Beispiel #1
0
        private void DrawInspector(SearchSelection selection, float width)
        {
            if (m_Editors == null)
            {
                return;
            }

            for (int i = 0; i < m_Editors.Length; ++i)
            {
                var e = m_Editors[i];
                if (!e)
                {
                    continue;
                }

                EditorGUIUtility.labelWidth = 0.4f * width;
                bool foldout = false;
                if (!m_EditorTypeFoldout.TryGetValue(e.GetType().Name, out foldout))
                {
                    foldout = true;
                }
                using (new EditorGUIUtility.IconSizeScope(new Vector2(16, 16)))
                {
                    var sectionContent = selection.Count == 1 ? EditorGUIUtility.ObjectContent(e.target, e.GetType()) : e.GetPreviewTitle();
                    if (selection.Count == 1)
                    {
                        sectionContent.tooltip = sectionContent.text;
                    }
                    else
                    {
                        sectionContent.tooltip = String.Join("\r\n", e.targets.Select(t => $"{SearchUtils.GetObjectPath(t)} ({t.GetInstanceID()})"));
                    }
                    foldout = EditorGUILayout.BeginToggleGroup(sectionContent, foldout);
                    if (foldout)
                    {
                        try
                        {
                            if (e.target is Transform)
                            {
                                e.DrawDefaultInspector();
                            }
                            else
                            {
                                e.OnInspectorGUI();
                            }
                            m_EditorTypeFoldout[e.GetType().Name] = foldout;
                        }
                        catch
                        {
                            // Ignore
                        }
                    }
                    EditorGUILayout.EndToggleGroup();
                }
            }
        }
Beispiel #2
0
        private void SetupEditors(SearchSelection selection)
        {
            int selectionHash = 0;

            foreach (var s in selection)
            {
                selectionHash ^= s.id.GetHashCode();
            }

            if (selectionHash == m_EditorsHash)
            {
                return;
            }

            ResetEditors();

            var targets = new List <UnityEngine.Object>();

            foreach (var s in selection)
            {
                var item       = s;
                var itemObject = item.provider.toObject?.Invoke(item, typeof(UnityEngine.Object));
                if (!itemObject)
                {
                    continue;
                }

                if (itemObject is GameObject go)
                {
                    var components = go.GetComponents <Component>();
                    foreach (var c in components.Skip(components.Length > 1 ? 1 : 0))
                    {
                        if (!c || c.hideFlags.HasFlag(HideFlags.HideInInspector))
                        {
                            continue;
                        }

                        targets.Add(c);
                    }
                }
                else
                {
                    targets.Add(itemObject);
                }
            }

            m_Editors     = targets.GroupBy(t => t.GetType()).Select(g => Editor.CreateEditor(g.ToArray())).ToArray();
            m_EditorsHash = selectionHash;
        }