/// <summary>
        /// Scripted importer callback
        /// </summary>
        /// <param name="ctx">Asset import context</param>
        public override void OnImportAsset(AssetImportContext ctx)
        {
            var converter = new ONNXModelConverter(optimizeModel, treatErrorsAsWarnings, forceArbitraryBatchSize, importMode);

            var model = converter.Convert(ctx.assetPath);

            NNModelData assetData = ScriptableObject.CreateInstance <NNModelData>();

            using (var memoryStream = new MemoryStream())
                using (var writer = new BinaryWriter(memoryStream))
                {
                    ModelWriter.Save(writer, model);
                    assetData.Value = memoryStream.ToArray();
                }
            assetData.name      = "Data";
            assetData.hideFlags = HideFlags.HideInHierarchy;

            NNModel asset = ScriptableObject.CreateInstance <NNModel>();

            asset.modelData = assetData;

            ctx.AddObjectToAsset("main obj", asset, LoadIconTexture());
            ctx.AddObjectToAsset("model data", assetData);

            ctx.SetMainObject(asset);
        }
Beispiel #2
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        /// <summary>
        /// Scripted importer callback
        /// </summary>
        /// <param name="ctx">Asset import context</param>
        public override void OnImportAsset(AssetImportContext ctx)
        {
            ONNXModelConverter.ModelImported += BarracudaAnalytics.SendBarracudaImportEvent;
            var converter = new ONNXModelConverter(optimizeModel, treatErrorsAsWarnings, forceArbitraryBatchSize, importMode);

            var model = converter.Convert(ctx.assetPath);

            if (weightsTypeMode == ONNXModelConverter.DataTypeMode.ForceHalf)
            {
                model.ConvertWeights(DataType.Half);
            }
            else if (weightsTypeMode == ONNXModelConverter.DataTypeMode.ForceFloat)
            {
                model.ConvertWeights(DataType.Float);
            }

            NNModelData assetData = ScriptableObject.CreateInstance <NNModelData>();

            using (var memoryStream = new MemoryStream())
                using (var writer = new BinaryWriter(memoryStream))
                {
                    ModelWriter.Save(writer, model);
                    assetData.Value = memoryStream.ToArray();
                }
            assetData.name      = "Data";
            assetData.hideFlags = HideFlags.HideInHierarchy;

            NNModel asset = ScriptableObject.CreateInstance <NNModel>();

            asset.modelData = assetData;

            ctx.AddObjectToAsset("main obj", asset, LoadIconTexture());
            ctx.AddObjectToAsset("model data", assetData);

            ctx.SetMainObject(asset);
        }