/// <summary> /// 移除对象 /// </summary> /// <param name="item"></param> /// <returns></returns> public bool Remove(Triplet <F, S, T> item) { return(triplets.Remove(item)); }
/// <summary> /// 是否包含对象 /// </summary> /// <param name="item"></param> /// <returns></returns> public bool Contains(Triplet <F, S, T> item) { return(triplets.Contains(item)); }
/// <summary> /// 插入对象 /// </summary> /// <param name="index"></param> /// <param name="item"></param> public void Insert(int index, Triplet <F, S, T> item) { triplets.Insert(index, item); }
/// <summary> /// 添加对象 /// </summary> /// <param name="item"></param> public void Add(Triplet <F, S, T> item) { triplets.Add(item); }
/// <summary> /// 查找对象 /// </summary> /// <param name="item"></param> /// <returns></returns> public int IndexOf(Triplet <F, S, T> item) { return(triplets.IndexOf(item)); }