Beispiel #1
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 public float DistanceF(FloatPoint3D target) => MathF.Sqrt(SquareDistanceF(target));
Beispiel #2
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 public float SquareDistanceF(FloatPoint3D target) => (MathF.Pow(X - target.X, 2) + MathF.Pow(Y - target.Y, 2) + MathF.Pow(Z - target.Z, 2));
Beispiel #3
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 public double Distance(FloatPoint3D target) => Math.Sqrt(SquareDistance(target));
Beispiel #4
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 public double SquareDistance(FloatPoint3D target) => (Math.Pow(X - target.X, 2) + Math.Pow(Y - target.Y, 2) + Math.Pow(Z - target.Z, 2));