Beispiel #1
0
 private void DrawLinePointDot(Graphics g, SolidBrush brush, ref LinePoint pOrig, ref PointF pDot)
 {
     if (float.IsNaN(pOrig.Value))
     {
         if (Chart.ShowInvalidPoint
             && this.YAxes.Mode != YAxesMode.Digital)
         {
             g.FillRectangle(Brushes.Black, pDot.X - 4f, pDot.Y - 4f, 8, 8);
         }
     }
     else
     {
         g.FillEllipse(brush, pDot.X - 2.5f, pDot.Y - 2.5f, 5, 5);
     }
 }
Beispiel #2
0
        private void MarkMaxMin(LinePoint linePoint)
        {
            float val = linePoint.Value;

            if ((!float.IsInfinity(val)) && (!float.IsNaN(val)) && (!float.IsNegativeInfinity(val)) && (!float.IsPositiveInfinity(val)))
            {
                if (float.IsNaN(maxVal))
                {
                    maxVal = val;
                    minVal = val;
                }
                else
                {
                    if (val > maxVal)
                    {
                        maxVal = val;
                    }
                    else if (val < minVal)
                    {
                        minVal = val;
                    }
                }
            }
        }
Beispiel #3
0
        public LinePoint GetCursorPoint(bool print, List<LinePoint> lineSegment)
        {
            LinePoint pt = new LinePoint(0, float.NaN);
            RectangleF disRect = print ? this.LineArea.PrintRectangle : this.LineArea.Rectangle;
            Point pCursor = this.LineArea.CurveGroup.CursorPoint;
            long time = (long)((pCursor.X - disRect.X) / CurveGroup.ScaleSize * this.LineArea.CurveGroup.XAxes.TimeScale) + this.LineArea.CurveGroup.XAxes.OriginalTime;

            if (this.TimeDayAlign)
            {

                List<LinePoint> points = lineSegment;

                int pCnt = points.Count;

                if (pCnt > 0)
                {
                    int startIndex = 0;
                    int endIndex = pCnt - 1;
                    if (points[0].DayAlignTime > time) return pt;
                    if (points[endIndex].DayAlignTime < time)
                    {
                        return points[endIndex];
                    }
                    int midIndex = -1;
                    while (startIndex + 1 < endIndex)
                    {
                        midIndex = (startIndex + endIndex) / 2;
                        if (points[midIndex].DayAlignTime < time)
                        {
                            startIndex = midIndex;
                        }
                        else if (points[midIndex].DayAlignTime > time)
                        {
                            endIndex = midIndex;
                        }
                        else
                        {
                            for (int j = midIndex; j >= 0; j--)
                            {
                                float val = points[j].Value;
                                if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val)) continue;
                                return points[j];
                            }
                            return points[0];
                        }
                    }
                    if (midIndex > 0)
                    {
                        for (int j = startIndex; j >= 0; j--)
                        {
                            float val = points[j].Value;
                            if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val)) continue;
                            return points[j];
                        }
                        return points[0];
                    }
                    else
                    {
                        return points[0];
                    }
                }

            }
            else
            {

                List<LinePoint> points = lineSegment;

                int pCnt = points.Count;

                if (pCnt > 0)
                {
                    int startIndex = 0;
                    int endIndex = pCnt - 1;
                    if (points[0].Time > time) return pt;
                    if (points[endIndex].Time < time)
                    {
                        return points[endIndex];
                    }
                    int midIndex = -1;
                    while (startIndex + 1 < endIndex)
                    {
                        midIndex = (startIndex + endIndex) / 2;
                        if (points[midIndex].Time < time)
                        {
                            startIndex = midIndex;
                        }
                        else if (points[midIndex].Time > time)
                        {
                            endIndex = midIndex;
                        }
                        else
                        {
                            for (int j = midIndex; j >= 0; j--)
                            {
                                float val = points[j].Value;
                                if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val)) continue;
                                return points[j];
                            }
                            return points[0];
                        }
                    }
                    if (midIndex > 0)
                    {
                        for (int j = startIndex; j >= 0; j--)
                        {
                            float val = points[j].Value;
                            if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val)) continue;
                            return points[j];
                        }
                        return points[0];
                    }
                    else
                    {
                        return points[0];
                    }
                }

            }
            return pt;
        }
Beispiel #4
0
        private void DrawLine(Graphics g, RectangleF rect, List<LinePoint> points, bool print)
        {
            if (this.Visible == false) return;
            RectangleF disRect = print ? this.LineArea.PrintRectangle : this.LineArea.Rectangle;
               // RectangleF borderRect = new RectangleF(disRect.X, disRect.Top + LineArea.CaptionHeight, disRect.Width, disRect.Height - LineArea.CaptionHeight - LineArea.XScaleHeight);

            RectangleF borderRect = disRect;

            float lastValue = float.NaN;
            bool prevValid = false;
            long prevTime = -1;
            long prevX = -1;
            float prevStart = 0;
            float prevEnd = 0;
            float prevMax = float.MinValue;
            float prevMin = float.MaxValue;
            XAxes xAxes = this.Chart.XAxes;

            long timeEnd = xAxes.OriginalTime + (long)((borderRect.Width + CurveGroup.MarginRight) * 1d / CurveGroup.ScaleSize * xAxes.TimeScale);

            bool lookbackPoint = false;
            int lookbackNum = 0;
            using (Pen pen = new Pen(this.LineColor, this.LineWidth))
            using (SolidBrush brush = new SolidBrush(this.LineColor))
            {
                if (print)
                {
                    pen.Color = Color.Lime;
                    brush.Color = Color.Lime;
                }
                int pCnt = points.Count;
                int startIndex = SearchPoint(points, xAxes.OriginalTime);
                startIndex -= 10;
                if (startIndex < 0) { startIndex = 0; }
                for (int i = startIndex; i >= 0; i--)
                {
                    float val = points[i].Value;
                    if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val)) continue;
                    startIndex = i;
                    break;
                }
                for (int i = startIndex; i < pCnt; i++)
                {
                    lookbackPoint = false;
                    LinePoint pOrig = points[i];
                    LinePoint p = pOrig;
                    if (this.TimeDayAlign)
                    {
                        p.Time = p.DayAlignTime;
                    }

                    if (i > 1 && i < pCnt)
                    {
                        if ((points[i-2].Time > timeEnd) && (points[i-1].Time > timeEnd) && (points[i].Time > timeEnd))
                        {
                            break;
                        }
                    }

                    if (float.IsNaN(pOrig.Value))
                    {
                        p = new LinePoint(pOrig.Time, lastValue);
                    }
                    if (float.IsNaN(p.Value) || float.IsInfinity(p.Value) || float.IsNegativeInfinity(p.Value) || float.IsPositiveInfinity(p.Value))
                    {
                        if (prevValid && (prevX >= 0) && (prevX < borderRect.Width) && (prevMax > prevMin))
                        {
                            if (prevMax > 0 && prevMin < borderRect.Height)
                            {
                                float max = Math.Min(prevMax, borderRect.Height);
                                float min = Math.Max(prevMin, 0);
                                g.DrawLine(pen, prevX + borderRect.X, borderRect.Bottom - min, prevX + borderRect.X, borderRect.Bottom - max);
                            }
                        }
                        lastValue = float.NaN;
                        prevValid = false;
                    }
                    else
                    {
                        lastValue = p.Value;
                        long posX = (p.Time - xAxes.OriginalTime) * CurveGroup.ScaleSize / xAxes.TimeScale;

                        float posY = 0;

                        if (this.YAxes.Mode == YAxesMode.Auto)
                        {
                            posY = (p.Value - this.LineArea.SharedYAxes.YAxesMin) / (this.LineArea.SharedYAxes.YAxesMax - this.LineArea.SharedYAxes.YAxesMin) * borderRect.Height;
                        }
                        else
                        {
                            posY = (p.Value - this.YAxes.YAxesMin) / (this.YAxes.YAxesMax - this.YAxes.YAxesMin) * borderRect.Height;
                        }

                        if (prevX + borderRect.X <= this.LineArea.CurveGroup.CursorPoint.X)
                        {
                            this.CursorValue = p.Value;
                        }
                        if (prevValid && (posX == prevX))
                        {
                            prevEnd = posY;
                            if (posY > prevMax)
                            {
                                prevMax = posY;
                            }
                            if (posY < prevMin)
                            {
                                prevMin = posY;
                            }
                        }
                        else
                        {
                            if (posX != prevX)
                            {
                                if (prevValid && (prevX >= 0) && (prevX < borderRect.Width) && (prevMax > prevMin))
                                {
                                    if (prevMax > 0 && prevMin < borderRect.Height)
                                    {
                                        float max = Math.Min(prevMax, borderRect.Height);
                                        float min = Math.Max(prevMin, 0);
                                        g.DrawLine(pen, prevX + borderRect.X, borderRect.Bottom - min, prevX + borderRect.X, borderRect.Bottom - max);
                                    }
                                }
                            }

                            if (prevValid && (posX > prevX))
                            {
                                if (i > 0)
                                {
                                    PointF p1 = new PointF(prevX + borderRect.X, borderRect.Bottom - prevEnd);
                                    PointF p2 = new PointF(posX + borderRect.X, borderRect.Bottom - posY);
                                    RectangleF rectBig = new RectangleF(borderRect.X - 1, borderRect.Y - 1, borderRect.Width + 2, borderRect.Height + 2);
                                    DrawLine(g, pen, rectBig, p1, p2);
                                }
                            }
                            //if (prevValid && (posX < prevX))
                            if (prevValid && (prevTime - p.Time) > 10L * 1000000L)
                            {
                                lookbackPoint = true;
                                lookbackNum++;
                            }
                            prevX = posX;
                            prevStart = posY;
                            prevMax = posY;
                            prevMin = posY;
                            prevEnd = posY;
                            prevValid = true;
                        }
                        //绘制点
                        if (this.LineArea.CurveGroup.DrawPointFlagXAxesScale >= this.LineArea.CurveGroup.XAxes.TimeScale)
                        {
                            PointF pDot = new PointF(borderRect.X + posX, borderRect.Bottom - posY);
                            //把边框扩大1个像素
                            RectangleF rectBig = new RectangleF(borderRect.X - 1, borderRect.Y - 1, borderRect.Width + 2, borderRect.Height + 2);
                            if (rectBig.Contains(pDot))
                            {
                                if (lookbackPoint)
                                {
                                    g.FillRectangle(brush, pDot.X - 7f, pDot.Y - 7f, 14, 14);
                                    using (Font font = new Font("雅黑", 8))
                                    {
                                        StringFormat sf = new StringFormat();
                                        sf.Alignment = StringAlignment.Near;
                                        sf.LineAlignment = StringAlignment.Center;
                                        g.DrawString(lookbackNum.ToString(), font, Brushes.Black, new RectangleF(pDot.X - 7f, pDot.Y - 7f, 14, 14), sf);
                                    }
                                }
                                else
                                {
                                    DrawLinePointDot(g, brush, ref pOrig, ref pDot);

                                }

                            }
                        }
                    }
                    prevTime = p.Time;
                }
            }
        }
Beispiel #5
0
        public override bool AddPoint(LinePoint linePoint)
        {
            MarkMaxMin(linePoint);
            MakeYAxes();

            if (currentSeg == null)
            {
                currentSeg = new List<LinePoint>();
                listSegment.Add(currentSeg);
            }
            else if(linePoint.Time<PrevPointTime-10*LineArea.TicksPerSecond)
            {
                currentSeg = new List<LinePoint>();
                listSegment.Add(currentSeg);
            }

            currentSeg.Add(linePoint);

            PrevPointTime = linePoint.Time;

            return base.AddPoint(linePoint);
        }
Beispiel #6
0
        public LinePoint GetCursorPoint(bool print, List <LinePoint> lineSegment)
        {
            LinePoint  pt      = new LinePoint(0, float.NaN);
            RectangleF disRect = print ? this.LineArea.PrintRectangle : this.LineArea.Rectangle;
            Point      pCursor = this.LineArea.CurveGroup.CursorPoint;
            long       time    = (long)((pCursor.X - disRect.X) / CurveGroup.ScaleSize * this.LineArea.CurveGroup.XAxes.TimeScale) + this.LineArea.CurveGroup.XAxes.OriginalTime;

            if (this.TimeDayAlign)
            {
                List <LinePoint> points = lineSegment;

                int pCnt = points.Count;

                if (pCnt > 0)
                {
                    int startIndex = 0;
                    int endIndex   = pCnt - 1;
                    if (points[0].DayAlignTime > time)
                    {
                        return(pt);
                    }
                    if (points[endIndex].DayAlignTime < time)
                    {
                        return(points[endIndex]);
                    }
                    int midIndex = -1;
                    while (startIndex + 1 < endIndex)
                    {
                        midIndex = (startIndex + endIndex) / 2;
                        if (points[midIndex].DayAlignTime < time)
                        {
                            startIndex = midIndex;
                        }
                        else if (points[midIndex].DayAlignTime > time)
                        {
                            endIndex = midIndex;
                        }
                        else
                        {
                            for (int j = midIndex; j >= 0; j--)
                            {
                                float val = points[j].Value;
                                if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val))
                                {
                                    continue;
                                }
                                return(points[j]);
                            }
                            return(points[0]);
                        }
                    }
                    if (midIndex > 0)
                    {
                        for (int j = startIndex; j >= 0; j--)
                        {
                            float val = points[j].Value;
                            if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val))
                            {
                                continue;
                            }
                            return(points[j]);
                        }
                        return(points[0]);
                    }
                    else
                    {
                        return(points[0]);
                    }
                }
            }
            else
            {
                List <LinePoint> points = lineSegment;

                int pCnt = points.Count;

                if (pCnt > 0)
                {
                    int startIndex = 0;
                    int endIndex   = pCnt - 1;
                    if (points[0].Time > time)
                    {
                        return(pt);
                    }
                    if (points[endIndex].Time < time)
                    {
                        return(points[endIndex]);
                    }
                    int midIndex = -1;
                    while (startIndex + 1 < endIndex)
                    {
                        midIndex = (startIndex + endIndex) / 2;
                        if (points[midIndex].Time < time)
                        {
                            startIndex = midIndex;
                        }
                        else if (points[midIndex].Time > time)
                        {
                            endIndex = midIndex;
                        }
                        else
                        {
                            for (int j = midIndex; j >= 0; j--)
                            {
                                float val = points[j].Value;
                                if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val))
                                {
                                    continue;
                                }
                                return(points[j]);
                            }
                            return(points[0]);
                        }
                    }
                    if (midIndex > 0)
                    {
                        for (int j = startIndex; j >= 0; j--)
                        {
                            float val = points[j].Value;
                            if (float.IsInfinity(val) || float.IsNaN(val) || float.IsNegativeInfinity(val) || float.IsPositiveInfinity(val))
                            {
                                continue;
                            }
                            return(points[j]);
                        }
                        return(points[0]);
                    }
                    else
                    {
                        return(points[0]);
                    }
                }
            }
            return(pt);
        }
Beispiel #7
0
 public bool GetPoint(int pointIndex, ref LinePoint linePoint)
 {
     return true;
 }
Beispiel #8
0
 public virtual bool AddPoint(LinePoint linePoint)
 {
     listLinePoint.Add(linePoint);
     return true;
 }
        private void DrawCurve()
        {
            HHDevice device = comboBoxEdit2.SelectedItem as HHDevice;

            HHDeviceProperty devProp = comboBoxEdit1.SelectedItem as HHDeviceProperty;
            DateTime timeSel = DateTime.Now;
            if (comboBoxEdit3.SelectedIndex >= 0)
            {
                timeSel = (DateTime)comboBoxEdit3.SelectedItem;
            }

            HHDeviceProperty devBindProp = device.GetProperty(devProp);

            List<DevCurve> curves = devBindProp.Curves;

            UltraChart.CurveGroup grp = chart.GroupList[0];
            grp.ClearChartObject();

            LineArea area = new LineArea(chart, "道岔曲线", true);
            area.IsShowFoldFlag = false;
            area.IsFold = false;
            area.YAxes.Mode = YAxesMode.Manual;
            area.YAxes.YAxesMin = curves[0].ADMin;
            area.YAxes.YAxesMax = curves[0].ADMax;
            area.YAxes.Precision = 3;
            area.YAxes.UnitString = "";
            grp.AddChartObject(area);
            grp.XAxes.SetOrgTime(ChartGraph.DateTime2ChartTime(timeSel), 0);
            chart.AutoSetXScale();

            List<StationCurve> listCurve = DataStorage.DatabaseModule.GetInstance().QueryCurveHistory(curves[0].Group.Type, curves[0].Index, timeSel);

            string[][] curveNames = new string[][] {
            new string[]{"曲线"},
            new string[]{"曲线1","曲线2"},
            new string[]{"A相","B相","C相"},
            };

            for (int i = 0; i < curves.Count; i++)
            {
                LineCurve line = new LineCurve(chart, curveNames[curves.Count-1][i], 0);
                line.LineColor = ColorList[i % ColorList.Length];
                area.AddLine(line);
                if (listCurve != null && listCurve.Count > 0 && listCurve[i] != null)
                {

                    for (int j = 0; j < listCurve[i].Points.Length; j++)
                    {
                        DateTime time = timeSel.AddMilliseconds(curves[i].TimeInterval * j); //40毫秒
                        LinePoint point = new LinePoint();
                        point.Value = listCurve[i].Points[j];
                        point.Time = ChartGraph.DateTime2ChartTime(time);
                        line.AddPoint(point);
                    }

                }

            }
            chart.AutoSetXScale();
            chart.Draw();
        }