public override void OnEnable()
        {
            base.OnEnable();

            var importer = target as VrmScriptedImporter;

            m_importer = importer;
            using (Vrm10Data.ParseOrMigrate(m_importer.assetPath, importer.MigrateToVrm1, out m_result, out m_migration))
            {
                if (m_result == null)
                {
                    // error
                    return;
                }
                m_model = ModelReader.Read(m_result.Data);

                var tmp = m_importer.GetExternalObjectMap();

                var generator    = new Vrm10MaterialDescriptorGenerator();
                var materialKeys = m_result.Data.GLTF.materials.Select((x, i) => generator.Get(m_result.Data, i).SubAssetKey);
                var textureKeys  = new Vrm10TextureDescriptorGenerator(m_result.Data).Get().GetEnumerable().Select(x => x.SubAssetKey);
                m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), GetEditorMap, SetEditorMap);
                m_vrmEditor      = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(EnumerateExpressinKeys(m_result.VrmExtension.Expressions)), GetEditorMap, SetEditorMap);
            }
        }
Beispiel #2
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        void OnData()
        {
            if (m_result == null)
            {
                // error
                return;
            }
            m_model = ModelReader.Read(m_result.Data);

            var tmp = m_importer.GetExternalObjectMap();

            var generator    = new Vrm10MaterialDescriptorGenerator();
            var materialKeys = m_result.Data.GLTF.materials.Select((x, i) => generator.Get(m_result.Data, i).SubAssetKey);
            var textureKeys  = new Vrm10TextureDescriptorGenerator(m_result.Data).Get().GetEnumerable().Select(x => x.SubAssetKey);

            m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), GetEditorMap, SetEditorMap);
            m_vrmEditor      = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(EnumerateExpressinKeys(m_result.VrmExtension.Expressions)), GetEditorMap, SetEditorMap);
        }
Beispiel #3
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        public Vrm10Importer(
            Vrm10Data vrm,
            IReadOnlyDictionary <SubAssetKey, UnityEngine.Object> externalObjectMap = null,
            ITextureDeserializer textureDeserializer       = null,
            IMaterialDescriptorGenerator materialGenerator = null,
            bool doNormalize = false)
            : base(vrm.Data, externalObjectMap, textureDeserializer)
        {
            if (vrm == null)
            {
                throw new ArgumentNullException("vrm");
            }
            m_vrm         = vrm;
            m_doNormalize = doNormalize;

            TextureDescriptorGenerator  = new Vrm10TextureDescriptorGenerator(Data);
            MaterialDescriptorGenerator = materialGenerator ?? new Vrm10MaterialDescriptorGenerator();

            m_externalMap = externalObjectMap;
            if (m_externalMap == null)
            {
                m_externalMap = new Dictionary <SubAssetKey, UnityEngine.Object>();
            }
        }
Beispiel #4
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        public Vrm10Importer(
            UniGLTF.GltfData data, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm,
            IReadOnlyDictionary <SubAssetKey, UnityEngine.Object> externalObjectMap = null,
            ITextureDeserializer textureDeserializer = null)
            : base(data, externalObjectMap, textureDeserializer)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }

            if (vrm == null)
            {
                throw new ArgumentNullException("vrm");
            }
            m_vrm = vrm;

            TextureDescriptorGenerator  = new Vrm10TextureDescriptorGenerator(data);
            MaterialDescriptorGenerator = new Vrm10MaterialDescriptorGenerator();

            m_externalMap = externalObjectMap;
            if (m_externalMap == null)
            {
                m_externalMap = new Dictionary <SubAssetKey, UnityEngine.Object>();
            }

            // bin に対して右手左手変換を破壊的に実行することに注意 !(bin が変換済みになる)
            m_model = ModelReader.Read(data);

            // assign humanoid bones
            if (m_vrm.Humanoid != null)
            {
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.Hips, VrmLib.HumanoidBones.hips);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftUpperLeg, VrmLib.HumanoidBones.leftUpperLeg);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightUpperLeg, VrmLib.HumanoidBones.rightUpperLeg);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftLowerLeg, VrmLib.HumanoidBones.leftLowerLeg);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightLowerLeg, VrmLib.HumanoidBones.rightLowerLeg);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftFoot, VrmLib.HumanoidBones.leftFoot);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightFoot, VrmLib.HumanoidBones.rightFoot);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.Spine, VrmLib.HumanoidBones.spine);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.Chest, VrmLib.HumanoidBones.chest);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.Neck, VrmLib.HumanoidBones.neck);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.Head, VrmLib.HumanoidBones.head);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftShoulder, VrmLib.HumanoidBones.leftShoulder);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightShoulder, VrmLib.HumanoidBones.rightShoulder);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftUpperArm, VrmLib.HumanoidBones.leftUpperArm);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightUpperArm, VrmLib.HumanoidBones.rightUpperArm);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftLowerArm, VrmLib.HumanoidBones.leftLowerArm);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightLowerArm, VrmLib.HumanoidBones.rightLowerArm);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftHand, VrmLib.HumanoidBones.leftHand);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightHand, VrmLib.HumanoidBones.rightHand);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftToes, VrmLib.HumanoidBones.leftToes);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightToes, VrmLib.HumanoidBones.rightToes);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftEye, VrmLib.HumanoidBones.leftEye);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightEye, VrmLib.HumanoidBones.rightEye);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.Jaw, VrmLib.HumanoidBones.jaw);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftThumbProximal, VrmLib.HumanoidBones.leftThumbProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftThumbIntermediate, VrmLib.HumanoidBones.leftThumbIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftThumbDistal, VrmLib.HumanoidBones.leftThumbDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftIndexProximal, VrmLib.HumanoidBones.leftIndexProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftIndexIntermediate, VrmLib.HumanoidBones.leftIndexIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftIndexDistal, VrmLib.HumanoidBones.leftIndexDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftMiddleProximal, VrmLib.HumanoidBones.leftMiddleProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftMiddleIntermediate, VrmLib.HumanoidBones.leftMiddleIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftMiddleDistal, VrmLib.HumanoidBones.leftMiddleDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftRingProximal, VrmLib.HumanoidBones.leftRingProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftRingIntermediate, VrmLib.HumanoidBones.leftRingIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftRingDistal, VrmLib.HumanoidBones.leftRingDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftLittleProximal, VrmLib.HumanoidBones.leftLittleProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftLittleIntermediate, VrmLib.HumanoidBones.leftLittleIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.LeftLittleDistal, VrmLib.HumanoidBones.leftLittleDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightThumbProximal, VrmLib.HumanoidBones.rightThumbProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightThumbIntermediate, VrmLib.HumanoidBones.rightThumbIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightThumbDistal, VrmLib.HumanoidBones.rightThumbDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightIndexProximal, VrmLib.HumanoidBones.rightIndexProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightIndexIntermediate, VrmLib.HumanoidBones.rightIndexIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightIndexDistal, VrmLib.HumanoidBones.rightIndexDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightMiddleProximal, VrmLib.HumanoidBones.rightMiddleProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightMiddleIntermediate, VrmLib.HumanoidBones.rightMiddleIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightMiddleDistal, VrmLib.HumanoidBones.rightMiddleDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightRingProximal, VrmLib.HumanoidBones.rightRingProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightRingIntermediate, VrmLib.HumanoidBones.rightRingIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightRingDistal, VrmLib.HumanoidBones.rightRingDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightLittleProximal, VrmLib.HumanoidBones.rightLittleProximal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightLittleIntermediate, VrmLib.HumanoidBones.rightLittleIntermediate);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.RightLittleDistal, VrmLib.HumanoidBones.rightLittleDistal);
                AssignHumanoid(m_model.Nodes, m_vrm.Humanoid.HumanBones.UpperChest, VrmLib.HumanoidBones.upperChest);
            }
        }