Beispiel #1
0
        void BuildButtonClicked()
        {
            if (target != null)
            {
                Selection.activeObject = target;
            }

            BuilderWindow.ShowWindow();
        }
Beispiel #2
0
        static bool OnOpenAsset(int instanceID, int line)
        {
            var kinematicaAsset = EditorUtility.InstanceIDToObject(instanceID) as Asset;

            if (kinematicaAsset)
            {
                BuilderWindow window = GetWindow <BuilderWindow>();
                window.Asset = kinematicaAsset;
                return(true); //catch open file
            }

            return(false); // let unity open the file
        }