public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
        {
            int num = 0;

            if (input != null)
            {
                num = Math.Min(input.Count, output.FreeBytes - 5 - output.BitsInBuffer);
                if (num > 65531)
                {
                    num = 65531;
                }
            }
            if (isFinal)
            {
                output.WriteBits(3, 1u);
            }
            else
            {
                output.WriteBits(3, 0u);
            }
            output.FlushBits();
            this.WriteLenNLen((ushort)num, output);
            if (input != null && num > 0)
            {
                output.WriteBytes(input.Buffer, input.StartIndex, num);
                input.ConsumeBytes(num);
            }
        }
Beispiel #2
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        internal static void WriteMatch(int matchLen, int matchPos, OutputBuffer output)
        {
            Debug.Assert(matchLen >= FastEncoderWindow.MinMatch && matchLen <= FastEncoderWindow.MaxMatch,
                         "Illegal currentMatch length!");

            // Get the code information for a match code
            var codeInfo =
                FastEncoderStatics.FastEncoderLiteralCodeInfo[
                    FastEncoderStatics.NumChars + 1 - FastEncoderWindow.MinMatch + matchLen];
            var codeLen = (int)codeInfo & 31;

            Debug.Assert(codeLen != 0, "Invalid Match Length!");
            if (codeLen <= 16)
            {
                output.WriteBits(codeLen, codeInfo >> 5);
            }
            else
            {
                output.WriteBits(16, (codeInfo >> 5) & 65535);
                output.WriteBits(codeLen - 16, codeInfo >> (5 + 16));
            }

            // Get the code information for a distance code
            codeInfo = FastEncoderStatics.FastEncoderDistanceCodeInfo[FastEncoderStatics.GetSlot(matchPos)];
            output.WriteBits((int)(codeInfo & 15), codeInfo >> 8);
            var extraBits = (int)(codeInfo >> 4) & 15;

            if (extraBits != 0)
            {
                output.WriteBits(extraBits, (uint)matchPos & FastEncoderStatics.BitMask[extraBits]);
            }
        }
        // Output the block type and tree structure for our hard-coded trees.
        // Contains following data:
        //  "final" block flag 1 bit
        //  BLOCKTYPE_DYNAMIC 2 bits
        //  FastEncoderLiteralTreeLength
        //  FastEncoderDistanceTreeLength
        //
        static internal void WriteDeflatePreamble(OutputBuffer output)
        {
            //Debug.Assert( bitCount == 0, "bitCount must be zero before writing tree bit!");

            output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
            output.WriteBits(FastEncoderStatics.FastEncoderPostTreeBitCount, FastEncoderStatics.FastEncoderPostTreeBitBuf);
        }
Beispiel #4
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        private void WriteEndOfBlock(OutputBuffer output)
        {
            uint num = FastEncoderStatics.FastEncoderLiteralCodeInfo[256];
            int  n   = (int)(num & 31u);

            output.WriteBits(n, num >> 5);
        }
Beispiel #5
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        // null input means write an empty payload with formatting info. This is needed for the final block.
        public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
        {
            Debug.Assert(output != null);
            Debug.Assert(output.FreeBytes >= PaddingSize);

            // determine number of bytes to write
            int count = 0;

            if (input != null)
            {
                // allow space for padding and bits not yet flushed to buffer
                count = Math.Min(input.Count, output.FreeBytes - PaddingSize - output.BitsInBuffer);

                // we don't expect the output buffer to ever be this big (currently 4K), but we'll check this
                // just in case that changes.
                if (count > MaxUncompressedBlockSize - PaddingSize)
                {
                    count = MaxUncompressedBlockSize - PaddingSize;
                }
            }

            // write header and flush bits
            if (isFinal)
            {
                output.WriteBits(FastEncoderStatics.BFinalNoCompressionHeaderBitCount,
                                 FastEncoderStatics.BFinalNoCompressionHeader);
            }
            else
            {
                output.WriteBits(FastEncoderStatics.NoCompressionHeaderBitCount,
                                 FastEncoderStatics.NoCompressionHeader);
            }

            // now we're aligned
            output.FlushBits();

            // write len, nlen
            WriteLenNLen((ushort)count, output);

            // write uncompressed bytes
            if (input != null && count > 0)
            {
                output.WriteBytes(input.Buffer, input.StartIndex, count);
                input.ConsumeBytes(count);
            }
        }
Beispiel #6
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        private void WriteEndOfBlock(OutputBuffer output)
        {
            // The fast encoder outputs one long block, so it just needs to terminate this block
            const int EndOfBlockCode = 256;
            var       code_info      = FastEncoderStatics.FastEncoderLiteralCodeInfo[EndOfBlockCode];
            var       code_len       = (int)(code_info & 31);

            output.WriteBits(code_len, code_info >> 5);
        }
Beispiel #7
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        // null input means write an empty payload with formatting info. This is needed for the final block.
        public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal) {
            Debug.Assert(output != null);
            Debug.Assert(output.FreeBytes >= PaddingSize);

            // determine number of bytes to write
            int count = 0;
            if (input != null) {

                // allow space for padding and bits not yet flushed to buffer
                count = Math.Min(input.Count, output.FreeBytes - PaddingSize - output.BitsInBuffer); 

                // we don't expect the output buffer to ever be this big (currently 4K), but we'll check this
                // just in case that changes.
                if (count > MaxUncompressedBlockSize - PaddingSize) {
                    count = MaxUncompressedBlockSize - PaddingSize;
                }
            }

            // write header and flush bits
            if (isFinal) {
                output.WriteBits(FastEncoderStatics.BFinalNoCompressionHeaderBitCount,
                                        FastEncoderStatics.BFinalNoCompressionHeader);
            }
            else {
                output.WriteBits(FastEncoderStatics.NoCompressionHeaderBitCount,
                                        FastEncoderStatics.NoCompressionHeader);
            }

            // now we're aligned
            output.FlushBits(); 
            
            // write len, nlen
            WriteLenNLen((ushort)count, output);

            // write uncompressed bytes
            if (input != null && count > 0) {
                output.WriteBytes(input.Buffer, input.StartIndex, count);
                input.ConsumeBytes(count);
            }

        }
Beispiel #8
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        internal static void WriteMatch(int matchLen, int matchPos, OutputBuffer output)
        {
            uint num  = FastEncoderStatics.FastEncoderLiteralCodeInfo[254 + matchLen];
            int  num2 = (int)(num & 31u);

            if (num2 <= 16)
            {
                output.WriteBits(num2, num >> 5);
            }
            else
            {
                output.WriteBits(16, num >> 5 & 65535u);
                output.WriteBits(num2 - 16, num >> 21);
            }
            num = FastEncoderStatics.FastEncoderDistanceCodeInfo[FastEncoderStatics.GetSlot(matchPos)];
            output.WriteBits((int)(num & 15u), num >> 8);
            int num3 = (int)(num >> 4 & 15u);

            if (num3 != 0)
            {
                output.WriteBits(num3, (uint)(matchPos & (int)FastEncoderStatics.BitMask[num3]));
            }
        }
Beispiel #9
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        internal static void WriteChar(byte b, OutputBuffer output)
        {
            var code = FastEncoderStatics.FastEncoderLiteralCodeInfo[b];

            output.WriteBits((int)code & 31, code >> 5);
        }
Beispiel #10
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 internal static void WriteDeflatePreamble(OutputBuffer output)
 {
     output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
     output.WriteBits(9, 34u);
 }
Beispiel #11
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        internal static void WriteChar(byte b, OutputBuffer output)
        {
            uint num = FastEncoderStatics.FastEncoderLiteralCodeInfo[(int)b];

            output.WriteBits((int)(num & 31u), num >> 5);
        }
Beispiel #12
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        internal static void WriteChar(Byte b, OutputBuffer output)
        {
            UInt32 num = FastEncoderStatics.FastEncoderLiteralCodeInfo[(Int32)b];

            output.WriteBits((Int32)(num & 31u), num >> 5);
        }
Beispiel #13
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        // Output the block type and tree structure for our hard-coded trees.
        // Contains following data:
        //  "final" block flag 1 bit
        //  BLOCKTYPE_DYNAMIC 2 bits
        //  FastEncoderLiteralTreeLength
        //  FastEncoderDistanceTreeLength
        //
        static internal void WriteDeflatePreamble(OutputBuffer output) {
            //Debug.Assert( bitCount == 0, "bitCount must be zero before writing tree bit!");

            output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
            output.WriteBits(FastEncoderStatics.FastEncoderPostTreeBitCount, FastEncoderStatics.FastEncoderPostTreeBitBuf);
        }
Beispiel #14
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 static internal void WriteChar(byte b, OutputBuffer output) {
     uint code = FastEncoderStatics.FastEncoderLiteralCodeInfo[b];
     output.WriteBits((int)code & 31, code >> 5);
 }
Beispiel #15
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        static internal void WriteMatch(int matchLen, int matchPos, OutputBuffer output) {
            Debug.Assert(matchLen >= FastEncoderWindow.MinMatch && matchLen <= FastEncoderWindow.MaxMatch, "Illegal currentMatch length!");

            // Get the code information for a match code
            uint codeInfo = FastEncoderStatics.FastEncoderLiteralCodeInfo[(FastEncoderStatics.NumChars + 1 - FastEncoderWindow.MinMatch) + matchLen];
            int codeLen = (int)codeInfo & 31;
            Debug.Assert(codeLen != 0, "Invalid Match Length!");
            if (codeLen <= 16) {
                output.WriteBits(codeLen, codeInfo >> 5);
            }
            else {
                output.WriteBits(16, (codeInfo >> 5) & 65535);
                output.WriteBits(codeLen - 16, codeInfo >> (5 + 16));
            }

            // Get the code information for a distance code
            codeInfo = FastEncoderStatics.FastEncoderDistanceCodeInfo[FastEncoderStatics.GetSlot(matchPos)];
            output.WriteBits((int)(codeInfo & 15), codeInfo >> 8);
            int extraBits = (int)(codeInfo >> 4) & 15;
            if (extraBits != 0) {
                output.WriteBits(extraBits, (uint)matchPos & FastEncoderStatics.BitMask[extraBits]);
            }
        }
Beispiel #16
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 private void WriteEndOfBlock(OutputBuffer output) {
     // The fast encoder outputs one long block, so it just needs to terminate this block
     const int EndOfBlockCode = 256;
     uint code_info = FastEncoderStatics.FastEncoderLiteralCodeInfo[EndOfBlockCode];
     int code_len = (int)(code_info & 31);
     output.WriteBits(code_len, code_info >> 5);
 }