public override void OnInspectorGUI()
        {
#if !MLA_UNITY_PHYSICS_MODULE
            EditorGUILayout.HelpBox("The Physics Module is not currently present.  " +
                                    "Please add it to your project in order to use the GridSensor APIs in the " +
                                    $"{nameof(GridSensorComponent)}", MessageType.Warning);
#endif

            var so = serializedObject;
            so.Update();

            // Drawing the GridSensorComponent
            EditorGUI.BeginChangeCheck();

            EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
            {
                // These fields affect the sensor order or observation size,
                // So can't be changed at runtime.
                EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_SensorName)), true);

                EditorGUILayout.LabelField("Grid Settings", EditorStyles.boldLabel);
                EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_CellScale)), true);
                // We only supports 2D GridSensor now so lock gridSize.y to 1
                var gridSize    = so.FindProperty(nameof(GridSensorComponent.m_GridSize));
                var gridSize2d  = new Vector3Int(gridSize.vector3IntValue.x, 1, gridSize.vector3IntValue.z);
                var newGridSize = EditorGUILayout.Vector3IntField("Grid Size", gridSize2d);
                gridSize.vector3IntValue = new Vector3Int(newGridSize.x, 1, newGridSize.z);
            }
            EditorGUI.EndDisabledGroup();
            EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_RotateWithAgent)), true);

            EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
            {
                // detectable tags
                var detectableTags = so.FindProperty(nameof(GridSensorComponent.m_DetectableTags));
                var newSize        = EditorGUILayout.IntField("Detectable Tags", detectableTags.arraySize);
                if (newSize != detectableTags.arraySize)
                {
                    detectableTags.arraySize = newSize;
                }
                EditorGUI.indentLevel++;
                for (var i = 0; i < detectableTags.arraySize; i++)
                {
                    var objectTag = detectableTags.GetArrayElementAtIndex(i);
                    EditorGUILayout.PropertyField(objectTag, new GUIContent("Tag " + i), true);
                }
                EditorGUI.indentLevel--;
            }
            EditorGUI.EndDisabledGroup();
            EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ColliderMask)), true);
            EditorGUILayout.LabelField("Sensor Settings", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ObservationStacks)), true);
            EditorGUI.EndDisabledGroup();
            EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_CompressionType)), true);
            EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
            {
                EditorGUILayout.LabelField("Collider and Buffer", EditorStyles.boldLabel);
                EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_InitialColliderBufferSize)), true);
                EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_MaxColliderBufferSize)), true);
            }
            EditorGUI.EndDisabledGroup();

            EditorGUILayout.LabelField("Debug Gizmo", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ShowGizmos)), true);
            EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_GizmoYOffset)), true);

            // detectable objects
            var debugColors          = so.FindProperty(nameof(GridSensorComponent.m_DebugColors));
            var detectableObjectSize = so.FindProperty(nameof(GridSensorComponent.m_DetectableTags)).arraySize;
            if (detectableObjectSize != debugColors.arraySize)
            {
                debugColors.arraySize = detectableObjectSize;
            }
            EditorGUILayout.LabelField("Debug Colors");
            EditorGUI.indentLevel++;
            for (var i = 0; i < debugColors.arraySize; i++)
            {
                var debugColor = debugColors.GetArrayElementAtIndex(i);
                EditorGUILayout.PropertyField(debugColor, new GUIContent("Tag " + i + " Color"), true);
            }
            EditorGUI.indentLevel--;

            var requireSensorUpdate = EditorGUI.EndChangeCheck();
            so.ApplyModifiedProperties();

            if (requireSensorUpdate)
            {
                UpdateSensor();
            }
        }
        protected void OnRayPerceptionInspectorGUI(bool is3d)
        {
#if !MLA_UNITY_PHYSICS_MODULE
            if (is3d)
            {
                EditorGUILayout.HelpBox("The Physics Module is not currently present.  " +
                                        "Please add it to your project in order to use the Ray Perception APIs in the " +
                                        $"{nameof(RayPerceptionSensorComponent3D)}", MessageType.Warning);
            }
#endif
#if !MLA_UNITY_PHYSICS2D_MODULE
            if (!is3d)
            {
                EditorGUILayout.HelpBox("The Physics2D Module is not currently present.  " +
                                        "Please add it to your project in order to use the Ray Perception APIs in the " +
                                        $"{nameof(RayPerceptionSensorComponent3D)}", MessageType.Warning);
            }
#endif
            var so = serializedObject;
            so.Update();

            // Drawing the RayPerceptionSensorComponent
            EditorGUI.BeginChangeCheck();
            EditorGUI.indentLevel++;

            // Don't allow certain fields to be modified during play mode.
            // * SensorName affects the ordering of the Agent's observations
            // * The number of tags and rays affects the size of the observations.
            EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
            {
                EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true);
                EditorGUILayout.PropertyField(so.FindProperty("m_DetectableTags"), true);
                EditorGUILayout.PropertyField(so.FindProperty("m_RaysPerDirection"), true);
            }
            EditorGUI.EndDisabledGroup();

            EditorGUILayout.PropertyField(so.FindProperty("m_MaxRayDegrees"), true);
            EditorGUILayout.PropertyField(so.FindProperty("m_SphereCastRadius"), true);
            EditorGUILayout.PropertyField(so.FindProperty("m_RayLength"), true);
            EditorGUILayout.PropertyField(so.FindProperty("m_RayLayerMask"), true);

            // Because the number of observation stacks affects the observation shape,
            // it is not editable during play mode.
            EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
            {
                EditorGUILayout.PropertyField(so.FindProperty("m_ObservationStacks"), new GUIContent("Stacked Raycasts"), true);
            }
            EditorGUI.EndDisabledGroup();

            if (is3d)
            {
                EditorGUILayout.PropertyField(so.FindProperty("m_StartVerticalOffset"), true);
                EditorGUILayout.PropertyField(so.FindProperty("m_EndVerticalOffset"), true);
            }

            EditorGUILayout.PropertyField(so.FindProperty("rayHitColor"), true);
            EditorGUILayout.PropertyField(so.FindProperty("rayMissColor"), true);

            EditorGUI.indentLevel--;
            if (EditorGUI.EndChangeCheck())
            {
                m_RequireSensorUpdate = true;
            }

            so.ApplyModifiedProperties();
            UpdateSensorIfDirty();
        }