// Token: 0x06000218 RID: 536 RVA: 0x00014AD8 File Offset: 0x00012CD8 public static void ScrollView(Rect area, string title, ref SerializableVector2 scrollpos, Action code, int padding = 20) { Drawing.DrawRect(area, MenuComponent._OutlineBorderBlack); Drawing.DrawRect(MenuUtilities.Inline(area, 1f), MenuComponent._OutlineBorderLightGray); Rect rect = MenuUtilities.Inline(area, 2f); Drawing.DrawRect(rect, MenuComponent._FillLightBlack); Color textColor = Prefab._MenuTabStyle.normal.textColor; int fontSize = Prefab._MenuTabStyle.fontSize; Prefab._MenuTabStyle.normal.textColor = Prefab._MenuTabStyle.onNormal.textColor; Prefab._MenuTabStyle.fontSize = 15; Drawing.DrawRect(new Rect(rect.x, rect.y, rect.width, Prefab._MenuTabStyle.CalcSize(new GUIContent(title)).y + 2f), MenuComponent._OutlineBorderLightGray); GUILayout.BeginArea(rect); GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.FlexibleSpace(); GUILayout.Label(title, Prefab._MenuTabStyle, Array.Empty <GUILayoutOption>()); Prefab._MenuTabStyle.normal.textColor = textColor; Prefab._MenuTabStyle.fontSize = fontSize; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(2f); GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); scrollpos = GUILayout.BeginScrollView(scrollpos.ToVector2(), false, true, Array.Empty <GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.Space((float)padding); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.MinHeight(rect.height) }); try { code(); } catch (Exception exception) { Debug.LogException(exception); } GUILayout.EndVertical(); Rect lastRect = GUILayoutUtility.GetLastRect(); GUILayout.EndHorizontal(); GUILayout.EndScrollView(); Rect lastRect2 = GUILayoutUtility.GetLastRect(); GUILayout.Space(1f); GUILayout.EndHorizontal(); GUILayout.Space(1f); Drawing.DrawRect(new Rect(lastRect2.x + lastRect2.width - 16f, lastRect2.y, 16f, lastRect2.height), MenuComponent._FillLightBlack); if (lastRect.height - lastRect2.height > 0f) { Prefab.VerticalSlider(new Rect(lastRect2.x + 4f, lastRect2.y + 8f, 12f, lastRect2.height - 14f), 0f, lastRect.height - lastRect2.height, ref scrollpos.y); } GUILayout.EndArea(); }