.xDrive.lowerLimit);
            Assert.AreEqual(5 * Mathf.Rad2Deg, articulationBody.xDrive.upperLimit);
            Assert.AreEqual(6, articulationBody.xDrive.forceLimit);
            Assert.AreEqual(7, articulationBody.maxAngularVelocity);
            Assert.AreEqual(8, articulationBody.linearDamping);
            Assert.AreEqual(8, articulationBody.angularDamping);
            Assert.AreEqual(9, articulationBody.jointFriction);

            Object.DestroyImmediate(baseObject);
        }