Beispiel #1
0
        /// <summary>
        /// A callback for a player action button click
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private void ActionButtonClicked(object sender, RoutedEventArgs args)
        {
            // must have a valid player as the data context to handle the current action
            GuiMainPlayer thePlayer = DataContext as GuiMainPlayer;

            if (thePlayer == null)
            {
                return;
            }
            // the action is also the button tag
            Button     clickedButton = (Button)sender;
            GuiActions action        = (GuiActions)clickedButton.Tag;

            // send the player the action played
            thePlayer.HandleAction(action);
        }
Beispiel #2
0
        /// <summary>
        /// Changes the <see cref="GuiMainPlayer.CurrentBet"/> according to the button clicked
        /// </summary>
        /// <param name="sender">The sending button which was clicked</param>
        /// <param name="betMultiplier">A multiplier in which the bet value is multiplied. 1 to increase, -1 to decrease</param>
        private void changePlayerBet(object sender, int betMultiplier)
        {
            // must have a valid player as the data context to change the current bet value
            GuiMainPlayer thePlayer = DataContext as GuiMainPlayer;

            if (thePlayer == null)
            {
                return;
            }

            // the bet value is also the button tag
            Button clickedButton = (Button)sender;
            int    betValue      = (int)clickedButton.Tag;

            // change the current bet by the given value
            thePlayer.CurrentBet += (betValue * betMultiplier);
        }
Beispiel #3
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        /// <summary>
        /// A callback for a player card click
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void CardButtonClicked(object sender, RoutedEventArgs e)
        {
            // must have a valid player as the data context to handle the current draw action
            GuiMainPlayer thePlayer = DataContext as GuiMainPlayer;

            if (thePlayer == null)
            {
                return;
            }
            // the card is also the button data context
            Button      clickedCard = (Button)e.OriginalSource;
            CardWrapper wrapper     = clickedCard.DataContext as CardWrapper;

            // send the player the button which was clicked.
            if (wrapper != null)
            {
                thePlayer.HandleCardDraw(wrapper);
            }
        }
Beispiel #4
0
 public PokerGameBoard()
 {
     ThePlayer = new GuiMainPlayer(new Player("Unnamed Player"));
 }