Beispiel #1
0
        // Clone the world (except the colliders)
        public CollisionWorld Clone()
        {
            var clone = new CollisionWorld
            {
                m_Bodies           = new NativeArray <RigidBody>(m_Bodies, Allocator.Persistent),
                Broadphase         = (Broadphase)Broadphase.Clone(),
                EntityBodyIndexMap = new NativeHashMap <Entity, int>(m_Bodies.Length, Allocator.Persistent),
            };

            clone.UpdateBodyIndexMap();
            return(clone);
        }
 // NOTE:
 // The BuildPhysicsWorld system updates the Body and Joint Index Maps.
 // If the PhysicsWorld is being setup and updated directly then
 // this UpdateIndexMaps function should be called manually as well.
 public void UpdateIndexMaps()
 {
     CollisionWorld.UpdateBodyIndexMap();
     DynamicsWorld.UpdateJointIndexMap();
 }