Beispiel #1
0
        internal void OnPacket(UdpBitStream buffer)
        {
            recvTime = socket.GetCurrentTime();

            if ((buffer.Data[0] & 1) == 1)
            {
                OnObjectReceived(buffer);
            }
            else
            {
                OnCommandReceived(buffer);
            }
        }
Beispiel #2
0
        internal void OnPacket(UdpStream buffer)
        {
            // track stats
            stats.PacketReceived((uint)buffer.Length >> 3);
            socket.Stats.PacketReceived((uint)buffer.Length >> 3);

            // set recv time of for last packet
            recvTime = socket.GetCurrentTime();

            if ((buffer.Data[0] & 1) == 1)
            {
                OnObjectReceived(buffer);
            }
            else
            {
                OnCommandReceived(buffer);
            }
        }
        internal void OnPacket(UdpStream buffer)
        {
            // track stats
            stats.PacketReceived((uint)buffer.Length >> 3);
            socket.Statistics.PacketReceived((uint)buffer.Length >> 3);

            // set recv time of for last packet
            recvTime = socket.GetCurrentTime();

            //需要转顺序.
            int firtInts = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(buffer.Data, 0));

            //if ((buffer.Data[0] & 1) == 1)
            if ((firtInts & 1) == 1)
            {
                OnObjectReceived(buffer);
            }
            else
            {
                OnCommandReceived(buffer);
            }
        }
Beispiel #4
0
 internal UdpConnection(UdpSocket sock, UdpConnectionMode m, UdpEndPoint ep)
 {
     socket        = sock;
     mode          = m;
     endpoint      = ep;
     networkRtt    = socket.Config.DefaultNetworkPing;
     aliasedRtt    = socket.Config.DefaultAliasedPing;
     mtu           = sock.Config.DefaultMtu;
     alwaysSendMtu = sock.Config.DefaultAlwaysSendMtu;
     serializer    = sock.CreateSerializer();
     state         = UdpConnectionState.Connecting;
     recvTime      = socket.GetCurrentTime();
     sendTime      = recvTime;
     stats         = new UdpConnectionStats();
     sendWindow    = new UdpRingBuffer <UdpHandle>(sock.Config.PacketWindow);
 }
Beispiel #5
0
 internal UdpConnection(UdpSocket sock, UdpConnectionMode m, UdpEndPoint ep)
 {
     socket = sock;
     mode = m;
     endpoint = ep;
     networkRtt = socket.Config.DefaultNetworkPing;
     aliasedRtt = socket.Config.DefaultAliasedPing;
     mtu = sock.Config.DefaultMtu;
     alwaysSendMtu = sock.Config.DefaultAlwaysSendMtu;
     serializer = sock.CreateSerializer();
     state = UdpConnectionState.Connecting;
     recvTime = socket.GetCurrentTime();
     sendTime = recvTime;
     stats = new UdpConnectionStats();
     sendWindow = new UdpRingBuffer<UdpHandle>(sock.Config.PacketWindow);
 }