void AckHandles(UdpHeader header, bool updateRtt)
        {
            while (!sendWindow.Empty)
            {
                UdpHandle handle = sendWindow.Peek();

                int seqDistance = UdpMath.SeqDistance(handle.ObjSequence, header.AckSequence, UdpHeader.SEQ_PADD);
                if (seqDistance > 0)
                {
                    break;
                }

                if (handle.IsObject)
                {
                    if (seqDistance <= -UdpSocket.AckRedundancy)
                    {
                        // track stats
                        stats.PacketLost();
                        socket.Statistics.PacketLost();

                        // handle lost
                        ObjectLost(handle.Object);
                    }
                    else
                    {
                        if ((header.AckHistory & (1UL << -seqDistance)) != 0UL)
                        {
                            // track stats
                            stats.PacketDelivered();
                            socket.Statistics.PacketDelivered();

                            // handle delivered objects
                            ObjectDelivered(handle.Object);
                        }
                        else
                        {
                            // track stats
                            stats.PacketLost();
                            socket.Statistics.PacketLost();

                            // handle
                            ObjectLost(handle.Object);
                        }
                    }
                }

                if (seqDistance == 0 && header.AckTime > 0)
                {
                    UpdatePing(recvTime, handle.SendTime, header.AckTime);
                }

                sendWindow.Dequeue();
            }
        }
Beispiel #2
0
        bool ParseHeader(UdpStream stream)
        {
            // we should always start at ptr 0
            UdpAssert.Assert(stream.Ptr == 0);

            UdpHeader header = new UdpHeader();

            header.Unpack(stream, socket);

            // after unpacking the header, the pointer should be at the header size
            UdpAssert.Assert(stream.Ptr == UdpSocket.HeaderBitSize);

            int seqDistance = UdpMath.SeqDistance(header.ObjSequence, recvSequence, UdpHeader.SEQ_PADD);

            // we have to be within window size
            if (seqDistance > socket.Config.PacketWindow || seqDistance < -socket.Config.PacketWindow)
            {
                ConnectionError(UdpConnectionError.SequenceOutOfBounds);
                return(false);
            }

            // this is an old packet
            if (seqDistance <= 0)
            {
                return(false);
            }

            // update receive history
            if (seqDistance >= UdpSocket.AckRedundancy)
            {
                recvHistory = 1UL;
            }
            else
            {
                recvHistory = (recvHistory << seqDistance) | 1UL;
            }

            // update our receive stats
            recvSequence       = header.ObjSequence;
            recvSinceLastSend += 1;

            // ack sent objects
            AckHandles(header, true);

            return(true);
        }
Beispiel #3
0
        bool ParseHeader(ref UdpBitStream buffer)
        {
            UdpHeader header = new UdpHeader();

            header.Unpack(new UdpBitStream(buffer.Data, buffer.Length, 0), socket);

            // Assign bit size
            if (socket.Config.WritePacketBitSize)
            {
                buffer.Length = header.BitSize;
            }

            int seqDistance = UdpMath.SeqDistance(header.ObjSequence, recvSequence, UdpHeader.SEQ_PADD);

            // we have to be within window size
            if (seqDistance > socket.Config.PacketWindow || seqDistance < -socket.Config.PacketWindow)
            {
                ConnectionError(UdpConnectionError.SequenceOutOfBounds);
                return(false);
            }

            // this is an old packet
            if (seqDistance <= 0)
            {
                return(false);
            }

            // update receive history
            if (seqDistance >= socket.Config.AckRedundancy)
            {
                recvHistory = 1UL;
            }
            else
            {
                recvHistory = (recvHistory << seqDistance) | 1UL;
            }

            // update our receive stats
            recvSequence       = header.ObjSequence;
            recvSinceLastSend += 1;

            // ack sent objects
            AckHandles(header, true);

            return(true);
        }
Beispiel #4
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        void AckHandles(UdpHeader header, bool updateRtt)
        {
            while (!sendWindow.Empty)
            {
                UdpHandle handle = sendWindow.Peek();

                int seqDistance = UdpMath.SeqDistance(handle.ObjSequence, header.AckSequence, UdpHeader.SEQ_PADD);
                if (seqDistance > 0)
                {
                    break;
                }

                if (handle.IsObject)
                {
                    if (seqDistance <= -socket.Config.AckRedundancy)
                    {
                        ObjectLost(handle.Object);
                    }

                    if ((header.AckHistory & (1UL << -seqDistance)) != 0UL)
                    {
                        ObjectDelivered(handle.Object);
                    }
                    else
                    {
                        ObjectLost(handle.Object);
                    }
                }

                if (seqDistance == 0 && header.AckTime > 0)
                {
                    UpdatePing(recvTime, handle.SendTime, header.AckTime);
                }

                sendWindow.Dequeue();
            }
        }