protected override void OnCreate()
        {
            base.OnCreate();

            m_IncomingDataQuery = GetEntityQuery(new EntityQueryDesc
            {
                All = new ComponentType[] { typeof(CommandTargetComponent), typeof(IncomingCommandDataStreamBufferComponent) }
            });
            m_CommandCollectionSystem = World.GetOrCreateSystem <CommandCollectionSystem>();

            m_NetworkCompressionModel = new NetworkCompressionModel(Allocator.Persistent);
        }
Beispiel #2
0
        protected override void OnCreate()
        {
            base.OnCreate();

            m_IncomingDataQuery = GetEntityQuery(new EntityQueryDesc
            {
                All  = new ComponentType[] { typeof(CommandTargetComponent), typeof(NetworkStreamInGame) },
                None = new ComponentType[] { typeof(NetworkStreamDisconnected), typeof(NetworkStreamRequestDisconnect) }
            });
            m_CommandCollectionSystem     = World.GetOrCreateSystem <CommandCollectionSystem>();
            m_ReceiveSystem               = World.GetOrCreateSystem <NetworkStreamReceiveSystem>();
            m_ClientSimulationSystemGroup = World.GetOrCreateSystem <ClientSimulationSystemGroup>();

            m_NetworkCompressionModel = new NetworkCompressionModel(Allocator.Persistent);
        }