public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool migrateToVrm1) { #if VRM_DEVELOP Debug.Log("OnImportAsset to " + scriptedImporter.assetPath); #endif var parser = Parse(scriptedImporter.assetPath, migrateToVrm1); if (parser == null) { // fail to parse vrm1 return; } // // Import(create unity objects) // var externalObjectMap = scriptedImporter.GetExternalObjectMap().Select(kv => (kv.Value.name, kv.Value)).ToArray(); using (var loader = new RuntimeUnityBuilder(parser, externalObjectMap)) { // settings TextureImporters foreach (var textureInfo in Vrm10MToonMaterialImporter.EnumerateAllTexturesDistinct(parser)) { TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalMap); } loader.Load(); loader.ShowMeshes(); loader.TransferOwnership(o => { context.AddObjectToAsset(o.name, o); if (o is GameObject) { // Root GameObject is main object context.SetMainObject(loader.Root); } return(true); }); } }