Beispiel #1
0
        public override void OnInspectorGUI()
        {
            SynchronizerEditorUtility.AddSynchronizerGameObject();

            DrawComponentId();

            SynchronizerEditorUtility.DrawHorizontalLine(10f);

            originalInspectorFoldout = EditorGUILayout.Foldout(originalInspectorFoldout, "Snychronized Component");
            if (originalInspectorFoldout)
            {
                EditorGUI.indentLevel++;
                DrawExtraInspector();
                EditorGUI.indentLevel--;
            }

            SynchronizerEditorUtility.DrawHorizontalLine(10f);

            defaultInspectorFoldout = EditorGUILayout.Foldout(defaultInspectorFoldout, "Default Inepector");
            if (defaultInspectorFoldout)
            {
                EditorGUI.indentLevel++;
                DrawDefaultInspector();
                EditorGUI.indentLevel--;
            }
        }
Beispiel #2
0
        public override void OnInspectorGUI()
        {
            SetPrefabPath();
            SynchronizerEditorUtility.AddSynchronizerGameObject();

            DrawExtraInspector();
            SynchronizerEditorUtility.DrawHorizontalLine(10f);
            DrawDefaultInspector();
        }
Beispiel #3
0
        void DrawExtraInspector()
        {
            var syncObj = target as SynchronizedObject;

            SynchronizerEditorUtility.ReadOnlyTextField("Sync ID", syncObj.id);
            if (syncObj.isOverridePrefab)
            {
                ResourcePathWatcher.Update("prefab");
                var index = ResourcePathWatcher.PathIndexOf("prefab", syncObj.prefabPath);

                var selectedIndex = EditorGUILayout.Popup("Prefab Path", index, ResourcePathWatcher.GetPathList("prefab"));
                if (index != selectedIndex)
                {
                    syncObj.prefabPath = ResourcePathWatcher.GetPath("prefab", selectedIndex);
                }
            }
            else
            {
                SynchronizerEditorUtility.ReadOnlyTextField("Prefab Path", syncObj.prefabPath);
            }
        }
Beispiel #4
0
        void DrawComponentId()
        {
            var component = target as SynchronizedComponent;

            SynchronizerEditorUtility.ReadOnlyTextField("Component ID", component.id);
        }