Beispiel #1
0
 public void DJTTS3_Release()
 {
     lock (syncObj)
     {
         TTS3.DJTTS3_Release();
     }
 }
Beispiel #2
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 public Int32 DJTTS3_CheckPlayTextEnd(Int32 wChnlNo)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_CheckPlayTextEnd(wChnlNo));
     }
 }
Beispiel #3
0
 public Int32 DJTTS3_StopPlayText(Int32 wChnlNo)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_StopPlayText(wChnlNo));
     }
 }
Beispiel #4
0
 public Int32 DelTTSFromChannel(Int32 wChnlNo)
 {
     lock (syncObj)
     {
         return(TTS3.DelTTSFromChannel(wChnlNo));
     }
 }
Beispiel #5
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 public Int32 DJTTS3_StartPlayText(Int32 wChnlNo, byte[] pText, Int32 InputType, Int32 iVoice, Int32 iSpeed, Int32 iVolume, Int32 iLableFlag)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_StartPlayText(wChnlNo, pText, InputType, iVoice, iSpeed, iVolume, iLableFlag));
     }
 }
Beispiel #6
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 public Int32 DJTTS3_GetLeaveTTSChannel()
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_GetLeaveTTSChannel());
     }
 }
Beispiel #7
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 public Int32 DJTTS3_AddTTSToChannel(Int32 wChnlNo)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_AddTTSToChannel(wChnlNo));
     }
 }
Beispiel #8
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 public Int32 DJTTS3_Init()
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_Init());
     }
 }
Beispiel #9
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 public long DJTTS3_CvtStop(Int32 chnl)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_CvtStop(chnl));
     }
 }
Beispiel #10
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 public long DJTTS3_CheckCvtEnd(Int32 chnl)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_CheckCvtEnd(chnl));
     }
 }
Beispiel #11
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 public long DJTTS3_CvtTextFileToWaveFile(byte[] text, Int32 voice, byte[] fileName, Int32 chnl, Int32 speed, Int32 volume, Int32 lableFlag)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_CvtTextFileToWaveFile(text, voice, fileName, chnl, speed, volume, lableFlag));
     }
 }
Beispiel #12
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 public Int32 DJTTS3_StartAudioPlayText(byte[] pText, Int32 InputType, Int32 iVoice, Int32 iSpeed, Int32 iVolume, Int32 iLableFlag)
 {
     lock (syncObj)
     {
         return(TTS3.DJTTS3_StartAudioPlayText(pText, InputType, iVoice, iSpeed, iVolume, iLableFlag));
     }
 }