Beispiel #1
0
        private DragAndDropVisualMode DoHandleSingleObjectDrop <TObject>(DragAndDropArgs args, TObject o, int offset)
        {
            var handler = HierarchyDragAndDrop <TObject, Key> .SingleObjectDrop;

            if (null == handler)
            {
                return(DragAndDropVisualMode.Rejected);
            }

            var item = GetDragAndDropItem(args);

            var             result     = DragAndDropVisualMode.Rejected;
            ISceneGraphNode resultNode = null;

            if (item is SceneItem sceneItem)
            {
                if (null != (resultNode = handler(m_Session, o, sceneItem.Graph, null,
                                                  args.dragAndDropPosition == DragAndDropPosition.BetweenItems ? args.insertAtIndex : -1)))
                {
                    IdsToExpand.Add(sceneItem.id);
                    result = DragAndDropVisualMode.Link;
                }
            }

            if (item is EntityItem entityItem)
            {
                var node = entityItem.Node;
                if (null != (resultNode = handler(m_Session, o, node.Graph as SceneGraph, node,
                                                  args.dragAndDropPosition == DragAndDropPosition.BetweenItems ? args.insertAtIndex : -1)))
                {
                    IdsToExpand.Add(entityItem.id);
                    result = DragAndDropVisualMode.Link;
                }
            }

            if (null == resultNode)
            {
                return(DragAndDropVisualMode.Rejected);
            }

            if (result == DragAndDropVisualMode.Link)
            {
                if (resultNode is EntityNode entityNode)
                {
                    EntityHierarchyWindow.SelectOnNextPaint(entityNode.Guid);
                }
            }

            return(result);
        }
Beispiel #2
0
 public void DuplicateSelection()
 {
     using (var pooled = ListPool <ISceneGraphNode> .GetDisposable())
     {
         var toSelect  = pooled.List;
         var selection = GetEntitySelection();
         foreach (var group in selection.GroupBy(
                      e => m_EntityManager.GetSharedComponentData <SceneGuid>(e.Entity)))
         {
             var graph = m_SceneManager.GetGraphForScene(group.Key);
             var list  = group.Cast <ISceneGraphNode>().ToList();
             toSelect.AddRange(graph.Duplicate(list));
         }
         EntityHierarchyWindow.SelectOnNextPaint(toSelect.OfType <EntityNode>().Select(e => e.Guid).ToList());
     }
 }